@The_Archangel No worries, I just don't want people to make the mistakes I've done. But I'd recommend looking at future artwork to make sure it isn't from official cards.
I'll look over some of your cards and post feedback, but I tend to have concerns with formatting so please take comments I post less critically. I'm not used to social media as this is the first forums I've taken part in.
Summit seems cool, but I think First Strike Deathtouch doesn't feel super Orzhov, though I might be saying that since I designed a a trio of Jund cards that did that.
@Beydin13, interesting idea of Summit. However, I am afraid it is too one-sided. What about an ability that activates if you have the most permanents, cards in hand, or cards in graveyards? Obviously it needs some rewording, but I hope you get the idea.
Contrary to @brcien, I think First Strike and Deathtouch works with Orzhov. Unless the card is hybrid, you can use any combination of color mechanics and it would still work with a multicolored card.
I essentially wanted to make 5 color eldrazi so that all the Devoid cards could be in a commander deck that fit lore-wise. Thus, Dulugon, Eternity Realized was born. I wanted it to have a horrifying level of power, but not so much that it can't completely be dealt with in a 4 player game.
This card is designed to work with creatures who already use spore counters (such as Thallid), and Fungus in general. My main concern is the mana cost and P/T: Is the cmc too low ? The P/T too high ? (Both ?) I'm not familiar with the degree of power of mythical cards, so I welcome any kind of feedback.
I'll write down the re-formatted version, then post feedback on what design issues it has.
----- For each creature, if it's a Fungus or Saproling you control, it gets +X/+X. Otherwise, it gets -X/-X. Where X is the amount of spore counters on it.
At the beginning of your end step, create two 1/1 green Saproling creature tokens.
Whenever another Fungus or Saproling creature enters the battlefield under your control, put a spore counter on up to one target creature. -----
List: 1) Only the first letter of the name Tylera should be capitalized. Not sure of your reasoning otherwise. 2) Creature should have a sub-type such as Advisor. 3) Second ability immediately makes the card above curve stat-wise. 3B) The second ability triggers the last ability. 4) This card has all the effects compiled onto itself which results in it being overkill to the extreme.
Major Edit: Revised the first ability to match what you were looking for!?
@Faith_Guide I don't see how I misunderstood the card. Would you be willing to explain?
Is the following what you meant?
----- For each creature, if it's a Fungus or Saproling you control, it gets +X/+X. Otherwise, it gets -X/-X. Where X is the amount of spore counters on it. -----
@modnation675 Yes, that was your main issue. You still have it written incorrectly though.
@ASubtleGhost "Each Fungus and/or Saproling creature you control gets +X/+X and each other creature gets -X/-X, where X is equal to the number of spore counters on it."
I'd order the card as follows:
At the beginning of your end step, create two 1/1 green Saproling creature tokens.
Whenever another Fungus or Saproling creature enters the battlefield under your control, put a spore counter on target creature.
Each Fungus and/or Saproling creature you control gets +X/+X and each other creature gets -X/-X, where X is equal to the number of spore counters on it.
I'm trying to make this card, but the rules text won't fit on it. Is there any way to make this shorter?:
Stolen Chest enters the battlefield under a random opponent's control with a lock counter on it. At the beginning of your upkeep, choose a number and then reveal the top card of your library. If the revealed card has a converted mana cost equal to the chosen number, remove a lock counter from Stolen Chest. Otherwise, discard a card. Unlocked - {t}: Add {c} to your mana pool. Activate this ability only if there are no lock counters on Stolen Chest.
Making aspects of it a keyword will give you extra space due to text size. But this would require better design to make it feel like it should be a keyword.
Aside from that, be very careful about tutoring for cards, especially when you put them directly onto the battlefield. Think T4 (or possibly T2) Blightsteel Colossus.
@Karmadragon At first, I thought that this was a pretty clever card. Nice ability. And very nice flavor text. This is, very easily, an overpowered card. You almost got me.
Comments
No worries, I just don't want people to make the mistakes I've done. But I'd recommend looking at future artwork to make sure it isn't from official cards.
I'll look over some of your cards and post feedback, but I tend to have concerns with formatting so please take comments I post less critically. I'm not used to social media as this is the first forums I've taken part in.
Contrary to @brcien, I think First Strike and Deathtouch works with Orzhov. Unless the card is hybrid, you can use any combination of color mechanics and it would still work with a multicolored card.
Thoughts?
https://mtgcardsmith.com/view/busshitsu-mystic
How about an etb effect? For example: when a plains or swamp enters under your control it gains N.
Mostly worried about balance, since this is a 3 mana planeswalker
I essentially wanted to make 5 color eldrazi so that all the Devoid cards could be in a commander deck that fit lore-wise. Thus, Dulugon, Eternity Realized was born. I wanted it to have a horrifying level of power, but not so much that it can't completely be dealt with in a 4 player game.
Is this any better?
https://mtgcardsmith.com/view/last-breath-taken
I'd recommend also changing the name so that it feels more like a creature.
-----
First strike (This creature deals combat damage before creatures without first strike.)
Summit - As long as you control four or more Plains or Swamps, Last Breath Taken has deathtouch.
-----
I'm not familiar with the degree of power of mythical cards, so I welcome any kind of feedback.
It's definitely OP.
I'll write down the re-formatted version, then post feedback on what design issues it has.
-----
For each creature, if it's a Fungus or Saproling you control, it gets +X/+X. Otherwise, it gets -X/-X. Where X is the amount of spore counters on it.
At the beginning of your end step, create two 1/1 green Saproling creature tokens.
Whenever another Fungus or Saproling creature enters the battlefield under your control, put a spore counter on up to one target creature.
-----
List:
1) Only the first letter of the name Tylera should be capitalized. Not sure of your reasoning otherwise.
2) Creature should have a sub-type such as Advisor.
3) Second ability immediately makes the card above curve stat-wise.
3B) The second ability triggers the last ability.
4) This card has all the effects compiled onto itself which results in it being overkill to the extreme.
Major Edit: Revised the first ability to match what you were looking for!?
You thoroughly misunderstood @ASubtleGhost's card functionality.
Your rewritten first ability is not at all as it was intended to function.
If you'd like help with your card (which I like very much), @ASubtleGhost, don't hesitate to ask. I'll try to help in its comment section.
I don't see how I misunderstood the card. Would you be willing to explain?
Is the following what you meant?
-----
For each creature, if it's a Fungus or Saproling you control, it gets +X/+X. Otherwise, it gets -X/-X. Where X is the amount of spore counters on it.
-----
Yes, that was your main issue. You still have it written incorrectly though.
@ASubtleGhost
"Each Fungus and/or Saproling creature you
control gets +X/+X and each other creature gets
-X/-X, where X is equal to the number of spore
counters on it."
I'd order the card as follows:
At the beginning of your end step, create two
1/1 green Saproling creature tokens.
Whenever another Fungus or Saproling creature
enters the battlefield under your control, put a
spore counter on target creature.
Each Fungus and/or Saproling creature you
control gets +X/+X and each other creature gets
-X/-X, where X is equal to the number of spore
counters on it.
Edit to modnation675: About a bajillion fungus creatures are just named Fungus, so I figured it would be okay.
Yeah, I never meant you had to. It just makes it more flavorful.
Stolen Chest enters the battlefield under a random opponent's control with a lock counter on it.
At the beginning of your upkeep, choose a number and then reveal the top card of your library. If the revealed card has a converted mana cost equal to the chosen number, remove a lock counter from Stolen Chest. Otherwise, discard a card.
Unlocked - {t}: Add {c} to your mana pool. Activate this ability only if there are no lock counters on Stolen Chest.
Thoughts?
https://mtgcardsmith.com/view/ritual-of-the-devouring-lights
What do you think about
https://mtgcardsmith.com/view/hammer-of-forging?list=set&set=20865
Aside from that, be very careful about tutoring for cards, especially when you put them directly onto the battlefield. Think T4 (or possibly T2) Blightsteel Colossus.
EDIT: Artist?
At first, I thought that this was a pretty clever card. Nice ability. And very nice flavor text.
This is, very easily, an overpowered card. You almost got me.
https://mtgcardsmith.com/view/ground-shaker-1
The card is for Tribal Commander.
http://forums.mtgcardsmith.com/discussion/2894/tribal-commanders#latest
Darn