@NokiSkaur I wasn't saying it was wrong. I think it is a good idea to see other interpretations of cards. Also chances are not all of the legendaries are going to be made in this contest. I'm sorry if I offended you. I did not mean to.
You still need at least four more cards in order for both entries to be scored, and you still need at least two more for one to be scored. You probably already knew that, but just in case.
This also applies to @Kinojitsu_Asahi--You need a legendary creature and another normal creature.
Azorius: Convict--Whenever this creature blocks, resolve an effect (i.e. getting +0/+3 until end of turn, tapping a creature, preventing a creature from untapping, etc.)
Izzet: Malfunction--When you cast this spell, if you have already cast an instant or sorcery spell this turn, you may pay (price). If you do, (effect.)
Rakdos: Depravity X--Whenever this creature deals damage to an opponent, each opponent loses X life.
Golgari: Decompose X--When this creature dies from anything besides -1/-1 counters, return it to the battlefield with X additional -1/-1 counters.
Selesnya: Lifebond--When this creature enters the battlefield, resolve an effect for each creature you control with lifebond (i.e. gaining life, drawing a card, etc.)
Boros: Assault X--At the beginning of combat on your turn, if the total power among attacking creatures you control is greater than or equal to X, resolve an effect (i.e. Dealing 1 damage, creating a 1/1 white soldier with first strike, etc.)
Gruul: Relentless--You may sacrifice this creature as it attacks. If you do, resolve an effect.
Simic: Mutate--At the beginning of your upkeep you may pay 2UG. If you do, sacrifice this creature, then put a +1/+1 counter on each creature you control.
Dimir: Dementia--Prevent all damage this creature would deal to players. Players put the top card of their library into their graveyard for each damage prevented.
Orzhov: Ethereal--When this creature enters or leaves the battlefield, create a 1/2 white spirit creature token with lifelink or a 2/1 black spirit creature token with flying.
If you have any questions about the mechanics, DO NOT POST THEM IN THE THREAD. Please send me a private message, and we can figure out how to keep my vision while still making a balanced mechanic. Thank you to all who enter, and I hope you all have a wonderful day.
EDITS: 7-24-17 1050 GMT--Depravity should specify combat damage. I am sorry if this is inconvenient to @LyndonF or @Melek, but this seems to be the best way to balance the mechanic.
8-3-17 1552 GMT--Decompose should no longer trigger upon death from -1/-1 counters.
8-25-17 0836 GMT--Assault now specifies attacking creatures, partially for balance, and partially to set it apart from the Formidable mechanic. @Spiritdragon@HenryTheHatter
Comments
Do whatever you want with the cards and flavour texts. Just as long as you meet the criteria, you're fine.
I wasn't saying it was wrong. I think it is a good idea to see other interpretations of cards. Also chances are not all of the legendaries are going to be made in this contest.
I'm sorry if I offended you. I did not mean to.
Trust me, it's really difficult to offend me, especially over the internet. I'm sorry for being so defensive--that's just how I've always been.
Does it count as an edit if I add noncreature spells to my entries?
Yes.
(He's my favorite planeswalker by a long shot)
So, here he is in all his glory, looking very Dimir-ish!
Here's the emblem:
An enchantment that was inspired while looking for picture for other things:
Two Creatures: (I tried to stick with some simpler creatures, filling out the need for lower-mana roles while keeping flavor maxed)
Hope ya like 'em all! Feel free to give feedback, any and all of you wonderful people!
Yes I did one entry for each.
You still need at least four more cards in order for both entries to be scored, and you still need at least two more for one to be scored. You probably already knew that, but just in case.
This also applies to @Kinojitsu_Asahi--You need a legendary creature and another normal creature.
I edited my post with the additional pieces to each of them added in.
Alright. I'll start scoring your entries shortly.
Because it's written in hexadecimals, or because it's the answer to the ultimate question of life, the universe, and everything?
You still need to create a legendary creature and a second nonlegendary for your entry to be registered.
Azorius: Convict--Whenever this creature blocks, resolve an effect (i.e. getting +0/+3 until end of turn, tapping a creature, preventing a creature from untapping, etc.)
Izzet: Malfunction--When you cast this spell, if you have already cast an instant or sorcery spell this turn, you may pay (price). If you do, (effect.)
Rakdos: Depravity X--Whenever this creature deals damage to an opponent, each opponent loses X life.
Golgari: Decompose X--When this creature dies from anything besides -1/-1 counters, return it to the battlefield with X additional -1/-1 counters.
Selesnya: Lifebond--When this creature enters the battlefield, resolve an effect for each creature you control with lifebond (i.e. gaining life, drawing a card, etc.)
Boros: Assault X--At the beginning of combat on your turn, if the total power among attacking creatures you control is greater than or equal to X, resolve an effect (i.e. Dealing 1 damage, creating a 1/1 white soldier with first strike, etc.)
Gruul: Relentless--You may sacrifice this creature as it attacks. If you do, resolve an effect.
Simic: Mutate--At the beginning of your upkeep you may pay 2UG. If you do, sacrifice this creature, then put a +1/+1 counter on each creature you control.
Dimir: Dementia--Prevent all damage this creature would deal to players. Players put the top card of their library into their graveyard for each damage prevented.
Orzhov: Ethereal--When this creature enters or leaves the battlefield, create a 1/2 white spirit creature token with lifelink or a 2/1 black spirit creature token with flying.
If you have any questions about the mechanics, DO NOT POST THEM IN THE THREAD. Please send me a private message, and we can figure out how to keep my vision while still making a balanced mechanic. Thank you to all who enter, and I hope you all have a wonderful day.
EDITS:
7-24-17 1050 GMT--Depravity should specify combat damage. I am sorry if this is inconvenient to @LyndonF or @Melek, but this seems to be the best way to balance the mechanic.
8-3-17 1552 GMT--Decompose should no longer trigger upon death from -1/-1 counters.
8-25-17 0836 GMT--Assault now specifies attacking creatures, partially for balance, and partially to set it apart from the Formidable mechanic. @Spiritdragon @HenryTheHatter
@HenrytheHatter @SpiritDragon
I changed the rules text for Assault. You can edit them before the deadline.
Thank you for the idea. I will certainly consider the concept for the final set.