Dragon's Maze - RPG Mini-Maps
Introduction
So, this a started when I created a contest. I was one of my first contests, created in my only second week. However, it grew a lot of attention, up to 2.1 thousand views, and became my second largest contest.
Today, I have made this into a much larger project, with huge ambitions - An entire Magic the Gathering RPG! With the help of other cardsmiths alike, it has finally been made.
The Set Itself
Maybe you are wondering how the set works... And I will I've you a detailed explanation:
On the plane of Ravnica, in a local bar, a young man, the son of an Azorius Guildmaster, is stabbed to death after a bar fight. But before he dies, he says one last thing, to you - Deep inside the Dragon's Maze, there is a secret, one that will change the date of Ravnica. He dies, leaving you with immense wealth, but you are to investigate the maze once more. You may explore Ravnica at your will, but different lands are controlled by different guilds, and political corruption is high.
I have started the Dragon's Maze set .If you want to join, just send me a message, and I will give you the password.
The set is based around cities and dungeons, including the imfamous Dragon's Maze, long lost citadels, and large, booming cities. Every few weeks, I will provide a few maps. If you would participate, you would go onto the Dragon's Maze account, and make a set with the name format [Insert Map Name] - [Insert Room # or Name], and then make cards for it. Each person can make many rooms, from the most basic (Storm Crow Nest) to the very complex ones (Orzhov Court).
There three types of rooms you can make: Dungeon Rooms, Shops and Other Rooms.
A Dungeon Room: Make the room with 1 similar theme and 2-20 creatures, depending on the difficulty level of the room.
Dungeon Treasure Rooms: Dungeon Treasure Rooms should be a room like @Corwinnn's treasure room . They should be a treasure chest, where if you open, the card it produces is random.
A Shop: Make the room with shopkeepers, as normal creatures (In case you get the idea of "friendly fire"), and a stock load of things you can buy. The converted mana cost of the items is the price to buy them. You can buy equipment, and spells.
Other Rooms: This has not been planned out yet, but just make the creatures inside and write the use of the room inside the description, like quests, or other things.
For each weekly dungeon, I would like for you to make it with a good theme, all of it with the same theme.
Rules
So, as you start, you play like a normal RPG, going from place to place, starting in the city of Northgate. You start with any number of gold as you please, but try and make it fair, especially if you plan on playing with friends. You can walk into shops and buy weapons, armor, and hire followers. You can attack the shopkeeper, and then everyone in the shop will attack you, which leads you to the combat. You can go into the "other" rooms and gain quests, like fighting certain dungeons.
While in the city, I haven't made any specific rules, so if you are to play with a friend, come up with your own rules. For example, what happens if you kill a person? Do you now have an outlaw status? Or does no one know cause no one else was in the room?
You can then always decide on a dungeon to enter, starting from room 1, and then you go into battle mode.
If you buy something, just keep them along.
Yourself: You are to make yourself a legendary creature with the rules of this by @Pewnd
To play battles, first go onto untap and follow the following rules:
1. Get yourself a deck in custom format. It should feature: A custom legendary creature for yourself, all your armor, all your weapons, all other hired npcs (creatures), and a load of instant or sorcery spells and auras. Later you will add more cards, but first read on.
2. Start the game with "yourself" on the battlefield, and any other players playing with you. He or she should have his or her equipments attacked to them. All NPC followers also start under their "owner's" control, along with any artifacts you have collected.
3. Put the enemy creatures (dungeon) onto the battlefield against you. You start your turn like any normal turn, except all your deck has are instants, sorceries, and auras.
4. At the beginning of your upkeep, add mana to your mana pool equal to your own Mana Pool mana times the turn number. For instance, if it is turn 3, you add 3 times the mana pool mana to your mana pool.
5. Just play normally except for your attack step.
6. During your attack step, you may attack the creatures in the dungeon with yourself, or a follower. Dungeons creatures count as players when targeted.
7. Once you end the turn, pass it to any players who haven't had a turn yet, and then pass it to the dungeon. The dungeon creatures will each attack a player or NPC at random. Whenever any creature is dealt damage, it does not "regenerate" it's toughness.
8. Repeat until one side wins.
9. If you win, you gain gold equal to the converted mana cost of the creatures you killed.
10. Then, you may teleport back to a city or town, or go to the next room, and repeat the process.
Conclusion
On the bottom, I will post maps to start off with. There will be 1 large city map (Northgate), 1 large dungeon (The Dragon's Maze), and every week, I will post 1 tiny map.
So how do you like this idea? Let me know if you have any comments or ideas.
If you want to join, just msg me. However, I reserve the right to refuse to certain people.
As a side note, I would like to thank the following people to their help and ideas: @Corwinnn and @Tomigon. Thank you guys!
So, this a started when I created a contest. I was one of my first contests, created in my only second week. However, it grew a lot of attention, up to 2.1 thousand views, and became my second largest contest.
Today, I have made this into a much larger project, with huge ambitions - An entire Magic the Gathering RPG! With the help of other cardsmiths alike, it has finally been made.
The Set Itself
Maybe you are wondering how the set works... And I will I've you a detailed explanation:
On the plane of Ravnica, in a local bar, a young man, the son of an Azorius Guildmaster, is stabbed to death after a bar fight. But before he dies, he says one last thing, to you - Deep inside the Dragon's Maze, there is a secret, one that will change the date of Ravnica. He dies, leaving you with immense wealth, but you are to investigate the maze once more. You may explore Ravnica at your will, but different lands are controlled by different guilds, and political corruption is high.
I have started the Dragon's Maze set .If you want to join, just send me a message, and I will give you the password.
The set is based around cities and dungeons, including the imfamous Dragon's Maze, long lost citadels, and large, booming cities. Every few weeks, I will provide a few maps. If you would participate, you would go onto the Dragon's Maze account, and make a set with the name format [Insert Map Name] - [Insert Room # or Name], and then make cards for it. Each person can make many rooms, from the most basic (Storm Crow Nest) to the very complex ones (Orzhov Court).
There three types of rooms you can make: Dungeon Rooms, Shops and Other Rooms.
A Dungeon Room: Make the room with 1 similar theme and 2-20 creatures, depending on the difficulty level of the room.
Dungeon Treasure Rooms: Dungeon Treasure Rooms should be a room like @Corwinnn's treasure room . They should be a treasure chest, where if you open, the card it produces is random.
A Shop: Make the room with shopkeepers, as normal creatures (In case you get the idea of "friendly fire"), and a stock load of things you can buy. The converted mana cost of the items is the price to buy them. You can buy equipment, and spells.
Other Rooms: This has not been planned out yet, but just make the creatures inside and write the use of the room inside the description, like quests, or other things.
For each weekly dungeon, I would like for you to make it with a good theme, all of it with the same theme.
Rules
So, as you start, you play like a normal RPG, going from place to place, starting in the city of Northgate. You start with any number of gold as you please, but try and make it fair, especially if you plan on playing with friends. You can walk into shops and buy weapons, armor, and hire followers. You can attack the shopkeeper, and then everyone in the shop will attack you, which leads you to the combat. You can go into the "other" rooms and gain quests, like fighting certain dungeons.
While in the city, I haven't made any specific rules, so if you are to play with a friend, come up with your own rules. For example, what happens if you kill a person? Do you now have an outlaw status? Or does no one know cause no one else was in the room?
You can then always decide on a dungeon to enter, starting from room 1, and then you go into battle mode.
If you buy something, just keep them along.
Yourself: You are to make yourself a legendary creature with the rules of this by @Pewnd
To play battles, first go onto untap and follow the following rules:
1. Get yourself a deck in custom format. It should feature: A custom legendary creature for yourself, all your armor, all your weapons, all other hired npcs (creatures), and a load of instant or sorcery spells and auras. Later you will add more cards, but first read on.
2. Start the game with "yourself" on the battlefield, and any other players playing with you. He or she should have his or her equipments attacked to them. All NPC followers also start under their "owner's" control, along with any artifacts you have collected.
3. Put the enemy creatures (dungeon) onto the battlefield against you. You start your turn like any normal turn, except all your deck has are instants, sorceries, and auras.
4. At the beginning of your upkeep, add mana to your mana pool equal to your own Mana Pool mana times the turn number. For instance, if it is turn 3, you add 3 times the mana pool mana to your mana pool.
5. Just play normally except for your attack step.
6. During your attack step, you may attack the creatures in the dungeon with yourself, or a follower. Dungeons creatures count as players when targeted.
7. Once you end the turn, pass it to any players who haven't had a turn yet, and then pass it to the dungeon. The dungeon creatures will each attack a player or NPC at random. Whenever any creature is dealt damage, it does not "regenerate" it's toughness.
8. Repeat until one side wins.
9. If you win, you gain gold equal to the converted mana cost of the creatures you killed.
10. Then, you may teleport back to a city or town, or go to the next room, and repeat the process.
Conclusion
On the bottom, I will post maps to start off with. There will be 1 large city map (Northgate), 1 large dungeon (The Dragon's Maze), and every week, I will post 1 tiny map.
So how do you like this idea? Let me know if you have any comments or ideas.
If you want to join, just msg me. However, I reserve the right to refuse to certain people.
As a side note, I would like to thank the following people to their help and ideas: @Corwinnn and @Tomigon. Thank you guys!
This discussion has been closed.
Comments
The Lost Caves of the Golgari
Theme: Starting from room 1, this is to be a gorgon and skeleton themed cave. Each room should have 0-1 Gordon's and a couple more skeletons. Room 8 will be the boss room. Room 4 will be the treasure room.
See? It's very simple.
Lost Caves of Golgari: Room 8.
Is it ok?
-Wording is off, but considering you just started, it's okay.
-Skull Hoarder combos with memnite.
This is not what will happen. -Admin
XD
But seriously... If you give out the password to an account and someone wrecks it, well you only have yourself to blame.
http://forums.mtgcardsmith.com/discussion/701/password-protection#latest
Now, if they admit to doing it and act like big jerks, well then they go bye bye, so be careful who you let have your passwords!
XD
Room 4: http://mtgcardsmith.com/user/DragonsMaze/sets/14545
Room 5: http://mtgcardsmith.com/user/DragonsMaze/sets/14532
Room 6: http://mtgcardsmith.com/user/DragonsMaze/sets/14542
Room 7: http://mtgcardsmith.com/user/DragonsMaze/sets/14535
The 3 of us can't do it by ourselves! We need more help!
If you just don't wanna join, make sure to stop by when this is over so you can try playing this in untap.
Room 3: http://mtgcardsmith.com/user/DragonsMaze/sets/14605
Room 2: Since when did skeletons get energy counters??? http://mtgcardsmith.com/user/DragonsMaze/sets/14606
I think people love screwing around with my extra accounts!
xD