@Futbol, after thinking over the card over and over again, I believe it doesn't work. Remember, the spell's abilities all happen instantly, so Y would always be zero, because no creatures were destroyed previously by it. Does that make sense?
I can't tell if the second ability is doing what I want it to. In addition to normal activated abilities (say, something says "{2}: draw a card. any player may activate this ability"), I wanted it to cover triggered abilities (maybe that's not the right definition of the effects I have in mind) that have a cost that can be played by any player. So, like, would this be effective in preventing players from activating these cards: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=432996 http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1745 Thanks!
I think it works well enough to achieve what you desired. It prevents stuff like Treacherous instinct and more or less breaks the entire "any player can activate this ability" thing. If anything, I'd call this card: "Magus of Selfishness" xD
here's one I need some feedback on:
I'm not sure, but either it's underpowered for it's cost or it's effect is slightly OP... need to know if this thing is balanced or not
Isn't that a rather faulty effect: "other creatures with exalted gain exalted", I don't know if that was by accident or you meant something with it, but shouldn't it be better if it was simply: "other creatures you control gain exalted"?
@Credius each instance of exalted triggers separately, so what the card is effectively doing is say that any creature that has exalted gains another instance of exalted. So say you have three creatures with exalted. Whenever one creature attacks, that creature gets +3/+3 until end of turn (one +1/+1 from each creature with exalted). Now play the @Gelectrode 's paladin, and each one of those creatures with exalted (barring paladin) have two instances of exalted. Now, we swing with a single creature. That creature gets +7/+7 until end of turn (one +1/+1 from the paladin, then two +1/+1 from the other three creatures with exalted). I think the point for not giving every creature exalted is that would be incredibly broken in a token deck. Just imagine that you've got 12 1/1 creature tokens with exalted, then swing with 4/4 with trample. Suddenly you've run into a 16/16 with trample, and then you can keep swinging with a 10+/10+ creature each turn
so in the end, you've got a whole bunch of creatures in play with deathtouch and infect, in a sense this is a possible boardwipe. I don't really dislike the idea
These were meant to be entries for the paladin contest, trying to do something with oaths. Unlike the Gatewatch oaths, these are oaths made by you, and you can choose to stick with them or break them.
Not sure if the balancing needs work so I'd be curious to see if they need tweaking, or any other ideas.
@animist Those all seem really cool. I like the idea of you having to do something in order to keep a powerful effect on the board. Since i can't think of anything that's ever been printed like that before it's hard to say how balanced they are.
I feel like the white on would be pretty annoying to play against since it just stalls out the game. While nothing seems too unbalanced about it i know that i would feel annoyed having to face it in a commander game.
Thanks. Yeah, the white one is the sort of thing you might see in pillow fort decks which are always annoying but it does force you to be a total pacifist so there's some drawback.
Quick comments on your cards
- You probably won't see 'Bugger' on a WotC card so there's that. Personally I think it's a bit strong. I get the idea that it can't die but persist cards probably shouldn't be able to remove -1/-1 counters from themselves and simultaneously have some sort of effect. Heartmender is about as far as you can go. You can get more uses out of this than Murderous Redcap. Also it goes infinite with Ashnod's Altar.
- The demon has a couple of strange mechanics in hexproof and indestructible that aren't really in black's part of the colour pie and that I wouldn't really associate with demons. Demons are self-serving and wouldn't bother protecting humans. An angel might be more appropriate though.
Comments
pitfall is an effect that means: Whenever a creature dies, and effect happens.
Also, I think it is spelled 'Algebraic'
Nice ideas!
Thoughts?
https://mtgcardsmith.com/view/fickle-statimancer
Any thoughts on this?
I can't tell if the second ability is doing what I want it to. In addition to normal activated abilities (say, something says "{2}: draw a card. any player may activate this ability"), I wanted it to cover triggered abilities (maybe that's not the right definition of the effects I have in mind) that have a cost that can be played by any player. So, like, would this be effective in preventing players from activating these cards:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=432996
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1745
Thanks!
I think it works well enough to achieve what you desired. It prevents stuff like Treacherous instinct and more or less breaks the entire "any player can activate this ability" thing. If anything, I'd call this card: "Magus of Selfishness" xD
here's one I need some feedback on:
I'm not sure, but either it's underpowered for it's cost or it's effect is slightly OP... need to know if this thing is balanced or not
Thoughts?
https://mtgcardsmith.com/view/stalwart-paladin-1
i plan on making some for every color pair, so feedback heading into it is much appreciated
Isn't that a rather faulty effect: "other creatures with exalted gain exalted", I don't know if that was by accident or you meant something with it, but shouldn't it be better if it was simply: "other creatures you control gain exalted"?
each instance of exalted triggers separately, so what the card is effectively doing is say that any creature that has exalted gains another instance of exalted. So say you have three creatures with exalted. Whenever one creature attacks, that creature gets +3/+3 until end of turn (one +1/+1 from each creature with exalted). Now play the @Gelectrode 's paladin, and each one of those creatures with exalted (barring paladin) have two instances of exalted. Now, we swing with a single creature. That creature gets +7/+7 until end of turn (one +1/+1 from the paladin, then two +1/+1 from the other three creatures with exalted).
I think the point for not giving every creature exalted is that would be incredibly broken in a token deck. Just imagine that you've got 12 1/1 creature tokens with exalted, then swing with 4/4 with trample. Suddenly you've run into a 16/16 with trample, and then you can keep swinging with a 10+/10+ creature each turn
Should it be "Whenever a creature dealt combat damage by Arkhon the Villainous this turn dies" to make it more powerful, or is it fine as is?
(Insidious N by @Tomigon.)
just something I wanted to make when I found the artwork
https://mtgcardsmith.com/view/karn-elemental-destroyer?list=set&set=24591
https://mtgcardsmith.com/view/cowardice?list=set&set=24591
https://mtgcardsmith.com/view/apocalypse-hydra?list=set&set=24591
https://mtgcardsmith.com/view/dragon-of-the-undead-1?list=set&set=24591
Kinda surprised nobody's made a card for Ori before this, so hey, first!
I don't remember if special counters get capitalized or not, so that's a thing.
I wasn't sure if I should bump this up to cmc 4 or not. It seems too powerful for 3, but too weak for 4. What do you guys think?
The card is inspired by the following song.
Song: Game of Pricks from Guided by Voices
A weird mismash of the following effects, depending on circumstances.
so in the end, you've got a whole bunch of creatures in play with deathtouch and infect, in a sense this is a possible boardwipe. I don't really dislike the idea
Does that mean you think it's balanced and interesting to a degree?
The important part is that you don't have complete control over the deathtouch granting.
Not sure if the balancing needs work so I'd be curious to see if they need tweaking, or any other ideas.
on the other hand, in a token deck, that would be OP as hell XD
Absolutely broken. No way around it.
Those all seem really cool. I like the idea of you having to do something in order to keep a powerful effect on the board. Since i can't think of anything that's ever been printed like that before it's hard to say how balanced they are.
I feel like the white on would be pretty annoying to play against since it just stalls out the game. While nothing seems too unbalanced about it i know that i would feel annoyed having to face it in a commander game.
Curious what people think of these. There not too complex but for some reason i really like the idea of them.
Thanks. Yeah, the white one is the sort of thing you might see in pillow fort decks which are always annoying but it does force you to be a total pacifist so there's some drawback.
Quick comments on your cards
- You probably won't see 'Bugger' on a WotC card so there's that. Personally I think it's a bit strong. I get the idea that it can't die but persist cards probably shouldn't be able to remove -1/-1 counters from themselves and simultaneously have some sort of effect. Heartmender is about as far as you can go. You can get more uses out of this than Murderous Redcap. Also it goes infinite with Ashnod's Altar.
- The demon has a couple of strange mechanics in hexproof and indestructible that aren't really in black's part of the colour pie and that I wouldn't really associate with demons. Demons are self-serving and wouldn't bother protecting humans. An angel might be more appropriate though.
Just my two pennies.