@IanLowenthal Thanks for response. You bring up some fair points so I shall detail my thoughts for you.
Yeah, you're kinda right about the protection thing, initially i thought that giving it protection from artifacts would prevent Pithing Needle from 'turning off' the activated ability, that is until I read further into it, so my bad. Blame Wotc. Why does Pithing Needle have to be so darn oppressive?
However it does still prevent easy exploitation with some equipment shenanigans, plus it quite nicely blocks some of the guild keyrunes if i were to nitpick.
Being an ally is really only meant to indicate the sentiment that many fans would befriend this little guy, like a pet - hence his popularity. Technically, while there's no in-game Ravnica based mechanic for supporting allies; in the story however, Fblthp was recruited by Arrester Parisha of the Azorius Senate for a mission in capturing Vadax Gor. Does that make him an ally of Parisha? There is a slight other reason too - read how 'General Tazri' from oath of the gatewatch works.
I agree that losing life might be just a bit too much - but I am sure that there should be some resource-based restriction involved, otherwise it feels (to me at least) too easy to exploit with cheap bounce or flicker-like effects.
As for the reason it is returned to the top of the library, it is because it's consistent with the original 'totally lost' card. Same casting cost/ability cost etc. It just seems more flavorful that way.
@IanLowenthal Sentient is an interesting alternative to 'Living Weapon'. I assume you would want it to work in a similar fashion to that of the Lich King's 'Helm of Domination' from Warcraft.
My thoughts surrounding something that conveys sentience is that it operates by itself - for instance, instead of requiring an equip activation it somehow automatically attaches itself to stuff. Giving it the illusion that it has a mind of its own. In another example the recent Vehicle mechanic partly explores this concept if you have the artifact become a creature without the use of a 'pilot'.
@Octavius_Zero well I did not real all of your text above this but it seems like if you were to run multiple copies you could very easily pull off a win or like copy him. He enters the battlefield, the copy, and his reveal ability triggers and then you have to sac him so if you cipher the blue rare that copies creatures onto a unblockable one. Then create four copies of him and instantly win.
@sanjaya666 I think that it is way too mana effective as just 5 mana over two turns will more or less remove any two creatures while you keep Vraan (if they don't block with a third creature). Master of cruelties demands being blocked but at least the blocker has the choice which creatures to block with and will only lose one. Vraan will make you lose two of the best and for cheaper. not to include master of cruelties' ability that he has to attack alone. hope this is feedback good enough
What do you guys think about this one? Full name would be "Jonathan the determined but grieving" but it is too long.
Edit: I replaced indestructible with Unyielding and removed the watermark. Unyielding (This creature can't be destroyed except by lethal damage.)
@Gelectrode: Jabbran's Foresight says to shuffle it back into its owners library, which would negate the whole point of the scry 5. it should instead be something like "Put this card on the bottom of its owner's library." so it doesnt disrupt the scry.
Also, paying 2 to scry 5 repeatably is way undercosted for scry esp given Jabbran's ability. It should probably cost something closer to {1}{u}{u} or {2}{u} instead of {1}{u} considering mystic speculation costs {2}{u} for scry 3 and buyback, and it goes back into your deck...
@sanjaya666 That card is OP. Turn 1, Swamp, Dark Ritual, Andrastea's +19, discard 4 cards, draw 19 cards, you lose 19 life. You have {b} in your mana pool and 19 cards in your hand.
Yea I agree with Tomigon maybe lose 2 times X or -X on the bottom or on the top discard down to seven immediately instead at the end of your turn, because currently you go through your deck find 3 dark rituals and cast whatever you wnat it is basically I get whatever I want Just make more downsides, bc life isnt an issue unless you are playing agasinst red or turn 1 haste...of wait only shock saves them from death bc you can play a lifelinker
@sanjaya666 Unlike Rummaging Goblin, that discarding isn't part of the cost. So you can draw infinite cards if you want to. Alternative ideas- "[+X]: Discard X cards, then draw that many cards. You lose X life." or "[0]: You may discard X cards and pay X life. If you do, draw X cards, then put X loyalty counters on Andrastea."
But both of these abilities are too good for 2 mana planeswalker. Sometimes black want to discard/pay life.
@Jonteman93, @Gelectrode This may be helpful! ----- Whenever enchanted creature becomes the target of a spell or ability an opponent controls, create a 2/2 white Knight creature token, then you may change a target of that spell or ability to that creature. -----
@modnation675 i took another look on the card and realised that i had removed "creature" from it. shame on me. I took your recommendation of the ability wording but i changed the "may" to a must. Its more in pair with the flavor that way
I'm on a countdown to my 500th card and the last few cards before then i'm trying to make special. Day of Sorrow and Loyalty of the Guardians being the first of these.
When Stifling Mage enters the battlefield, whenever target opponent casts his or hers first noncreature, nonland spell this turn, he or she may pay an additional mana of that spell's color identity. If not, you may counter or gain control of that spell. If you gain control of that spell, you may choose new targets for that spell.
I feel like this one might be a bit overpowered, what do you guys think? I could either reduce it to them paying 2 phyrexian mana or i could add 1 phyrexian mana to the cost of Phyrexian Inquisition. Which would be better? is it balanced already? should i balance it some other way?
@serpentail That card is very overpowered. I think you removed {1} from Mana Leak because opponent can also pay life. But unlike Mana Leak, opponents must pay three colorless mana ({c}{c}{c}. Not {3}.), if they don't want to pay life. We don't usually use so many lands that can produce colorless mana. I really like the idea though!
@Tomigon That is definitely not how i intended to make the card works. I'm actually not sure which way it does work. After a quick search i couldn't find any cards with {p/c} printed on them. This means we don't have an official ruling on how it should work. Since phyrexian mana came out before colorless mana i'm tempted to say it should work more like {p/1} than {p/c} but with the advent of colorless mana it's difficult to say for certain.
Comments
Thanks for response. You bring up some fair points so I shall detail my thoughts for you.
Yeah, you're kinda right about the protection thing, initially i thought that giving it protection from artifacts would prevent Pithing Needle from 'turning off' the activated ability, that is until I read further into it, so my bad.
Blame Wotc. Why does Pithing Needle have to be so darn oppressive?
However it does still prevent easy exploitation with some equipment shenanigans, plus it quite nicely blocks some of the guild keyrunes if i were to nitpick.
Being an ally is really only meant to indicate the sentiment that many fans would befriend this little guy, like a pet - hence his popularity.
Technically, while there's no in-game Ravnica based mechanic for supporting allies; in the story however, Fblthp was recruited by Arrester Parisha of the Azorius Senate for a mission in capturing Vadax Gor. Does that make him an ally of Parisha?
There is a slight other reason too - read how 'General Tazri' from oath of the gatewatch works.
I agree that losing life might be just a bit too much - but I am sure that there should be some
resource-based restriction involved, otherwise it feels (to me at least) too easy to exploit with cheap bounce or flicker-like effects.
As for the reason it is returned to the top of the library, it is because it's consistent with the original 'totally lost' card. Same casting cost/ability cost etc. It just seems more flavorful that way.
Sentient is an interesting alternative to 'Living Weapon'. I assume you would want it to work in a similar fashion to that of the Lich King's 'Helm of Domination' from Warcraft.
My thoughts surrounding something that conveys sentience is that it operates by itself - for instance, instead of requiring an equip activation it somehow automatically attaches itself to stuff. Giving it the illusion that it has a mind of its own.
In another example the recent Vehicle mechanic partly explores this concept if you have the artifact become a creature without the use of a 'pilot'.
https://mtgcardsmith.com/view/infiltration-fiend?list=user
https://mtgcardsmith.com/view/versatile-champion
Vraan will make you lose two of the best and for cheaper. not to include master of cruelties' ability that he has to attack alone. hope this is feedback good enough
What do you guys think about this one?
Full name would be "Jonathan the determined but grieving" but it is too long.
Edit: I replaced indestructible with Unyielding and removed the watermark.
Unyielding (This creature can't be destroyed except by lethal damage.)
Also, paying 2 to scry 5 repeatably is way undercosted for scry esp given Jabbran's ability. It should probably cost something closer to {1}{u}{u} or {2}{u} instead of {1}{u} considering mystic speculation costs {2}{u} for scry 3 and buyback, and it goes back into your deck...
That card is OP. Turn 1, Swamp, Dark Ritual, Andrastea's +19, discard 4 cards, draw 19 cards, you lose 19 life. You have {b} in your mana pool and 19 cards in your hand.
or on the top discard down to seven immediately instead at the end of your turn, because currently you go through your deck find 3 dark rituals and cast whatever you wnat it is basically I get whatever I want
Just make more downsides, bc life isnt an issue unless you are playing agasinst red or turn 1 haste...of wait only shock saves them from death bc you can play a lifelinker
So... it is a good idea just not enough downsides
Unlike Rummaging Goblin, that discarding isn't part of the cost. So you can draw infinite cards if you want to.
Alternative ideas-
"[+X]: Discard X cards, then draw that many cards. You lose X life."
or
"[0]: You may discard X cards and pay X life. If you do, draw X cards, then put X loyalty counters on Andrastea."
But both of these abilities are too good for 2 mana planeswalker. Sometimes black want to discard/pay life.
Thoughts?
https://mtgcardsmith.com/view/mental-leakage
This may be helpful!
-----
Whenever enchanted creature becomes the target of a spell or ability an opponent controls, create a 2/2 white Knight creature token, then you may change a target of that spell or ability to that creature.
-----
I took your recommendation of the ability wording but i changed the "may" to a must.
Its more in pair with the flavor that way
Sounds good. Just glad I could help!
I'm on a countdown to my 500th card and the last few cards before then i'm trying to make special. Day of Sorrow and Loyalty of the Guardians being the first of these.
https://mtgcardsmith.com/view/stifling-mage?list=user
When Stifling Mage enters the battlefield, whenever target opponent casts his or hers first noncreature, nonland spell this turn, he or she may pay an additional mana of that spell's color identity. If not, you may counter or gain control of that spell. If you gain control of that spell, you may choose new targets for that spell.
Too complex?
https://mtgcardsmith.com/view/chaos-in-the-sanctum
Feedback on this is super appreciated
I feel like this one might be a bit overpowered, what do you guys think? I could either reduce it to them paying 2 phyrexian mana or i could add 1 phyrexian mana to the cost of Phyrexian Inquisition. Which would be better? is it balanced already? should i balance it some other way?
That card is very overpowered. I think you removed {1} from Mana Leak because opponent can also pay life. But unlike Mana Leak, opponents must pay three colorless mana ({c}{c}{c}. Not {3}.), if they don't want to pay life. We don't usually use so many lands that can produce colorless mana. I really like the idea though!
That is definitely not how i intended to make the card works. I'm actually not sure which way it does work. After a quick search i couldn't find any cards with {p/c} printed on them. This means we don't have an official ruling on how it should work. Since phyrexian mana came out before colorless mana i'm tempted to say it should work more like {p/1} than {p/c} but with the advent of colorless mana it's difficult to say for certain.