It is insanely fun and you need a MTG loremaster to play, basically, it is dungeons and dragons but you are a planeswalker and choose a few spells that you can play from the game! You monitor how much mana you can spend and the lands you are connected to and try to protect!
There is also MTG Risk game, but that is uber complex
I play a two things one I call possibaility storm. I think that is self explanatory basically a possibility storm is always active
I also play top deck you reveal cards from the top of your library until you hit a nonland card and put all onto the battlefield, and cast anything even if notarget. All players do this at the beginning of each players upkeep
-A format where in you cannot play creature spells.
-Whenever you cast an instant or sorcery spell, create an X/X Elemental token and exile the spell. The token's colors are the colors of the exiled spell, and it's power and toughness are each equal to the CMC of the spell. That spell is imprinted onto the Elemental
-Here's the fun bit; not all the elemental tokens are the same. Whenever you would make these tokens, you get to choose what abilities they have from a hat.
-You would choose which triggers it will have at random. > Sac this creature: > Whenever this deals damage, > Whenever this dies > Whenever this etb > Pay a cost:
-Each of these triggers will cast the spell imprinted on the elemental
-Then combine it with a random effect. > The spell gains cascade. > The spell gains storm. > The spell can't be countered. > Create a copy of that spell. > Cast that spell, then return that card to your hand. >Nothing
Bear Down Cards with CMC 2 or less only from any set ever printed except the Un sets. Otherwise it's a normal game of magic, 60 card decks, 7 card hands, so on so forth Ban list needs work but so far has timetwister and Sol Ring
Pretty much the same thing as HearthStone. I created before I even knew what HearthStone was, and I also rarely play HearthStone so there may be more differences than I thought.
Any number of cards in your deck, but a maximum of 60.
No lands in deck.
Each turn, during your upkeep, you get a land token that has "{t}: Add one mana of any color to your mana pool."
Deckhand:
No draw step. No maximum hand size.
Your library is your hand.
Super-Standard:
All cards in products released in the past year are legal. This doesn't only include Standard sets, it includes Commander, Anthologies, From the Vaults, Masters sets, etc.
Comments
It is insanely fun and you need a MTG loremaster to play, basically, it is dungeons and dragons but you are a planeswalker and choose a few spells that you can play from the game! You monitor how much mana you can spend and the lands you are connected to and try to protect!
There is also MTG Risk game, but that is uber complex
No limit to land drops per turn.
That's really it. Timmy made a Fairly Odd wish for a new format at FNM lol
I think that is self explanatory basically a possibility storm is always active
I also play top deck you reveal cards from the top of your library until you hit a nonland card and put all onto the battlefield, and cast anything even if notarget.
All players do this at the beginning of each players upkeep
-Whenever you cast an instant or sorcery spell, create an X/X Elemental token and exile the spell. The token's colors are the colors of the exiled spell, and it's power and toughness are each equal to the CMC of the spell. That spell is imprinted onto the Elemental
-Here's the fun bit; not all the elemental tokens are the same. Whenever you would make these tokens, you get to choose what abilities they have from a hat.
-You would choose which triggers it will have at random.
> Sac this creature:
> Whenever this deals damage,
> Whenever this dies
> Whenever this etb
> Pay a cost:
-Each of these triggers will cast the spell imprinted on the elemental
-Then combine it with a random effect.
> The spell gains cascade.
> The spell gains storm.
> The spell can't be countered.
> Create a copy of that spell.
> Cast that spell, then return that card to your hand.
>Nothing
Etc.
Cards with CMC 2 or less only from any set ever printed except the Un sets. Otherwise it's a normal game of magic, 60 card decks, 7 card hands, so on so forth
Ban list needs work but so far has timetwister and Sol Ring
Pretty much the same thing as HearthStone. I created before I even knew what HearthStone was, and I also rarely play HearthStone so there may be more differences than I thought.
Any number of cards in your deck, but a maximum of 60.
No lands in deck.
Each turn, during your upkeep, you get a land token that has "{t}: Add one mana of any color to your mana pool."
Deckhand:
No draw step. No maximum hand size.
Your library is your hand.
Super-Standard:
All cards in products released in the past year are legal. This doesn't only include Standard sets, it includes Commander, Anthologies, From the Vaults, Masters sets, etc.
Tell me what everyone thinks.