@Bohnet02 You can submit cards by posting a link to them here anytime up until the submission deadline. At that time I'll collect the entries for judging. That will be tomorrow, February 11th at 11:59pm CST!
Results are in! I would like to begin by expressing how difficult it has been for me to narrow down these entries. Your ideas were incredibly varied and useful in different ways. If you don't see you card in the top three don't be discouraged - I had set criteria but my judgment is subjective. If you'd like to discuss your cards further please send me a message and I'd be happy to share my thoughts with you. I'll stress this again, y'all made this very hard with your creativity and quality. Thank you for that.
Without further ado:
3rd Place - Mass Growth by @Faiths_Guide I quite enjoyed this use of Join Forces - this really shines as a creative multiplayer card. What helped push this into the top for me is that it isn't unplayable in 1v1 and you can creatively utilize the total to your advantage since your choices aren't limited by targets or ownership. The final line is a bit unclear but the card is well-executed overall.
2nd Place - Mind's Resolve by @dnaidu I was initially convinced that this should just be reworded to a cost (as many in the comments suggested) but I've come around on the idea that this allows for more clever play options. There's a game of chicken that comes with using this as a counterspell - it's not quite Force Spike and not quite Force of Will; it's in this strange, delightful space in between. The main drawback of this card is in playability - it's very possible to get 'blown out' by casting this, exiling a card (or two), then having it get countered.
1st Place - Grim Auction by @Animist What I love most about this card is the flavor. The card is easy to understand and plays out in an ergonomic way. It's simple and lenticular, offering multiple routes of effective execution. I think the revised cost is correct and I could see this being played in several relevant strategies. Well done!
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As aforementioned, there were many well-crafted cards submitted. I would like to draw your attention to two other cards for the sake of our collective creativity and growth. You can think of them as honorable mentions if you wish. I want to highlight these 'smiths so that they (and others) can build on these ideas.
Essence Theft by @AmonkhetKing I love this idea - stealing all counters from permanents makes this a super-Vampire Hexmage effect with some relevant effects. I appreciate that it costs you life to kill a planeswalker but my main concern here was that drawing cards is so powerful with any other counter type. -1/-1 counters come to mind as being very powerful with this. This is also a very swingy card - it can be very unplayable or quite strong. I think there's a great deal of potential here and I hope to see more cards of this ilk.
Path to Inner Peace // Army from Exile by @Seaspray4TF3 This was quite clever but suffered from a significant power imbalance. The targeted exile is quite strong but I don't see many circumstances where you wouldn't just exile your graveyard for a mass resurrection effect. Unfortunately, CR 701.26 specifies that only permanents can transform. This could probably be rectified rules wise and the intent was clear. All told, top marks for creativity here - this is an awesome idea that could use some refinement.
Congratulations to all the winners and, again, many thanks to each of the entrants for making this so fun and challenging for me. See you at the next contest!
Congrats to all the winners, and thanks to @DomriKade for hosting this fun challenge and allowing it to be made into a Circuit Challenge! @Animist will receive 1 Point @dnaidu will receive 3/4 Point @Faiths_Guide will receive 1/2 Point
@Animist Thanks Animist! We're just glad you've been willing to give so much feedback. It's been extremely helpful in us practicing our balancing. Axolotl.
Comments
http://mtgcardsmith.com/view/pull-into-the-depth
A zendikar version of blood moon with it's own penalty.
Front:
Back:
Thanks so much!
Without further ado:
3rd Place - Mass Growth by @Faiths_Guide
I quite enjoyed this use of Join Forces - this really shines as a creative multiplayer card. What helped push this into the top for me is that it isn't unplayable in 1v1 and you can creatively utilize the total to your advantage since your choices aren't limited by targets or ownership. The final line is a bit unclear but the card is well-executed overall.
2nd Place - Mind's Resolve by @dnaidu
I was initially convinced that this should just be reworded to a cost (as many in the comments suggested) but I've come around on the idea that this allows for more clever play options. There's a game of chicken that comes with using this as a counterspell - it's not quite Force Spike and not quite Force of Will; it's in this strange, delightful space in between. The main drawback of this card is in playability - it's very possible to get 'blown out' by casting this, exiling a card (or two), then having it get countered.
1st Place - Grim Auction by @Animist
What I love most about this card is the flavor. The card is easy to understand and plays out in an ergonomic way. It's simple and lenticular, offering multiple routes of effective execution. I think the revised cost is correct and I could see this being played in several relevant strategies. Well done!
________________________________________
As aforementioned, there were many well-crafted cards submitted. I would like to draw your attention to two other cards for the sake of our collective creativity and growth. You can think of them as honorable mentions if you wish. I want to highlight these 'smiths so that they (and others) can build on these ideas.
Essence Theft by @AmonkhetKing
I love this idea - stealing all counters from permanents makes this a super-Vampire Hexmage effect with some relevant effects. I appreciate that it costs you life to kill a planeswalker but my main concern here was that drawing cards is so powerful with any other counter type. -1/-1 counters come to mind as being very powerful with this. This is also a very swingy card - it can be very unplayable or quite strong. I think there's a great deal of potential here and I hope to see more cards of this ilk.
Path to Inner Peace // Army from Exile by @Seaspray4TF3
This was quite clever but suffered from a significant power imbalance. The targeted exile is quite strong but I don't see many circumstances where you wouldn't just exile your graveyard for a mass resurrection effect. Unfortunately, CR 701.26 specifies that only permanents can transform. This could probably be rectified rules wise and the intent was clear. All told, top marks for creativity here - this is an awesome idea that could use some refinement.
Congratulations to all the winners and, again, many thanks to each of the entrants for making this so fun and challenging for me. See you at the next contest!
@Animist will receive 1 Point
@dnaidu will receive 3/4 Point
@Faiths_Guide will receive 1/2 Point
Congrats other @Winners and @Mentionables!
(Don't forget my favorite judge!) :P
Thanks Animist! We're just glad you've been willing to give so much feedback. It's been extremely helpful in us practicing our balancing. Axolotl.
This thread is now closed.