Card Feedback - Pay It Forward

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Comments

  • edited June 2017
    @Rednaxela
    You could probably get away with it being an uncommon. It seems reasonably balanced, making four power over two bodies for three mana, with one of those bodies have a mandatory condition that could easily backfire or be incredibly powerful, depending on the matchup. The glass cannon effect is matchup dependent enough that I personally think your balancing is spot on.

    I don't think we've gotten a planeswalker on here yet.

    image

    Yes, I see the missing word in the last ability.
  • @MikalgarVeydir - You could even try this!
  • @Lujikul I'm glad someone did a planeswalker on here.

    I think he's pretty well balanced, although I think the second ability is a little underwhelming if I'm understanding it correctly. I'd phrase it as follows: "You may discard a card, if you do, draw a card. Each opponent loses 2 life." This means that you're paying 2 loyalty and at the very least getting 1 of the benefits. As it's currently phrased, I believe that it means you only deal the damage if you discard then draw, which makes it more of a punishment than a bonus for -2.

    The second ability also feels like more of a blue-black-centric ability, but breaking the colors is always fun.

    The first ability seems fine to me, as does the last one. Overall this is a pretty interesting planeswalker, and I like the damage prevention technique of the first ability, which isn't overpowered because he only deals 2 damage to them versus dealing their own damage back. I like it!

    Ummmm, this one I suppose: https://mtgcardsmith.com/view/godly-might
  • edited June 2017
    Cool card @syntheticreign!

    Basically you have Marked by Honor with an added ability at rare versus common. Serra's Embrace shows what an uncommon with an additional white would look like.

    At rare, I would redesign your card like this:

    [START]Godly Might {1}{w}{w}

    Enchant creature

    Enchanted creature gets +2/+2 and has vigilance.

    Whenever a God enters the battlefield under your control, enchanted creature gains indestructible until end of turn.


    The God-Pharaoh grants boons to those he deems worthy. In the presence of gods they become god-like, tasting immortality before their time is up. [STOP]

    Pay special attention to the words "get" and "gain" as they are specific in application. No period is used after "Enchant creature" and keywords aren't capitalized mid-sentence.

    Here's my newest for the Future Sight Contest:
    Fortification - Fortify {X} ({X}: Attach to target land you control. Fortify only as a sorcery.
    This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
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  • Hello @Faiths_Guide,

    I like the idea of the Market of Naktamun, but should it be legendary? Just my two cents of advice.

    Thoughts?
    https://mtgcardsmith.com/view/dragons-edict
  • edited June 2017
    @Gelectrode
    Kinda think it should, especially considering the flavor text.

    For Dragon's Edict:
    When you end with an ability "quote", I usually go with:

    Until end of turn, target creature you control gains "{r}: This creature gets +1/+0 until end of turn."

    The mana addition would probably be in the same paragraph like in this. So:

    Until end of turn, target creature you
    control gains "{r}: This creature gets
    +1/+0 until end of turn." Add {r}{r}{r}
    to your mana pool.


    I could see the rarity dropping to uncommon as well.

    Thoughts on this one?
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  • @Faiths_Guide, I like the idea of Command Mill! Maybe an even cooler idea would be to nix the ignoring ability and have "{1},{t}: You get an emblem with "Spells cast from the command zone cost 1 less to cast."".

    Thoughts?
    https://mtgcardsmith.com/view/allabass-cryptic-conniver
  • edited June 2017
    @Gelectrode

    Memory, memory, memory. Just thinking though the hypothetical uses of this guy makes my head spin. Copies become copies become copies and then Allabass becomes a copy and they all lose the ability he was granting and waaaaaaahhhhh! I'd lose my mind. Can't get behind this one.

    Next:
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  • Apparently cryptic enough! Basically, if you have a shapeshifter, you can turn it into another shapeshifter temporarily.

    Lithorian Charm seems very cool! I am trying to think of a way to break it, but nothing yet comes to mind. Maybe replace something with "Copy target triggered ability" because a lot of morph creatures have flip triggers?
  • Here's another Lithoran Charm feedback, @Faiths_Guide
    It's very flavorful on morph strategy, and sticks with it. While free spells are always tricky to balance, I think you've hit it right on the nose. It's useful without being excessive. An auto include in any Animar EDH deck.

    Next:
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  • Thanks, @Lujikul!
    What do you think about @Geletrode's suggestion? I'd probably replace manifest.
  • edited June 2017
    @Lujikul
    It seems a bit overpowered, but not as bad as some of the other things I've seen on here. Exiling everything that could pose a threat from a graveyard is too good for three mana.

    image

    This is supposed to be in a set of Mono-Colour Commanders. I'm not sure if she's broken or not. I've always had balancing issues...
  • @NokiSkaur

    You're supposed to comment on what you think about @Lujikul's "Desert's Memory" card.
  • @Faiths_Guide
    I didn't see that card. I must have started on the wrong page... I'm sorry.
  • edited June 2017
    @NokiShaur

    Interesting card. I will break down the card into two groups: Flavor, and balance.

    Flavorwise the card is not too bad, but has some flaws:

    First, Thalia did not guard the hellvault - That was Avacyn's job. Or maybe not. I don't remember too well. But as far I know, Thalia was not to guard the hellvault. Secondly, I believe I have seen the art before in a magic card. I might be wrong, but I'm pretty sure that's official mtg art. Thirdly, as far as I know, humans are usually having low mana costs. So flavorwise, I would recommend you choose a character other than Thalia.

    Balance wise, this card is pretty good, but I would recommend a {w} cost before activating the ability. Maybe even a {w}{w} cost. I don't know. Balance is also my weakness, so I'm not certain.

    Here is my card, the first I've made in maybe a month:

    image
  • edited June 2017
    I think the rarity is a problem with those abilities and how synergistic it'd be with its own colors.

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  • @Mellenius I think the first effects should be switched, so that the loss of indestructible and the like comes first. Otherwise it deals 10 damage, and THEN creatures lose those, I believe.

    Also doing that damage to planeswalkers might be a bit excessive, but I'm not entirely sure. Also what is the "Miracle" mechanic? I'm not familiar with that one.

    Thoughts? https://mtgcardsmith.com/view/false-beauty
    (I realize the wording is a bit off)
  • @syntheticreign Miracle is that you can cast it for its miracle cost when you draw it if it's the first card you drew that turn. Big mechanic for a Legacy meta deck.

    False Beauty is an interesting card. It forces players to dump the lands in their hands down, so they have to play before their land drops. Big scary card for draw go decks. I kinda like it, and I don't see how it could be broken, though I'm sure it can crank out value in some kind of ingest deck, I'm sure. Also punishes players for playing lands by forcing them in a slippery slope, just because they're trying to play a land, which is a very feel bad kind of thing. I'm not sure how it could be adjusted, however.

    How about an undead dragon?
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  • @Lujikul The idea was to give players a way to play quite a few lands immediately, but making it so they were more likely to top-deck cards so they couldn't make plays with their in-hand cards.

    I love the idea of essentially sacrificing another creature to cast him from the graveyard, but forcing him to only be useful for one turn. However, the startup cost for 4/5 with haste, flying, and menace seems a bit low. Since you never have to pay that cost again, that means that theoretically you can essentially trash really low cmc creatures to get him back for really cheap.

    I'd personally recommend either lowering the toughness by 1 or upping the cost by 1 or 2. I'm not the best at balancing, but for a card like this, with the possibility for a cheap refresh, I think the initial cost should be a bit higher, or the toughness should be reduced a bit. But that's just me, I have no idea how to actually balance stuff haha.

    This card is fairly old, so please excuse the wording (again lol)

    https://mtgcardsmith.com/view/touch-of-fate
  • edited June 2017
    The thing that bothers me is that it has a black border and colorless in the mana cost. For balance I would have done a D10 so it's not possible to turn 1 kill someone.

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  • Hello @Mellenius,

    The thing that bugs me the most about Memory Leak is the second ability's cost. Phyrexian mana? Colorless mana? It just seems very bizarre for something not phyrexian nor colorless.

    Thoughts?
    https://mtgcardsmith.com/view/asylkrachar-beekeeper
  • I have a soft spot for green cards, so this is awesome. The ability seems fairly balanced, especially for the cost, and the sacrifice effect (if i'm properly understanding) can only effect one creature, so it's fairly balanced as well.

    I love the flavor text, and the only note I have is that "shifts" should be singular, so it should read as follows, grammatically: "Honeyed words among the Asylkrachar periodically shift to stinging venom."

    Singular because it's referring to one GROUP of words, even though there are multiple words. (I'm an english major, which essentially gives me a diploma to be a grammar nazi lol)

    How about this one? https://mtgcardsmith.com/view/planesmeld
  • @syntheticreign, I personally have no idea how to word this correctly. Maybe ask @Memnarchitecht or @Beeswax?

    Thoughts?
    https://mtgcardsmith.com/view/snuff-out
  • edited June 2017
    @syntheticreign @Gelectrode
    The way I would word that would be as separate abilities.
    "At the beginning of each player's upkeep, that player gains control of and untaps all lands." This is a slight functionality change; under the current wording, the correct use is to just activate all the mana abilities of the lands during your opponents' upkeep and build a deck that doesn't care when they do that to you. Kruphix would be a good way to do this, for example.
    And the other two abilities:
    "Permanents and players have hexproof."
    "When Planesmeld dies, exile all lands."

    @Gelectrode
    It's definitely a cute alternate art, though the effect is a tad grim in conjunction with it (I read it as the sneez-ee was killed). It's a pretty good card, but it's an alternate art so I don't know that I can make any balance comments.

    I guess i'm in the chain now so here. This was intended as a mash-up of Sadistic Sacrament and Choice of Damnations, one of which is one my favorite cards of all time.

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  • I really love the risk vs reward and/or gamble themed cards. Our favorite being Pain's Reward. Such gruesome but beautiful artwork.

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  • @Beeswax

    I love that card! My only question is if the wording is as intended. As is, I think it says to shuffle their library, but if you don't, their life total becomes equal to the number. Did you mean that either you can exile cards OR make their life total equal to the number? If so, I'd put the "if you don't" condition before the "if you do" condition, so that both conditions refer to the choice.

    If you meant that if you don't shuffle their library, their life total becomes the number, then it's fine! I'm just curious, because I want to be sure.


    I know this card doesn't exactly conform to mana formatting, but I liked the flavor of it for the purpose of the card effect. Thoughts?
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This discussion has been closed.