DOLEBRIA - Four-Color World!

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Comments

  • @ShadowKnight1224
    Well, as I quite clearly explained, my mechanic is the same as morbid, so it would be like:
    Sophisticated - As long as you've cast a noncreature spell this turn, {EFFECT}.
    Sophisticated - At the beginning of each end step, if you cast a noncreature spell this turn, {EFFECT}.
    Sophisticated - If you've cast a noncreature spell this turn, instead {EFFECT}.
    Sophisticated - Whenever {CARDNAME} enters the battlefield, if you've cast a noncreature spell this turn, {EFFECT}.
    Sophisticated - {COST}: {EFFECT}. Activate this ability only if you've cast a noncreature spell this turn.
  • @TheFriendlyGeek thanks. @ShadowKnight1224 can make the cards if he wants since he came up with the idea.
  • @unicornsareevil13579. @TheFriendlyGeek, @Mysterious_Gangsta
    Sorry I haven't given you the account details. I will do so when we have the mechanics planned out :)
  • @ShadowKnight1224, @TheFriendlyGeek
    What do you think about this cycle of tapped lands:

    {CARDNAME} enters the battlefield tapped.
    {t}: Add {Colour A} or {Colour B} to your mana pool.
    {t}, Pay 1 life: Add {Colour C} or {Colour D} to your mana pool.
  • @KJMartin I like it because it works like i said before with goroth being based of rakdos. But I think we ruled my idea out at some point.
  • @unicornsareevil
    What idea? The amalgamating two guilds together one?
    I sort of agree with it, but I think we need to focus on an aspect the two color/three color/mono color cards have, and bring it together. For example, with R/W/U/B, R/W can interact with non-creature stuff (red white burn and control are decks), U/W can play control and other instant/sorcery heavy decks and so on.
  • @KJMartin yes that's what i'm talking about is two supported by another two. I'd like to make a cycle of five commanders of

    GRRBBU

    RBBUUW

    BUUWWG

    UWWGGR

    WGGRRB

    Which involve a (For example with goroth) GR mechanic, a RB mechanic and a BU mechanic.
  • @KJMartin: Personally, I'd only like the splitting up of colours into pairs if it was symmetrical. So if there's a land that taps for A or B and you can pay life to tap for C or D, I'd like one that does the opposite too.

    @unicornsareevil13579 Go ahead and make the cards if you want! :D I don't have ownership of the ideas or anything.
  • @ShadowKnight1224 I'm waiting for the accounts password... Also there's no point on me going of on a tangent unless others are on board with the idea.
  • edited December 2016
    How about this for the rare land cycle. It's less constricting than battle-lands but have a similar affect that I think would be fare for the mana fixing they would give you.
    image

    Fixed the image
  • @Mean2u
    Do you wanna join the set?
    Sorry for the wait @Everyone, I'm sending round the password now!
    Do you wanna as well @Lujikul?
  • @KJMartin Yeah sure, it'd be fun, Thank you
  • Yes please. Sorry, I've been swamped lately with family stuff.
  • @KJMartin , i would like to join.
  • Announcement

    After discussing it in a PM with the actual set members, we have agreed that artifacts are the way to go for W/U/B/R. The mechanic is just to be colored artifacts.
  • Attention @Tomigon, @Lujikul, @TheFriendlyGeek, @Mysterious_Gangsta, @unicornsareevil13579, @camick, @Mean2u
    I've been working a bit on the W/U/R/B faction, as well as making some new cards for it. Here are some ideas on it:

    I was thinking the mechanic could be a version of devour. Make it:
    (As this enters the battlefield, you may sacrifice any number of artifacts. This permanent enters the battlefield with that many +1/+1 or charge counters on it.)
    I was thinking there could also be moving, living metal there, that shapes to its own will, although powerful artificers can master it. This makes the land there very unpredictable - the metal could burst through the ground and begin winding its way through the cities you've built. This adds a more R aspect to it. And how about a new creature type for the metal when it forms creatures?
  • How about Homunculus for living artificial creature?
  • Meh. The mechanic won't be winning any contests, but it still works.
  • edited January 2017
    Etherius, as in Etherium?
  • Argentum, derived from argent?
  • @Camick
    What do you mean by "The mechanic won't be winning any contests"?
    I actually really like it. Care to elaborate why it's not very good, or come up with something better?
  • @Lujikul
    A small problem with Argentum: it's the original name for Mirrodin, and what the Mirrans end up calling Karn.
  • edited January 2017
    I have a couple of ideas.
    Blueless/Saskia-Anti permanent, aggro seems a little boring in my eyes.
    Whiteless/Yidris-Lots of looting. Massive draw, massive discard.
    Greenless/Breya-Pillow Fort, maybe go with artifacts(?) again, also seems a little boring.
    Blackless-Punishes alternate costs and lifeloss.
    Redless/Atraxa-Tutors, player counters.

  • edited January 2017
    For redless I came up with Vengeance counters.

    You could have a white enchantment like "Whenever a creature attacks you or a planeswalker you control, it's controller gets a vengeance counter. Creatures can't attack you or a planeswalker you control unless it's controller pays {1} for each vengeance counter that player has."
  • edited January 2017
    Or a black instant/sorcery like "Target player discards his or her hand and gets a vengeance counter for each card discarded this way. That player loses 1 life for each vengeance counter that player has."
  • @unicornsareevil13579
    One issue I see with that is that you are putting pillowfort in some very dangerous colors, if you're not careful. Besides, vengeance is a very emotional word, which is one of red's core values.
  • @Luijikul
    Players could gain vengeance counters for any reason not just attacking. (That was just an example) But maybe Vengeance isn't the right name.
This discussion has been closed.