Plane of Forciti. Part 2: City. Help Appreciated.
This set has ten factions each with two colors. The factions are split among three main categories:
Nature
Factions:
Ukara r/g
Floraga g/u
Mycor b/g
Jya w/g
Outcasts
Factions: r/b and u/r
City
Factions:
u/w Name pending
b/w Name pending
b/u Name pending
r/w Name pending
The nature faction is mostly done and the discussion for that can be found here
This discussion focuses on the city factions. I haven't come up with their names yet, all of the mechanics, but I do have the basic idea down.
The city factions are split among various city-states. The most powerful city-state is Certa with another notable city-state being Enoma. Each city-state has members from each faction. So the factions are more based on occupation and lifestyle than connectivity to each other. And members of a faction may fight against each other if they are fighting for different city-states.
The following is what I have so far for the factions.
u/w:
This faction consists of the nobles and merchants. And other upperclass citizens.
Mechanic: Tax N (At the beginning of your upkeep, tap N target creatures you control.)
Usually followed by the phrase: "Whenever ____'s tax is paid [effect].
A lot of other creatures have effects based on tapping or the number of tapped creatures.
b/w
This is the religious faction. It consists of priests and priestesses.
Mechanic: Reverence (Whenever a creature enters the battlefield under your control, you may have it worship this creature)
Creature will usually have an additional ability saying "[trigger], [effect] for each creature worshipping this creature.]" Or "Whenever a creature worships this creature [effect]."
Other creatures will could have effects similar to this
There is also a major life gain theme.
b/u
This is the faction of assassins, criminals, and the people in poverty.
Mechanic: Clandestine N (Too lazy to write reminder text. See card in comments).
Want some sort of unblockable theme.
r/w
This is the faction of soldiers. These are the military forces for the city states and often fight against each other. A major creature type of this faction is the Aurumon. But it also includes humans.
Mechanic: Goldsword (Whenever this creature deals combat damage to a player, create a colorless artifact token named Gold with "Sacrifice this artifact: add one mana of any color to your mana pool.")
Lots of Gold synergy.
After the nature faction challenges end, I will start city faction challenges.
Sorry but I will not accept entries into the set on this thread. Save those for the faction challenges. But I welcome all ideas and suggestions. And I could use some help thinking of names, lore, and a mechanic for b/u.
Nature
Factions:
Ukara r/g
Floraga g/u
Mycor b/g
Jya w/g
Outcasts
Factions: r/b and u/r
City
Factions:
u/w Name pending
b/w Name pending
b/u Name pending
r/w Name pending
The nature faction is mostly done and the discussion for that can be found here
This discussion focuses on the city factions. I haven't come up with their names yet, all of the mechanics, but I do have the basic idea down.
The city factions are split among various city-states. The most powerful city-state is Certa with another notable city-state being Enoma. Each city-state has members from each faction. So the factions are more based on occupation and lifestyle than connectivity to each other. And members of a faction may fight against each other if they are fighting for different city-states.
The following is what I have so far for the factions.
u/w:
This faction consists of the nobles and merchants. And other upperclass citizens.
Mechanic: Tax N (At the beginning of your upkeep, tap N target creatures you control.)
Usually followed by the phrase: "Whenever ____'s tax is paid [effect].
A lot of other creatures have effects based on tapping or the number of tapped creatures.
b/w
This is the religious faction. It consists of priests and priestesses.
Mechanic: Reverence (Whenever a creature enters the battlefield under your control, you may have it worship this creature)
Creature will usually have an additional ability saying "[trigger], [effect] for each creature worshipping this creature.]" Or "Whenever a creature worships this creature [effect]."
Other creatures will could have effects similar to this
There is also a major life gain theme.
b/u
This is the faction of assassins, criminals, and the people in poverty.
Mechanic: Clandestine N (Too lazy to write reminder text. See card in comments).
Want some sort of unblockable theme.
r/w
This is the faction of soldiers. These are the military forces for the city states and often fight against each other. A major creature type of this faction is the Aurumon. But it also includes humans.
Mechanic: Goldsword (Whenever this creature deals combat damage to a player, create a colorless artifact token named Gold with "Sacrifice this artifact: add one mana of any color to your mana pool.")
Lots of Gold synergy.
After the nature faction challenges end, I will start city faction challenges.
Sorry but I will not accept entries into the set on this thread. Save those for the faction challenges. But I welcome all ideas and suggestions. And I could use some help thinking of names, lore, and a mechanic for b/u.
This discussion has been closed.
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