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Comments

  • @modnation675 oops. Sorry to come off condescending. Not the intention.
  • @The_Archangel
    No worries, I just don't want people to make the mistakes I've done. But I'd recommend looking at future artwork to make sure it isn't from official cards.

    I'll look over some of your cards and post feedback, but I tend to have concerns with formatting so please take comments I post less critically. I'm not used to social media as this is the first forums I've taken part in.
  • @modnation675 Thanks for your help.
  • I just had this idea, and I really think this could be a good card. Any ideas to make it better?
    image
  • Summit seems cool, but I think First Strike Deathtouch doesn't feel super Orzhov, though I might be saying that since I designed a a trio of Jund cards that did that.
  • @Beydin13, interesting idea of Summit. However, I am afraid it is too one-sided. What about an ability that activates if you have the most permanents, cards in hand, or cards in graveyards? Obviously it needs some rewording, but I hope you get the idea.

    Contrary to @brcien, I think First Strike and Deathtouch works with Orzhov. Unless the card is hybrid, you can use any combination of color mechanics and it would still work with a multicolored card.

    Thoughts?
    https://mtgcardsmith.com/view/busshitsu-mystic
  • Wouldn't first strike with deathtouch at that cost be too cheap and flexible?
  • @Gelectrode
    How about an etb effect? For example: when a plains or swamp enters under your control it gains N.
  • edited May 2017
    Here is a card:
    image

    Mostly worried about balance, since this is a 3 mana planeswalker
  • edited May 2017
    Nevermind. That's like landfall.
  • Keep in mind there are odd interactions with permanently gaining an ability using a recur-able ability.
  • So I came up with this:
    image

    I essentially wanted to make 5 color eldrazi so that all the Devoid cards could be in a commander deck that fit lore-wise. Thus, Dulugon, Eternity Realized was born. I wanted it to have a horrifying level of power, but not so much that it can't completely be dealt with in a 4 player game.
  • @Beydin13
    I'd recommend also changing the name so that it feels more like a creature.

    -----
    First strike (This creature deals combat damage before creatures without first strike.)

    Summit - As long as you control four or more Plains or Swamps, Last Breath Taken has deathtouch.
    -----
  • This card is designed to work with creatures who already use spore counters (such as Thallid), and Fungus in general. My main concern is the mana cost and P/T: Is the cmc too low ? The P/T too high ? (Both ?)
    I'm not familiar with the degree of power of mythical cards, so I welcome any kind of feedback.
    image
  • edited May 2017
    @ASubtleGhost
    It's definitely OP.

    I'll write down the re-formatted version, then post feedback on what design issues it has.

    -----
    For each creature, if it's a Fungus or Saproling you control, it gets +X/+X. Otherwise, it gets -X/-X. Where X is the amount of spore counters on it.

    At the beginning of your end step, create two 1/1 green Saproling creature tokens.

    Whenever another Fungus or Saproling creature enters the battlefield under your control, put a spore counter on up to one target creature.
    -----

    List:
    1) Only the first letter of the name Tylera should be capitalized. Not sure of your reasoning otherwise.
    2) Creature should have a sub-type such as Advisor.
    3) Second ability immediately makes the card above curve stat-wise.
    3B) The second ability triggers the last ability.
    4) This card has all the effects compiled onto itself which results in it being overkill to the extreme.

    Major Edit: Revised the first ability to match what you were looking for!?
  • edited May 2017
    @modnation675
    You thoroughly misunderstood @ASubtleGhost's card functionality.

    Your rewritten first ability is not at all as it was intended to function.

    If you'd like help with your card (which I like very much), @ASubtleGhost, don't hesitate to ask. I'll try to help in its comment section.
  • edited May 2017
    @Faith_Guide
    I don't see how I misunderstood the card. Would you be willing to explain?

    Is the following what you meant?

    -----
    For each creature, if it's a Fungus or Saproling you control, it gets +X/+X. Otherwise, it gets -X/-X. Where X is the amount of spore counters on it.
    -----
  • edited May 2017
    @modnation675
    Yes, that was your main issue. You still have it written incorrectly though.

    @ASubtleGhost
    "Each Fungus and/or Saproling creature you
    control gets +X/+X and each other creature gets
    -X/-X, where X is equal to the number of spore
    counters on it.
    "

    I'd order the card as follows:

    At the beginning of your end step, create two
    1/1 green Saproling creature tokens.

    Whenever another Fungus or Saproling creature
    enters the battlefield under your control, put a
    spore counter on target creature.

    Each Fungus and/or Saproling creature you
    control gets +X/+X and each other creature gets
    -X/-X, where X is equal to the number of spore
    counters on it.

  • edited June 2017
    @modnation675 and @Faiths_Guide , thank you very much for your advice. I will tweak the card accordingly.

    Edit to modnation675: About a bajillion fungus creatures are just named Fungus, so I figured it would be okay.
  • @ASubtleGhost
    Yeah, I never meant you had to. It just makes it more flavorful.
  • edited June 2017
    I'm trying to make this card, but the rules text won't fit on it. Is there any way to make this shorter?:

    Stolen Chest enters the battlefield under a random opponent's control with a lock counter on it.
    At the beginning of your upkeep, choose a number and then reveal the top card of your library. If the revealed card has a converted mana cost equal to the chosen number, remove a lock counter from Stolen Chest. Otherwise, discard a card.
    Unlocked - {t}: Add {c} to your mana pool. Activate this ability only if there are no lock counters on Stolen Chest.
  • Making aspects of it a keyword will give you extra space due to text size. But this would require better design to make it feel like it should be a keyword.
  • @Decaldor, I don't quite understand Stolen Chest. It appears to be just upside for the opponent!

    Thoughts?
    https://mtgcardsmith.com/view/ritual-of-the-devouring-lights
  • @Gelectrode, I think it should be for all players.

    What do you think about
    https://mtgcardsmith.com/view/hammer-of-forging?list=set&set=20865
  • edited June 2017
    @dhaken, the art looks... oddly familiar.

    Aside from that, be very careful about tutoring for cards, especially when you put them directly onto the battlefield. Think T4 (or possibly T2) Blightsteel Colossus.

    EDIT: Artist?
  • I tried to make a flavorful card depicting a knight seconds before his demise. How did I do?
    image
  • edited June 2017
    @Karmadragon
    At first, I thought that this was a pretty clever card. Nice ability. And very nice flavor text.
    This is, very easily, an overpowered card. You almost got me.

    https://mtgcardsmith.com/view/ground-shaker-1

    The card is for Tribal Commander.
    http://forums.mtgcardsmith.com/discussion/2894/tribal-commanders#latest
  • edited June 2017
    @Beydin13
    Darn
This discussion has been closed.