Renaissance Set — Design Phase

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  • edited August 2017
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    Ok I based this one off Erebos. I meant it to blink upon psylian lifegain but *sigh* I forgot. Is it a good final draft? (I'm going to redraft these muses until my brain explodes or I finish em, whichever comes first xD)
  • edited August 2017
    @TezzeretofCarmot21, unfortunately psylian lifelink is not a mechanic. We considered it, but eventually deemed it unnecessary and difficult to balance. Also, I don't know about the psylian life prevention; it's a very widespread mechanic, and nullifying it could cripple many potential decks.

    @TheFriendlyGeek, I love Scripting Ward! The only thing we might want to consider is that psylian life is, in many situations, more valuable than regular life. With the second effect, the card evolves into adding 2 or 3 mana to your mana pool; it's Dark Ritual returned. That's not a bad thing; on the contrary, it's super interesting.
  • @MagicChess Okay, I will edit it. (Maybe it should be players can't gain non psylian life?)
  • Okay! Will make relevant edits today! *puffs out chest*
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    Okay, I hope this is a suitable final draft. I hope you like the blink trigger.
  • @TezzeretofCarmot1 I would suggest changing it to "you may draw a card an lose 1 life." Not every deck is gonna be super immersive on psylian life, and too often, that could translate to "draw two cards a turn."
  • Hm, didn't see that. I will edit tomorrow
  • @TezzeretofCarmot21

    Also, psylian life is always lost before normal life, so specifying psylian life seems pointless.
  • @TezzeretofCarmot21 The Muses are big splashy finishers so they can't be too parasitic. The thing you want to avoid the most would be to make an answer card that is only relevant against a specific deck (not all decks gain life, but psylian life is a block mechanic so preventing it has no relevance against 99,99% of decks that exist.)
    On the last ability of the last version, you can return a card fom your graveyard to the batttlefield without having to go through exile first ;)
    Also, we won't be able to say when it will be the final draft because it will also adjust to the other Muses of the cycle, I'd rather warn everyone from the start to avoid any frustration ;)
  • @ningyounk Should the subtype be Muse or Grand Muse? If it's Grand Muse, that paves the way for a couple minor Muses I have been considering...
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    Okay, I'm going to stop working on this one for now. I want to work on Love + Hate.
  • @TezzeretofCarmot21 Gaining life or attacking with power 7 or more is not that common in a Magic game, so they are not that annoying restrictions for most decks. I still like how quirky and original they sound, but the overall cards seem underpowwered because both the static restriction and upkeep triggers are unimpactful. I think they need a big flashy first ability to compensate how situational the statis restrictions are, Probably an ETB to combo with the recursion? On recursion, waiting for an opponent to do something usually gives unplayable cards, because if they still do the action it means they're in a position when they don't care about the Muses. You can heal an opponent to trigger Pride/Shame in some sort of weird combo, but forcing a 7-powered creature to attack would likely require you to give it to your oponent AND forcing it to attack, so I'm not fond of this one. Overall, I think those versions have some good quirky concepts that give them a unique identity, but they are lacking splashiness and the pattern is not super clean. You can probably remove the combat keywords for starters (also as MagicChess mentioned they don't have to be that big) and I think the design should make each emotion more clear by using a more symmetrical set of abilities? (Enter/Leaves the battlefield, or two static abilities, or two activated abilities, or just one trigger that have two effects, etc.)
  • @ningyounk, @Everyone
    I think we need to use more list form feedback to make it easier to view all comments.
  • This sounds awesome! I'll join in next week with some ideas :)
  • @modnation675, I agree XD It's one of my own flaws.
  • Yeah, I just haven't been able to keep up with the large bodies of text. So I've been refraining from posting feedback.

    We can still do both, it's just good to do a hybrid of the two.
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    The Rogue part of my defining uncommons. I'll do things other than avens, I promise! XD This art was just too good to pass up.

    For all you fellow D&D nerds out there, one of my characters is an Aaracrokra Way of the Shadow monk that this totally made me think of XD
  • edited August 2017
    As a Soul Warden:
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    Do we need an Artist subtype (in general, not for the Sprite Dancer)?
  • edited August 2017
    Here's something I thought could fit in using the Rebirth mechanic.

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  • @MagicChess On Unscrupulous Raven: I absolutely love the art! But this card requires your opponent to play a specific type of deck so this is a hate card, the kind of thing you usually have in sideboards, and the role of the gold uncommon cycle is to be appealing in draft, hate cards is not really their function in a set file ^^

    @Faiths_Guide On sprite Dancer: I'm not sure we want any multicoloured card at common, most sets (except multicolour-focused ones obviously) don't do them. That said a Soul Warden giving psylian life sounds super appealing, maybe monowhite then?

    @shadowbefallen01 On Created Reincarnation: Very exciting design, it reminds me a bit of Hour of Eternity but for Rebirth instead of Eternalize. That said, I'm not sure the weird loop with the tokens is necessary, especially since you have to exile creatures after creating the tokens so you may have to exile some which is weird. Also, the nonreborn clause should probably be put at the beginning, not the end of the rules text ^^ That art is absolutely gorgeous by the way, it fits the spirit of the set super well!
  • @ningyounk
    I thought that may be the case. Should I go for {g}{g} or is {1}{g} viable?
  • @Faiths_Guide I don't think the difference between a 1G and GG card really matters at this stage since it may end up at a totally different mana cost once we try to smoothen the repartition of the mana costs in the set skeleton ^^ I'd say that's more a development concern than a design one ^^
  • edited August 2017
    @Ningyounk So what do you think I should do? I'm stuck about Love and Hate
  • @TezzeretofCarmot21 Hmm, as I said I think you need to explore different patterns of abilities to see if something cleaner comes up, and make sure the card is splashy enough. It's fine if it has a quirky hate ability, but it needs to compensate with something super splashy. Also, I would try to make what ability corresponds to which emotion clearer in the pattern you use ^^
  • edited August 2017
    @Ningyounk With the other Muses, I've found ideas for the negative static easily (Courage and Fear: creatures with cmc 2 or less can't attack) but for Hate? I'm crossed up.
  • @Everybody

    I have returned from vacation (not that anyone missed me) and HOLY CRAP!! 300ish notifications and over 3/4 from the Creative Design thread alone. Wow!

    For the sake of my sanity, I'm just going to read through all of the stuff on this new thread to catch up. I see that our cast of Cardsmiths has also shifted somewhat, so hello to all that I have yet to meet!

    Now that I'm back at a far more stable (thought not immutable) rate, hopefully I can actually contribute to this again lol. I'm here for both story (any other storyboarders please catch me up in a DM as to your ideas) and card design.

    I'm SO excited to this thing becoming a reality, and I look forward to working it through to the end.
  • edited August 2017
    Nice to meet you, @syntheticreign.
  • Salutations @TezzeretofCarmot21! When did you join this project?
This discussion has been closed.