I made this card inspired by the stained glass artwork of Eldritch Moon. I'm looking for opinions on the current name and any ideas for possible replacements.
I'd say it does a lot for a land. Maybe have the first two abilities become an enchantment, and the last one for your land? Or have it being an enchantment which enchants target land, with a cost of 2 or 3 mana (as a crossing between Sigarda's Aid and Unbridled Growth o.s.), which lowers the (presumed, i have no idea what insight does) overpoweredness of the card early game.
@Justist I'm actually printing a set of cards with the mechanic that I'll be posting in the Vryn set. As well as revising the mechanic on past cards I've made.
If I keep it as legendary, I'll make another nonlegendary land with an ability similar to the mana ability.
@sanjaya666 Indestructible doesn't stop a creature from being put into the graveyard from the battlefield for having 0 or less toughness as a "state based effect".
@sanjaya666 - You don't need the part that says... that still has the same color and subtype ...because it doesn't lose it's identity, and you're not making a token that would need an identity.
@Beydin13 The first ability would be formatted as follows... "Whenever you scry for the first time each turn, you may tap Krestian, The Old Ways. If you do, reveal the top card of your library."
Whereas the last ability doesn't make such sense the way it's designed.
Comments
https://mtgcardsmith.com/view/knight-of-blood
Edit: We made a lot of revisions and are really tweaking the card a lot. So we'd appreciate some feedback on this version. (The image specifically!)
Or have it being an enchantment which enchants target land, with a cost of 2 or 3 mana (as a crossing between Sigarda's Aid and Unbridled Growth o.s.), which lowers the (presumed, i have no idea what insight does) overpoweredness of the card early game.
I'm actually printing a set of cards with the mechanic that I'll be posting in the Vryn set. As well as revising the mechanic on past cards I've made.
If I keep it as legendary, I'll make another nonlegendary land with an ability similar to the mana ability.
Overpowered and awkward, especially with indestructible.
Indestructible doesn't stop a creature from being put into the graveyard from the battlefield for having 0 or less toughness as a "state based effect".
These were made for contests:
That's why it has 0/0 so it won't be overpowered.
@Faiths_Guide
Yeah, I know it.
https://mtgcardsmith.com/view/haunting-secrets
I know the card really isn't that good, so I would like some feedback. I think it is an interesting idea though.
that still has the same color and subtype
...because it doesn't lose it's identity, and you're not making a token that would need an identity.
Thanks mate.
https://mtgcardsmith.com/view/krestian-the-old-ways
Which did you edit?
Ha. I missed that part. Edited in the last comment.
Quite overpowered.
The first ability would be formatted as follows...
"Whenever you scry for the first time each turn, you may tap Krestian, The Old Ways. If you do, reveal the top card of your library."
Whereas the last ability doesn't make such sense the way it's designed.