Broken hardly describes how OP this card is. If whenever you revealed maybe you lost life equal to that creature's power or toughness? (The creature that you are putting a pact counter on.)
I think it is fine, but I think the point of coldblood should be like if the creture has a high cmc and you cant cast it until like turn 7 or higher than it has coldblood my 4 cmc maybe. Also this card seems like it could almost combo off. You could clicker it and untap it a ton which could be hillarious if done right.
Like targeting yourself with stuffy doll and then putting pariah on it and tapping it to deal 1 damage to you...if no removal game ends in draw
I personally feel that the card is a bit underpowered without casting it for the Coldblood cost. It's an expensive bear with a gamble for an upside, stuck behind a wall of exertion and summoning sickness. I believe that giving them haste would help make it more viable without relying on conditional cost reduction.
This guy probably needs some work to fit in the rules. Does the ETB effect work how I think it does? I'm not sure if it's cyclical, or if it's just trapped behind not entering the battlefield. Are there other cards I can use for reference? Any help is much appreciated!
@NokiSkaur This is the most compact version we can think of at the moment ----- When Valchurak, the Mercenary enters the battlefield or a creature chosen this way dies, choose another creature. When a creature chosen this way dies, create a colourless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any colour to your mana pool." -----
The -4 should be a -3 maybe bc Narset has a -2 that rebounds the spell which if done right is very powerful and -2 seems a little powerufl here so -3 seems, but this is a really cool card.
Have u done Jace and the others if not I found the best Jace ever online.
I've been wanting to make some sort of Legendary enchantment that went along the lines of making a deal for power, similar to what Liliana did with her Demon masters, and this is what I came up with. Any wording suggestions are greatly appreciated.
about the merfolk it should probs say all merfolk have +1/+1, for the eminence.
and thern have the +1/+1 counter ability instead of falvor text and draw cards ability, but definately only +1/+1 unless the deck relies heavily on +1/+1 counters
@Gelectrode Nice! Only two issue that I see, it seems like an incredibly cheap way to know what order your cards are in. And "You may cast noncreature spells exiled with Jabbran the Thaumaturge."
You might want to change that to " You may cast exiled noncreature spells that were exiled by Jabbran the Thaumaturge"
@Octavius_Zero That is actually a pretty genius idea you've got there, but a few things stick out to me as a little strange.
1. Protection from artifacts. Why does Fblthp have this ability? It doesn't really match his story in any way.
2. There are no Allies on Ravnica. This Fblthp is, as far as I know, the only ally from Ravnica ever. Therefore he has no allies, making him not an ally.
3. Why lose life? It seems like an unnecessary payment considering how hard it will be to actually pull this win off.
4. Why return Fblthp to your library? I think it should be returned to your hand this makes the win ever so slightly easier. You still need ten mana and a discard outlet to win, so I don't think it would make fblthp broken.
I gotta say the zone change exploitation is an excellent idea.
Does this card work? Does it convey sentience? Is sentience too much of a downside?
Comments
Like targeting yourself with stuffy doll and then putting pariah on it and tapping it to deal 1 damage to you...if no removal game ends in draw
The coldblood cost is the same as the card's CMC, but it only requires one color instead of three. It could be helpful in a small way.
im back
I personally feel that the card is a bit underpowered without casting it for the Coldblood cost. It's an expensive bear with a gamble for an upside, stuck behind a wall of exertion and summoning sickness. I believe that giving them haste would help make it more viable without relying on conditional cost reduction.
https://mtgcardsmith.com/view/valchurak-the-mercenary
This guy probably needs some work to fit in the rules. Does the ETB effect work how I think it does? I'm not sure if it's cyclical, or if it's just trapped behind not entering the battlefield. Are there other cards I can use for reference? Any help is much appreciated!
This is the most compact version we can think of at the moment
-----
When Valchurak, the Mercenary enters the battlefield or a creature chosen this way dies, choose another creature. When a creature chosen this way dies, create a colourless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any colour to your mana pool."
-----
Hopefully this is what you're looking for!
Thank you. I'll work on fixing that after I clear out my unread forum threads. I don't know why, but the yellow box really bothers me.
Have u done Jace and the others if not I found the best Jace ever online.
Thoughts?
https://mtgcardsmith.com/view/aadeshs-amorphous-armor
I came up with the ability word Speciality, which focuses on Equipment. What do you think?
I've been wanting to make some sort of Legendary enchantment that went along the lines of making a deal for power, similar to what Liliana did with her Demon masters, and this is what I came up with. Any wording suggestions are greatly appreciated.
Speciality -- As long as equipped creature shares a creature type with (Equipment's name), (effect.)
I came across this amazing artwork and decided I wanted to make a sister artifact to the Quicksilver Amulet.
https://mtgcardsmith.com/view/complete/full/2017/11/27/1511839464793475.png
https://mtgcardsmith.com/view/complete/full/2017/11/27/1511841497806781.png
You mean you have never made anything but tokens?
My bad.
+1/+1, for the eminence.
and thern have the +1/+1 counter ability instead of falvor text and draw cards ability, but definately only +1/+1 unless the deck relies heavily on +1/+1 counters
https://mtgcardsmith.com/view/jabbran-the-thaumaturge
https://mtgcardsmith.com/view/jabbrans-foresight
https://mtgcardsmith.com/view/the-lich-king
https://mtgcardsmith.com/view/full-counter
https://mtgcardsmith.com/view/wrath-incarnate-of-fire
https://mtgcardsmith.com/view/death-9
https://mtgcardsmith.com/view/deaths-angel-1
Only two issue that I see, it seems like an incredibly cheap way to know what order your cards are in.
And "You may cast noncreature spells exiled with Jabbran the Thaumaturge."
You might want to change that to " You may cast exiled noncreature spells that were exiled by Jabbran the Thaumaturge"
And yes I know the card frame is wrong - I just like the look of it in gold.
1. Protection from artifacts. Why does Fblthp have this ability? It doesn't really match his story in any way.
2. There are no Allies on Ravnica. This Fblthp is, as far as I know, the only ally from Ravnica ever. Therefore he has no allies, making him not an ally.
3. Why lose life? It seems like an unnecessary payment considering how hard it will be to actually pull this win off.
4. Why return Fblthp to your library? I think it should be returned to your hand this makes the win ever so slightly easier. You still need ten mana and a discard outlet to win, so I don't think it would make fblthp broken.
I gotta say the zone change exploitation is an excellent idea.
Does this card work? Does it convey sentience? Is sentience too much of a downside?
https://mtgcardsmith.com/view/meserat-tyrants-mask