Dragon's Maze Discussion Thread

2

Comments

  • Announcement

    Currently, the Dragon's Maze has lost some interest, so I will go over what is to be done.

    The Mini-Maps are very popular, and could certainly be good for the future. I will keep it running. Northgate and Dragon's Maze #2 are losing interest, so I will regularly bump them, but mostly keep them on the side. The project ends when both are complete.

    The Vault needs some rule updating and some story writing, so I will regularity do that too.
  • @KJMartin, @DragonFaceEater

    I just got an idea. Instead of making the Dragon's Maze the final boss dungeon, we could make it like the common ground area, like instead, it is where the players commonly travel from point A to B, but the center is also the where the dragon lives, the final test. Or the dragon could be in a mystery spot. Do you like this idea?
  • @TrippleBoggey3 That sounds really cool, and I have some suggestions. If you weren't already doing this, The maze should still be semi-inhabited by creatures. So like, most of the rooms are still empty so it's a surprise when you go into a room with creatures in it. The reason you travel through the maze is you have to find the other mazes in it. I think it would be really cool if the dragon was in a mystery spot, so the guys are like "Hey let's go explore to find more stuff to do!" and they just walk in this room and there's just this GIANT FRIGGIN DRAGON... "Oh shi-"
  • @TrippleBoggey3 How do you like the new mechanic I made in the zombie room? Also, how do you get cards from things other than treasure chests?
  • @DragonFaceEater

    I'll check out the new mechanic when I get back in the afternoon.

    You can get the other cards from shops. The cards you can buy in shops are just standard magic cards.

    I'm also trying to come up with a way to allow monsters to drop equipment.
  • @TrippleBoggey3 Alright, cool! Just be sure that you can never buy a wrath (or something with that type of effect), because that just wins you the game. Also, removal seems extremely good, so make sure that none of the decent removal spells are sold (so nothing like murder), I'd say more like liturgy of blood or something around that power level, because a lot of times, the main threat in the room is a giant creature that is very hard to take down, and if you just got a 3 mana removal spell in your opening hand, you could take it down with little to no effort.

    I'd say for a way to get equipment from monsters is for all rooms to have a "difficulty level" assigned by you/the creator, then have a loot table for each difficulty level, and when you defeat a room, you get to roll on the table. Example:
    Difficulty Level 1 Table:
    1-6: Nothing
    7: 5 gold
    8: A card
    9: A card
    10: A better card.

    Difficulty Level 2 Table:
    1-5: Nothing
    6: 7 gold
    7: A card
    8:A card
    9: A better card
    10: An even better card
    ..and so on.

    Also, I have another question. What card types do the players have in their deck? So like, is it only instant and sorcery, or can they have creatures, artifacts, enchantments etc.
  • @DragonFaceEater

    The difficulty level is a good idea! You could not only make difficulty levels for each room, but also levels for the dungeons itself. I will look more into it when I get the time. I'm awefully busy these days.

    The deck will just be made up of instants and sorceries, and will be a small deck in most cases, but they will have creatures and other permanents to start the game on the board with.

    Oh yes, and as a side note, would you mind finding me a list of actual cards to put on a ban list? Thank you!
  • @TrippleBoggey3 Okay, I'll get started on the ban list!
  • edited February 2017
    Here's the ban list so far: from A to E
    Afterlife
    Akroma's Vengeance
    Anarchy
    Anguished Unmaking
    Apocalypse
    Assassinate
    Assassin's Blade
    Austere Command
    Avenging Arrow
    Blood Frenzy
    Blue Elemental Blast
    Breaking Point
    Burning Wish
    Cannibalize
    Catastrophe
    Celestial Purge
    Chastise
    Chill to the Bone
    Cleanse
    Coat with Venom
    Collective Effort
    Council's Judgement
    Crosis's Charm
    Curse of the Swine
    Damnation
    Dark Banishing
    Dark Betrayal
    Dark Temper
    Day of Judgement
    Dead Ringers
    Deadly Tempest
    Death Rattle
    Death Stroke
    Death Wish
    Deathmark
    Decimate
    Declaration in Stone
    Decree of Annihilation
    Decree of Pain
    Devastation
    Devour in Shadow
    Devouring Light
    Denominational Breach
    Doom Blade
    Dreadbore
    Duneblast
    End Hostilities
    Excoriate
    Exile
    Extinction
    Extinguish All Hope
    Eyeblight's Ending
  • And here's F - M:
    Fatal Blow
    Fated Retribution
    Fell the Mighty
    Final Judgement
    Flash Flood
    Fumigate
    Ghostly Visit
    Gild
    Go for the Throat
    Guan Yu's 1,000-Li March
    Hellfire
    Hero's Downfall
    Hex
    Hideous End
    Hour of Reckoning
    Hydroblast
    Immolating Glare
    Kill Shot
    Kitar's Wrath
    Life's Finale
    Living Death
    Maelstrom Pulse
    March of Souls
    Martial Coup
    Mass Calcify
    Mirror Match
    Mogg Infestation
    Mortify
    Murder
    Murderous Cut
  • And finally, the last of the ban list: N-Z
    Nature's Ruin
    Obliterate
    Overwhelming Forces
    Parting Thoughts
    Path to Exile
    Perish
    Phyrexian Purge
    Phyrexian Rebirth
    Pitfall Trap
    Plague Wind
    Planar Cleansing
    Planar Outburst
    Premature Burial
    Purge
    Putrefy
    Pyroblast
    Radiant Purge
    Rain of Daggers
    Rebuke
    Reckless Spite
    Red Elemental Blast
    Reprisal
    Retaliate
    Retribution of the Meek
    Righteous Fury
    Rout
    Ruinous Path
    Seize the Soul
    Sheer Drop
    Skywhaler's Shot
    Slaughter
    Slaughter Pact
    Smite
    Solar Tide
    Soul Reap
    Soulscour
    Subterranean Tremors
    Sudden Disappearance
    Sunscour
    Supreme Verdict
    Surge of Righteousness
    Swords to Plowshares
    Terminate
    Treva's Charm
    Tsabo's Decree
    Ultimate Price
    Unlicensed Disintegration
    Unmake
    Utter End
    Vendetta
    Victim of Night
    Vindicate
    Virtue's Ruin
    Winds of Wrath
    Worldfire
    Wrath of God
  • The ban list is only covering wraths and removal, so It will definitly need to be added on to.
  • edited February 2017
    @TrippleBoggey3 Should the makers of the room put in a difficulty level, or are you going to do it? Also, just so that you don't have to look at every room's difficulty level to make the dungeon level, I'd say take the average of the highest and second highest, and that's the difficulty level. This way, if there's a really difficult room in the dungeon, but the rest are really easy, then it will still have a semi-high difficulty level to deter really low level players from the dungeon, but will still allow moderate level players to go in and it won't be a complete pushover with the easy rooms, and the really hard room will still be beatable. So for example, lets say that the difficulty levels for all of the rooms in a dungeon are:
    1:4
    2:2
    3:1
    4:4
    5:3
    6:2
    7:4
    8:5
    9:3
    10:12
    You'd take the two highest numbers, 12 and the 5, and get the average (add them together and divide by the amount of numbers you put together, in this case 2) and get 8.5. Round up to get 9, and there's the difficulty level. If you got the average of all the rooms in a dungeon, you'd get 4. And that means that level 4 players would be going into a room meant for level 12 players. What do you think?
  • Announcement

    I am trying to figure out how to add these to the game:

    Hunger; thirst; tiredness.

    Also, what do you think should be the basis of the room difficulty levels?
  • Playtesting Request

    I am not able to properly use untap, as it does not support mobile very well, and I do not have a proper computer. I mean, a computer that's fast enough to run something like that.

    Does someone else mind uploading the cards in this set on untap and playtesting? I would be extremely extremely thankful.
  • @TrippleBoggey3

    For difficulty levels, it shouldn't be related to CMC or anything, because somebody may have made an enemy too hard/easy for it's CMC, and also there could be some combos between cards that makes the room a lot harder. I'd say have the maker of the dungeon label the dungeon with what they think the difficulty should be, and then you go and label it with what you think it should be. If it's very far off, just look for combos between cards that you may have missed.

    For hunger, thirst, and tiredness, I'd say that you have to pay for food and water, and if you don't eat for too long, then you get power - and eventually toughness - reductions in battle, and if you don't eat or drink for too long, then you die. For tiredness, it'd be the same system, where if you don't sleep for too long, then you get power/toughness reductions in battle, but to stop it from being completely redundant because you can just sleep whenever you want, if you sleep in wilderness, random encounter may occur, where it's a pretty easy fight with some pre-loaded enemies.

    I haven't used untap.in at all, so you'd have to tell me how to use it and upload cards on it.
  • Wait, I just found out how to use untap.in. I'll start putting in all of the cards.
  • Just uploaded lost caves of the golgari
  • @DragonFaceEater

    Thank you very much!

    I'm planning on making difficulty level the recommended level for a player to enter the dungeon. For instance, Lost caves of the Golgari is a level 2 - 3 dungeon. I still need to look into that as that is complicated.

    I like your idea on food and water, except my actual point was how do you think cards for that would look like?

    Also, for the sleep, I like the random encounter ability. I'm going to make a few random encounter rooms, AKA rooms of basic tokens.
  • Announcement

    I have fully thought out how to begin the story (which I have had a huge issue with). You and your homies (other players) walk into a tavern, and have a few glasses of merlot. The innkeeper is bad at keeping secrets, and reveals that he was told about the dragon's Maze being excavated, as this takes place a few hundred years after the Jace events. The rumor says that there is a dragon lurking down there, and you want to slay it. But you do not have the capability or gear yet, so you use the Dragon's Maze to travel to other dungeons to obtain loot before finally meeting and killing the dragon. Exact writing will come starting tomorrow.
  • @DragonFaceEater

    I'm going to start making the dragon room and the random encounter rooms this week. You get the privilege of having the dragon named after you! What would you like the specific name to be?
  • @TrippleBoggey3

    Do you mean, like, cards that represent food and water?

    Also, wow! Thanks! I don't know what the specific name should be, I think you should just come up with it.
  • @DragonFaceEater

    Dragonlord Elijah - Your name
    Dragonlord Eli - Short version of your name
    Dragonlord Lijah - Mexican version of your name.

    Which one do you prefer? You can say neither, and list your own.
  • @DragonFaceEater

    Yes to your first question.
  • @TrippleBoggey3
    I prefer Dragonlord Eli, thanks again for this!

    For the food and water cards, it could be something like:
    image
    http://mtgcardsmith.com/view/fish-51
    You could add other effects to them, for example:
    image
    http://mtgcardsmith.com/view/vial-of-poison-7

    The mana cost is the price. What do you think?
  • @DragonFaceEater

    Yes that works, thank you! However, I don't think anyone is going to be willing to make that many cards. For this, I think I'll just make it on maybe an Excel Spreadsheet and make a list.
  • @dragonfaceeater, @trippleboggey3
    Sorry I haven't been so active on this project recently, I just couldn't think of anything good for the "enchanted swamps" :/
    Food + drink sounds good, but I think most food should just do exactly the same thing, apart from special cards - like alcohol, say, could restore lots of thirst but give you a disadvantage next battle.
  • All Mini-Dungeon cards are now uploaded to untap.in!
This discussion has been closed.