COLONISERS: Season 3!!! (Colonisers of Krystel)
*TOO TO TO TOO TO TOOOOOOOOOOOOO!*
*weird trumpet noises*
Back by popular demand, it's the Hero of the Capes! He has returned to take another batch of young factions to the sector of Kala-Niza, where planeswalking is a much easier feat, and a small battalion of trained sorcerers are enough to bring a whole empire onto another world...
*record scratches*
If you have no idea what the hell I just said, you will probably get it as you go along, but you are welcome to check out the threads of the first two seasons for extra context:
Season 1:
http://forums.mtgcardsmith.com/discussion/3889/colonisers-of-astraliastra/p1
Season 2:
http://forums.mtgcardsmith.com/discussion/4126/colonisers-season-2-colonisers-of-edgerim/p1
*record scratches and fantasy rave music continues*
The challenge is to make cards for an empire that will come through the fragile Blind Eternities of the sector to colonize the plane of Krystel, a mysterious world full of jagged mountains filled with secrets. (ooooohhhhhh). Your empire needs:
1. A legendary creature to represent the ruler of the empire, or the one responsible for colonisation.
2. A creature to represent the army. It could be a famous general or soldier, or it could represent a run-of-the-mill private straight from the front line, whatever you think would work better.
3. A card of any type to represent how the empire handles magic. A wizard, or a magic potion, or anything really.
4. An artefact (preferrably a crest or a sigil) to represent the ruling house of your empire.
5. And if you think of anything else, I allow up to 3 bonus cards!
Now, how does this challenge progress? Every once in a while, I will present you with a problem. A native rebellion, an appearance of a new species of beast. You will create cards to counter that problem. An artefact to represent a pact with the natives, or a trap for the beast. I will note down your solution, and think about how that affects events.
The twist this season, is that your empire will be led by an aristocratic house instead of a conventional form of governement. This is reflected in the criteria mentioned above. I know that this will annoy some of you who prepared their empires in advance, but that's showbiz for you!
Finally, Alliances will be back by popular demand, I will explain those later.
If this contest magically gets popular and we get to 16 contestants really quickly, I will pick out the ones I like and start the contest immediately. Otherwise, though, you have until the 1st of June to sumbit your entries, and I will pick 6 to 16 entries I like to participate.
P. S. : 1-3 colours for an empire only! No 4-Colour or Prismatic factions allowed!
*weird trumpet noises*
Back by popular demand, it's the Hero of the Capes! He has returned to take another batch of young factions to the sector of Kala-Niza, where planeswalking is a much easier feat, and a small battalion of trained sorcerers are enough to bring a whole empire onto another world...
*record scratches*
If you have no idea what the hell I just said, you will probably get it as you go along, but you are welcome to check out the threads of the first two seasons for extra context:
Season 1:
http://forums.mtgcardsmith.com/discussion/3889/colonisers-of-astraliastra/p1
Season 2:
http://forums.mtgcardsmith.com/discussion/4126/colonisers-season-2-colonisers-of-edgerim/p1
*record scratches and fantasy rave music continues*
The challenge is to make cards for an empire that will come through the fragile Blind Eternities of the sector to colonize the plane of Krystel, a mysterious world full of jagged mountains filled with secrets. (ooooohhhhhh). Your empire needs:
1. A legendary creature to represent the ruler of the empire, or the one responsible for colonisation.
2. A creature to represent the army. It could be a famous general or soldier, or it could represent a run-of-the-mill private straight from the front line, whatever you think would work better.
3. A card of any type to represent how the empire handles magic. A wizard, or a magic potion, or anything really.
4. An artefact (preferrably a crest or a sigil) to represent the ruling house of your empire.
5. And if you think of anything else, I allow up to 3 bonus cards!
Now, how does this challenge progress? Every once in a while, I will present you with a problem. A native rebellion, an appearance of a new species of beast. You will create cards to counter that problem. An artefact to represent a pact with the natives, or a trap for the beast. I will note down your solution, and think about how that affects events.
The twist this season, is that your empire will be led by an aristocratic house instead of a conventional form of governement. This is reflected in the criteria mentioned above. I know that this will annoy some of you who prepared their empires in advance, but that's showbiz for you!
Finally, Alliances will be back by popular demand, I will explain those later.
If this contest magically gets popular and we get to 16 contestants really quickly, I will pick out the ones I like and start the contest immediately. Otherwise, though, you have until the 1st of June to sumbit your entries, and I will pick 6 to 16 entries I like to participate.
P. S. : 1-3 colours for an empire only! No 4-Colour or Prismatic factions allowed!
This discussion has been closed.
Comments
Asked to be notified when this happens. It just happened.
So, the Flock was "defeated" last season, but not for real. The reason for the defeat was the mistake of trying to turn the Brushstriders into spies. They didn't agree with that.
They showed the dragons the way of pacifism and returned to Jarkonailia with them. This caused the Ultimate Eye to change its perspective and "refocus". The Eye became more open to other beings and evolved the Striders into a group of Elks.
The Conclave of Striders awakens.
(just a more balanced version)
The leader, created by the eye to lead the Striders:
Although Tlonakraj rules with absolute power, his use of peace to rule makes him a popular leader.
A soldier:
Strider “soldiers” are more politicians, there to convert attackers or passers-by to the idea of pacifism. Others heal and protect, not fight unless in self-defence.
A spell:
Spells are used to empower Strider “soldiers” to protect them.
More:
Though the Strider people may think they have a fair leadership, their happiness covers the fact that they are reigned in despotism from Jarkonailia. It wouldn’t matter to them if they found out.
Strider protection magic uses pure peace to turn malicious magic away.
Striders with talent for magic can nurture the land, which helps them back.
Peace shall reign over a warring world.
...
I guess that's an interesting way to develop the story.
Now, is "Conduit of Life" your soldier card?
If it's the fairy stuff you've been making recently, then I'm hyped!
You mean the Lost stuff?
How did you guess?!
Presenting The Tricksters of Slispect.
1. A legendary creature to represent the ruler of the empire, or the one responsible for colonisation.
https://mtgcardsmith.com/view/aelfdane-eternal-trickster?list=user
Our great queen. We are a kleptocracy, so the best thief rules. Also, she's unkillable.
2. A creature to represent the army. It could be a famous general or soldier, or it could represent a run-of-the-mill private straight from the front line, whatever you think would work better.
https://mtgcardsmith.com/view/thief-of-dreams-2
Flying around, stealing dreams, tricking people, etc.
3. A card of any type to represent how the empire handles magic. A wizard, or a magic potion, or anything really.
https://mtgcardsmith.com/view/dissolve-into-dream?list=user
You'll never wake up.
4. An artifact (preferably a crest or a sigil) to represent the ruling house of your empire.
https://mtgcardsmith.com/view/dreamers-lotus
MAGIC FLOWERS!!!!!!1
5. And if you think of anything else, I allow up to 3 bonus cards!
https://mtgcardsmith.com/view/fair-confidant?list=user
Our nobles make deals with other beings. The fae always get the last laugh.
https://mtgcardsmith.com/view/arima-the-dreamblade
Our planeswalking assassin.
https://mtgcardsmith.com/view/gilded-dreamer?list=user
Some fae cover their bodies with precious metals as a sign of privilege.
Backstory coming soon.
That sounds wicked. If you are to sumbit that, you'll have a good chance of getting in.
I honestly just picked whatever from your current repertoire I liked best, and it turned out you liked it best too.
Just one thing, when the parentheses start in your dream abilities, the proper formating would be to begin it with a capital letter, and capital letters following all full stops.
Otherwise, I find this to be a really good entry and can't wait to pit it against the others.
If I have time, I'll edit that.
Oh and remember to edit your description about how you can only have up to three colours
In the unlikely event that we do run to a 16, I will wait for you a week or so.
https://imgur.com/gallery/8eZbbq8
The current leader of the Sages of Evren Skies. Evren is the plane they hail from and it's skies are filled with magic and stars. The sages have learned to channel the power given to the world by the divine deities of the the universe.
They found some artifacts from beyond their world, when activated they release a type of dust. If anyone who is deemed worthy by the deities comes into contact with this dust, the will undergo a metamorphosis that turns them into dust, then reforms them with powers or a new form entirely.
Those deemed unworthy, can have their power stripped from them.
Some disciples, while studying the stars and training their newly found skills, have been given the gift of seeing one of the deities in the sky, this brings them rejuvenation and strength to continue training.
Extras:
The metamorphosis process requires full acceptance of yourself before you can become something better.
Love it!
Reminds me just a smidgen of @ningyounk 's angels way back from season one.
The other cards are amazing, though.
Color: White/Blue
The leader of the church is known as the high priest Atun. In order to more efficiently run the church, Atun has lost all remnants of flesh and blood and has become a true machine.
Although not quite as mechanical as Atun, Eorlith still plays a vital part in the church, acting as the head of the Church's inquisitors and proselytizers alike:
Since they are a purely theocratic organization, the Priest of the Broken Cog have no soldiers, only very fanatical proselytizers:
The sole reason why the CotBC is present on the plane of Krystel is because they have heard that the Eternity Portal, the largest source of flowing mana in the multiverse, is on that plane. They revere the Eternity Portal for being the final step towards salvation. However, none of the pieces have been found (yet):
The Church do not take kindly to scum who mask themselves as devotees. Any who are found guilty are given a new body and mind as punishment.
I will continue to update this