Storm Rising Set (364 cards wanted)

The story takes places on an island deep at sea. On this island there are 5 Races battling for dominance. The Gornukt are a race of bears(green). They inhabit the islands forested areas. The Juikit are Merfolk(blue). They don't live on the island but want it as a hunting ground. The High Rocks are a band of harpies(white) living in the crags and mountainous areas. Goblins(red) own the caverns and plateau. They build their own dominion and dont enjoy anyone. Finally are thee Kraul(black), They are humanoid beetles who occupy the rain forest and swamp. There are also two dragons(haven't been designed) that cast 2 opposing judgement to the creatures below.
Each has their own core mechanic.
Bears use Leyline (Reveal the top card of your library. If it is a land put it in your hand.) Bears greatest rivals are the harpies.
Harpies will usually have flying. They have the ability Molt (This creature loses and cannot gain flying.) then they will have additional benefits from being grounded. Harpies hate the merfolk the most.
Merfolks use abilities manipulate the minds of others. The hate the kraul.
The Kraul Will normally be very aggressive creatures. They can however Burrow(This Creature gains defender) there are normally addition benefits for choosing to burrow. Goblins are their worst enemy.
The Goblins are rampant. They are different then most goblins. They are a diverse bunch of fighters. Now they prefer magic and making their own life. Geomance (Search your deck for a land and exile it. Put a 2/2 colorless Golem on the battlefield. Lose 1 life) Goblins also have abilities to strengthen their golems. Goblins despise the bears.

There isnt much synergy between the factions. Guild colors are not seen often for they are usually cast out of their clan. There are many artifacts on the island which have different powers based on where they are.

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