Renaissance Set — Design Phase

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  • I just discovered a really cool artist that have a lot of artworks we may want to use as he draws a lot of artists (notably, he has a series called Dancing Zodiac!), here's a lik to his Deviantart: https://aquasixio.deviantart.com/gallery/

    And here are examples of artworks that resonate especially well with our sets:

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  • let me know if i should change it
  • Heads up: The artist's name name is Cyril Rolando.
  • @kandra127 On True Artistry: That's definitely a kind if card we'll have to make though the details will probably vary a bit (we can make the modal version like you did, we can make "Compose X X times" etc.) but we'll have to find a way to make it easier to read because "Compose N N times" is really confusing, maybe use "Repeat this process X times". For the colour, so far white and green has been the two colours least tied to Compose in the set, so a colour-shift would probably happen. In any case, hybrid mana should not be part of this set ^^

    @everyone I just found a pretty decent Mona Lisa, my only issue is that it's not very wide so cropping it to a MTG card size will cut around her shoulder :/ Don't hesitate to post good artworks if you find some ^^

    image


  • edited December 2017
    That looks like it could be art for Liliana...

    On a different note, are there elves on Rezzata? I'm working on a card that I think might be flavourful for the set, but I'm debating whether to make it an elf or a human.
  • image

    I understand if you don't want to put this into the set. You already mentioned that all of the rares have been finished, but I thought the flavour could work in the set. Feel free to let me know of any problems you see with putting this in, aside from the lack of slots.
  • edited December 2017
    @NokiSkaur I personally think we should use all characteristic and icconic races (which incude elves) just because there are a ton of good artworks for them and finding good artworks is one of the most difficult challenges for custom designers like us ^^

    What? No, I didn't say the Rares were finished at all, maybe you confused with another set design going on at the same time? So far we're accumulating ideas but we still need to fill the first version of the design skeleton which starts from the commons before making our way up the Rares, so we're faaaaaaar from finished XD

    On Arezzi, I like the overall concept though I think there are some tiny issues:
    - Tricoloured cards are very very unlikely in a set that's not heavily multicoloured. They require a very specific set skeleton structure. From a general point of view, try to use monocoloured designs first if you can, because we get much less multicoloured slots than monocoloured ones, so we have to make them count ^^ I could see the use for a Blue/Black legendary Rogue for instance because of Commander, but it would have to really be designed specifically for it then.
    - I like the idea of accumulating counters then Composing that much every upkeep, but the way to get the counters feels very circonvoluted and involve triggering the next turn which players are bound to forget half the time. I'd be perfectly fine with the same card but with a simpler trigger.
    - I find the concept of a creature that either gets the damage through or cancel combat interesting enough to be its own design ^^ It's a perfectly fine finisher by itself.
  • I must have been mistaken. I thought you were doing commons because everything else was full.

    The problem with having Arezzi be bicoloured is that in Izzet, he wouldn't fit with rogues, but in Dimir, it wouldn't fit with the art. Grixis solves both of these problems in my opinion.

    I'm not quite sure how to keep the concept while simplifying the trigger.

    I feel like elves fit better than humans as a masked, artistic rogue. That's the only reason why I asked.
  • @NokiSkaur I see ^^ Well, the tricolour aspect is really the main issue here, as it does create a gameplay problem. Hypothetically, someone could first-pick it in draft and start drafting towards tricolour thinking the set will give him/her support to draft in Grixis colour which the set is not doing, we would need to shake the design skeleton towards multicolour by adding more lands and mana fixing for instance. We can still do that, but doing it for one card that is not core to the set (a.k.a. could be cut) and is tricoloured for a problem of art-matching is probably not worth it ;)

    Here's an example of simplification:
    Evasion ability (CARDNAME can't be blocked unless all attacking Art creatures are blocked?)
    Whenever CARDNAME becomes untapped, Compose X, where X is the number of NAME counters on CARDNAME.
    Whenever CARDNAME attacks, put a NAME counter on it.

    ==> On a side note, I would avoid using the name "Renown counter" because of the already existing Renown mechanic. To boost the power level of this new version, +1/+1 counters could be considered?

    On creature type, we could potentially use the green/black elves (since they pre-exist from Lorwyn) to make it fit colourwise? My issue is that they compete for the same spot in the creature grid than Gorgons and I think Gorgons are a better fit to this world. Honestly this art just feels either Human or something weird like Aetherborn to me ^^
  • WOW I just tilted on something you said earlier, if you happen to find a good Liliana artwork that looks like Mona Lisa, please share it here. Seriously, how fun would that be to have our Mona Lisa card be a Liliana Planeswalker card?? XD

    Sadly the best art I could find was te one I show below, which I'm pretty sure no one is going to get the reference unless we find a really clever name or it :/

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    (Click on the image to go the Deviantart page of the illustration.)

  • Ooh, admittedly, the other artwork could work as a new planeswalker though?

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  • He could act as some sort of Izzet Art Tribal thing then. I thought that black would fit best with him because then he'd fit into the Rogue Tribal elements.

    Maybe we could call them notoriety counters? That fits with the idea of his name spreading and gaining more attention, but it doesn't conflict with another mechanic.

    I'm one of those strange people that allows elves to be interchangeable with humans in many cases, i.e. it doesn't have to be green to be an elf.

    With the current simplifications you've given, what would you say the mana cost should be? I'm thinking of URR or UUR if we don't use +1/+1 counters, and 1URR or 1UUR if we do.
  • Glad to see that this set is still in motion!

    @ningyounk, can I get a runthrough of the design so far? (That is of course, if you don't mind XD)
  • @ManaChrome I'm planning to write a thorough summary of where we're at around in January once I'm on holidays, but in short:

    - Most of what's written in the introduction message still holds true, you don't need to worry about the minor discussions like creature grid etc ^^

    - The next milestone is to get a complete set of commons. You can help by bringing structural ideas (we should have the same number of removal than THIS set because REASON, etc.), making a full set of commons yourself (though it's very long to do properly), just single cards that you think make themes and mechanics really shine (what's THE common you're expecting to see in the set knowing we have THIS mechanic or THAT theme?), or by doing the commons for just a colour or archetype (count 19 commons per colour and around 4 commons of each of the two-colour of the archetypes.) You can follow the last archetype grid (http://forums.mtgcardsmith.com/discussion/comment/88127/#Comment_88127) or propose your own archetype if you want, just try to take the general synergies of the set into account.

    - In parallel, any single exciting design or idea is always good to take. Cycles are especially welcome (Muses, uncommon multicolour signposts, planeswalkers,...) But a surprising build-around-me, or a really cool Rare are just as important for a set.

    - Anything you'd find exciting to have in the story, or just some tropes about Renaissance or any other theme that you thought of. It can be cards or just a pitch ^^

    - We're going to make a full set, so we're going to need a tremendous amount of good illustrations, don't hesitate to hunt for those and bring them back here :)

    - Finally, any feedback on cards and ideas you see is always appreciated =) I'll try to sum up the best cards that have been proposed on this thread so far in January so we can access them easily, but it's a bit complicated because some are fleshed out cards while some are just text.
  • Here's a few commons for the (albeit unofficial) g/w Clay archetype:

    Sculpting 1W
    Instant
    Create two 0/1 colorless Clay artifact creature tokens.

    Crafter of Clay 2G
    Creature - Human Artist
    When ~ enters the battlefield, create an 0/1 Clay artifact creature token.
    2/1

    Alternatively, do you think we could find space to keyword Clay creation, like "Sculpt N"?
    For example, this rare:

    Masterful Sculptor 3G
    Creature - Human Artist
    Clay creatures you control get +1/+1.
    Whenever ~ attacks, sculpt 2. (Create two colorless 0/1 Clay artifact creature tokens.)
    2/4

    What do you think?
  • @TezzeretofCarmot21 Hmm, we're already four mechanics deep with a mechanic about art creation that makes tokens (Compose) so I don't think Sculpt would fit well. It's kind of what happened at the very beginning of the design, each mechanic was about a kind of artistry which made the themes redundant while you were wondering why *THAT* specific artistry didn't get its own mechanic too. Here, the mechanic being only "Create N colorless 0/1 Clay artifact creature tokens." makes me think it's perfectly fine as a nonkeyworded mechanic ^^

    Flavourwise, those Clay tokens are also a bit blend. Maybe there's a way to make the Clay tokens have a more defined mechanical identity? I liked the idea of the 0/1 Faeries tokens that give you a psylian life when they died for instance. Clay tokens could be made out of Lands for instance (as in you would always have to sacrifice a land to make one, or they could have a land type to produce mana, etc.) Or maybe they're actually much larger than your regular creature token, making them 5/1 or something crazy like this?
  • edited December 2017
    That clay idea could work for the Gorgon sculptors in the Golgari colors. But we would have to make them bigger.

    Here's a concept uncommon card:

    ---An Eye for a Stone 3BG---

    Sorcery

    Put two -1/-1 counters on target creature. When that creature dies this turn, create a 0/X colorless Clay artifact creature token. Where X is the number of -1/-1 counters on that creature.
    ---

    We could even have some things that interact with the tokens. Here's a neat mechanic! (Couldn't find another word to describe this mechanic, so I had to use sculpt as well XD)

    ---Gorgon Sculptor 2G---

    Creature - Gorgon

    XB: Sculpt X (Target creature you control gets your choice of +X/-X or -X/+X until end of turn.)

    2/3
    ---

    ---Petrified Perfection 1BG---

    Sorcery

    Sculpt X. Where X is that creature's toughness divided by two, rounded up.

    --

    Could work with +1/+1 counter synergies.

    The mechanic and this idea is just an idea that is open to change and suggestions.

    ---

    As for art, Craig Mullins is someone to think about.







  • edited December 2017
    Here is a kookie concept card XD

    ---Seeker of the Wilds 1UG---

    Creature - Human Scout

    If you would reveal Seeker of the Wilds from the top of your deck, you may put it on the battlefield under your control. If you do, scry 2.

    1UG: Put Seeker of the Wilds on top of its owner's library.

    2/2
    ---

  • Wow, I just found this on Youtube, it's a channel that reviews custom Magic sets and they did a review of a set that was made about art and music called Aenyr:

    They even have a mechanic called Virtuoso xD It's a heavily multicoloured set, so it's quite different from Rezatta mechanically ^^ Still, the critics is very interesting and well done, we should definitely take some advice from the video for our own set =) Also, a lot of artworks are awesome and would fit super well on our plane!
  • @ningyounk I watched the video. It was pretty sweet, I liked it! It gave me an idea:
    Artist of the Plains 2W
    Creature - Human Artist
    Double strike
    At the beginning of your upkeep, choose one:
    - Compose 1.
    - Sculpt 1. (Choose a color. Create a colorless 0/1 Clay artifact creature token with “{t}: Add the chosen color to your mana pool.”)
    2/2
  • Turning clay into mana rocks, what do you think?
  • @TezzeretofCarmot21, what is the "chosen color"?
  • @ManaChrome
    The set doesn't have -1/-1 counters ;) Those require a very specific environment to work ^^

    You have to take into account that increasing the number of keywords exponentially increases the complexity of the set since we're saying "this specific feature is especially important in our set, remember this." Right now, I'm not sold on a "Sculpt" keyword simply because it sounds like sculpting is something especially important in the set as opposed to painting or singing, which it is not.

    The Sculpt version that gives +N/-N or -N/+N is basically what the green/black archetype is trying to do but the design space sounds very limited a priori. I don't think the set needs to keyword this, we can just put it on a couple cards that really need it, in my opinion.

    Craig Mullin's art is gorgeous indeed! I especially like those two pieces for the set, I like the tone of them:

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    @TezzeretofCarmot21
    It was more a flavour example when I said that Clay tokens could produce mana ^^ About Sculpt in general I see two main problems:
    1) The set doesn't really need another keyword right now. If we added one it would need to bring something especially exciting, fill a mechanical void, and/or increase the synergy of the set that could use a little smoothing. The theme of the mechanic would likely be emotions since that doesn't overlap with another mechanic like Sculpt does with Compose?
    2) Even not keyworded, the mechanic itself creates a lot of friction with some other aspects of the set. We already have a token mechanic (Compose), and we already have a mana mechanic (psylian life).

    So, I think Clay tokens could definitely be a mechanic in themselves, we don't have to keyword everything, the name "Clay" itself is basically used as a keyword in this case. Think things the tribal tokens of Ixalan, they started as a mechanic (Enlist), and they decided to use them without keyword in the end. As for what they do, giving mana seems like too much ramp in conjunction with psylian life, a priori. I'm picturing something in relation to lands since clay is dirt, but really you can come up with anything ^^

    P.S: For those interested, the story behind the Ixalan keyword Enlist is here --> https://magic.wizards.com/en/articles/archive/making-magic/just-ixalan-part-2-2017-09-11
  • Maybe we could make psylian life make mana of any colour, while clay sacs only when a land is tapped, and only adds colourless. For example, "Whenever you tap a land for mana, you may sacrifice Clay. If you do, add C to your mana pool." If that's too broken, we could add another limit to it, like a spell restriction.
  • @NokiSkaur
    If psylian life produced any color, that'd be incredibly busted.
  • @Lujikul

    Not if we increase the life needed to produce mana.
  • I think there is no need to have art tokens and clay tokens. You could easily make an art lord that makes art tap for mana and make the artwork for one art token be a sculpture. I like the +x/-x idea but agree with @ningyounk that we can put it on two or three good commons and an interesting rare and that would be enough for it.
  • edited December 2017
    @NokiSkaur @Lujikul Actually, since we just saw in Standard that Treasures didn't seem to create a huge colour mess, maybe we should indeed consider letting Psylian life give you any colour of mana? One of the reasons where that could be useful is for the UB Rogue archetype. Ideally, that archetype would allow you to kill your opponent with their own cards, and one of the cleanest ways to do this is effects like "As long as this card is exiled, you may cast it and you may pay mana as though it were mana of any color to cast it." If we try psylian life --> any colour, we could simplify to "As long as this card is exiled, you may cast it" which could actually make a handful of interesting low-rarity cards? Some sort of Ingest ft. Gonti for instance?
This discussion has been closed.