@shadow123 Premium Offering I really liked the card concept. An interesting form of bargaining at the commander table. I didn't know bolster and I thought the mechanics were cool. In reality, I see no defects in it. Great job.
@KorandAngels I have a few thing to say about the card. Most of them are minor nitpicks, but here they are: 1. There is no period after first strike, and I believe the correct order is “First strike, haste” 2. Why is there a huge space in the middle of the card? If you want to make the text look more centered it would probably be better to add space above the first ability instead. I do this on the card I’m posting. 3. The art is rather unrealistic, but maybe that’s what you were going for, so I guess it’s okay.
Okay, lemme just say how interesting and creative that card is @tookie1! Liking it right away! Here's mine, beside wording issues which I picked up on too late.
@LordTachanka123 The mana cost is very steep for a 1/5, but I don't really see the "blue" part of the card, while the green is very feeble... The very fact that you can add 3 mana for free (supposedly) on turn 4-5, makes it very powerful as a ramp for late game, but unless you play a golgari deck, the black mana you create makes it very niche. Overall, the card isn't exactly GOOD, but it is balanced for what is supposed to do. Maybe I'd remove the Blue mana cost and nerf her to 1/4, and the second effect would probably be more balnced if you had to sacrifice target creature in order for her to gain its counters.
OOh, nice take on hydras! Love it @Scaccogaming! Perhaps throw in some flavor text? And take away flying? No this is not me venting, I was told it was slightly unbalanced in the comments which I am confused by.
@fire12, I like Dakros a lot! You're right that he's a little OP, but I think maybe increasing his CMC to 8 or 9 fixes that (instead of 7). He's approaching the power level of some hefty Eldrazi, and they are often in the double digit CMC range. Even though he's Mythic, you could probably leave him the way he is if you replaced "2 damage" with "1 damage". Just my two cents
Speaking of overpowered cards, what if this enchantment was pumping up your Tarmagoyf? Is this enchantment too powerful, considering the second ability gives your opponents the option to turn off this card's powerful static ability? https://mtgcardsmith.com/view/siege-of-the-multivores
For those unfamiliar, there are more Lhurgoyf creatures than just Tarmagoyf, and they all check to see if there is a specific card type in all graveyards.
TerryTags I think it's a good card. It isn't OP because it costs 1 of every mana type, and if you have that mana already, the opponent isn't going to have much trouble turning the abilities of. I would, though, make it instead of target Lhurgoyf all Lhurgoyfs. But mabye I'm just over thinking it. Here's a card I made with an interesting idea that I forgot:
@LordTachanka123 The layout is interesting, but I don't quite understand the flavor of it (the combination of abilities and the name.) Rakdos creatures usually focus on attack power, while this one seems very defensive (even though it has skulk, but I can't think of any moment where you would like to attack with this, its power is only 1.) The second ability is useful (it should read "draw three cards" by the way) and the last ability is what makes this extremely powerful, even though the targeted creature's owner gets to draw cards. It should either cost more, have a {t} in its cost, or only target specific creatures. Since it's heartbroken, maybe it should only target White/Green creatures. Why should they be happy with their lives while this creature is not? Just a suggestion!
Ilmarinen I think Runo Stromkirk is a little bit overpowered because one: he is immune to spells like Claustrophobia since gaining control of him untaps him. Two: When the opponent takes control of him, if you attacked, you have already gained 4 life so you can just the damage, and then the cycle repeats itself. Three: He would be way overpowered in a sacrifice deck because he would turn into a 3 mana 4 damage, you gain 4 life, + whatever your sacrificing card does. I think 1 more mana would do the trick. But I'm probably wrong, since most cards I make are overpowered.
@fire12 I don't see any major defects in this cards. Very well written and cool on the commander table. Its color scheme would be green and white and "Army counter" would be in lower case. I missed some other skill, more for the grandeur of art.
Remove all Army counters from Call to Battle: Bolster 1 a number of times equal to the number of Army counters removed on Call to Battle. Activate this ability only any time you could cast a sorcery.
@fire12 those are both great cards! Favorited! Hey all, on this planeswalker, Gug, since the Modular 1 ability is granted to his tokens, and they can sac themselves to give him his Loyalty counters back, that DOES mean they can move their +1/+1 counters to another artifact creature when they sac, right? I'm hoping I worded it right, because that's what I was intending.
@TerryTags You might want to edit the wording a little bit. If you say "Whenever an artifact creature enters the battlefield", an ability like modular won't work because the effect happens AS the creature enters the battlefield. An effect that says "whenever" triggers after the creature has already entered, making modular useless unless the artifact creature can gain counters in another way.
I think just saying "Artifact creatures you control have modular 1" would work.
What do you think of the Stronghold mechanic? The flavor is based on a land that players are fighting over. I made a whole cycle of dual lands with stronghold. I haven't playtested it yet but am planning on proxying them up later.
Ah, sorry, I was not aware of the etiquette of this thread, @fire12. Your card would work very well in EDH or another multiplayer format, which I am sure you designed it for. However, I think it is a bit on the heavy-handed side with its flavor and the execution of its mechanic. It's kind of like hitting your opponent over the head with flavor. If you get what I mean. Also, the effect is a bit unbalanced. Overall, a nice card with a cool mechanic!
I actually found Stronghold's ability very interesting. It needs to be better polished and also have a rule for it in addition to what is written in the card. If you allow me I will try to use your mechanics in the future. I believe that legendary would also be ideal.
Comments
As CARDNAME enters the battlefield you may pay 3 life. If you don’t, CARDNAME enters the battlefield tapped.
My card:
Premium Offering
I really liked the card concept. An interesting form of bargaining at the commander table. I didn't know bolster and I thought the mechanics were cool. In reality, I see no defects in it. Great job.
My card:
https://mtgcardsmith.com/view/the-true-winter-saga
Next up:
https://mtgcardsmith.com/view/homestar-runner
Thank you. Do you say because of the Sagas or because of the design dragon? (lmao, it's hard to do )
Here are a few:
https://scryfall.com/search?as=grid&order=name&q=type%3Asaga
1. There is no period after first strike, and I believe the correct order is “First strike, haste”
2. Why is there a huge space in the middle of the card? If you want to make the text look more centered it would probably be better to add space above the first ability instead. I do this on the card I’m posting.
3. The art is rather unrealistic, but maybe that’s what you were going for, so I guess it’s okay.
Overall, it’s actually a pretty cool card!
Next up:
https://mtgcardsmith.com/view/life-sculptor-1
Here's mine, beside wording issues which I picked up on too late.
https://mtgcardsmith.com/view/azelia-empires-lotus
https://mtgcardsmith.com/view/three-headed-greyscale
No this is not me venting, I was told it was slightly unbalanced in the comments which I am confused by.
My cards
https://mtgcardsmith.com/view/yawgmoth-god-at-last
and,
https://mtgcardsmith.com/view/infernal-imp-1?list=user
Comment on both (real feedback please) or favorite both, then post one or two of your own cards.
https://mtgcardsmith.com/view/dakros-fate-sealer
While it might be a little bit overpowered, it is Mythic Rare.
I already farvotited both of joemamajoe's cards (Amazing!) though I do think Yagmoth is slightly overpowered.
Speaking of overpowered cards, what if this enchantment was pumping up your Tarmagoyf? Is this enchantment too powerful, considering the second ability gives your opponents the option to turn off this card's powerful static ability?
https://mtgcardsmith.com/view/siege-of-the-multivores
For those unfamiliar, there are more Lhurgoyf creatures than just Tarmagoyf, and they all check to see if there is a specific card type in all graveyards.
https://mtgcardsmith.com/view/greedy-sellsword
Enjoy!
Ummm...@joemamajoe, I posted it because of your feedback.
The layout is interesting, but I don't quite understand the flavor of it (the combination of abilities and the name.) Rakdos creatures usually focus on attack power, while this one seems very defensive (even though it has skulk, but I can't think of any moment where you would like to attack with this, its power is only 1.) The second ability is useful (it should read "draw three cards" by the way) and the last ability is what makes this extremely powerful, even though the targeted creature's owner gets to draw cards. It should either cost more, have a {t} in its cost, or only target specific creatures. Since it's heartbroken, maybe it should only target White/Green creatures. Why should they be happy with their lives while this creature is not? Just a suggestion!
Your thoughts are welcome.
Here's an idea I got from https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366470
https://mtgcardsmith.com/view/call-to-battle-5
Enjoy!
I missed some other skill, more for the grandeur of art.
Remove all Army counters from Call to Battle: Bolster 1 a number of times equal to the number of Army counters removed on Call to Battle. Activate this ability only any time you could cast a sorcery.
My card: Test card
https://mtgcardsmith.com/view/numan-bird-trainer
@CassZero I'm not familier with level up, but it's a cool concept. Mabye a bit to overpowered though. Speaking of overpowered, here's another card.
https://mtgcardsmith.com/view/demon-summoner-5
I haven't made any blue cards before, so I don't know what to think about this one. Thoughts?
My cards:
Link in Pictures (I just found out how to do this)
I know the wording is a bit off, and I'm also sorry if it seems like i'm spamming the chat.
Hey all, on this planeswalker, Gug, since the Modular 1 ability is granted to his tokens, and they can sac themselves to give him his Loyalty counters back, that DOES mean they can move their +1/+1 counters to another artifact creature when they sac, right? I'm hoping I worded it right, because that's what I was intending.
I think just saying "Artifact creatures you control have modular 1" would work.
https://mtgcardsmith.com/view/home-keep?list=set&set=54560
https://mtgcardsmith.com/view/carnage-nexus
What do you think of the Stronghold mechanic? The flavor is based on a land that players are fighting over. I made a whole cycle of dual lands with stronghold. I haven't playtested it yet but am planning on proxying them up later.
I believe that legendary would also be ideal.
https://scryfall.com/search?as=grid&order=name&q=type%3Afortification
@fire12
I've always liked that kind of ability, especially as a commander. Won my favorite.
My card:
Nothing special ... just to mention that I finished my pauper collection with 250 cards. Now edit and correct the errors.
https://mtgcardsmith.com/user/CassZero/sets/52991
And
https://forums.mtgcardsmith.com/discussion/5229/pauper-collection-master-set-creation#latest
https://mtgcardsmith.com/view/growth-of-oasis
Thanks. Yes, I know and I play with Pulse. The idea was exactly that to cost less mana.
https://scryfall.com/search?as=grid&order=name&q=(oracle:Return+oracle:creature+oracle:graveyard+oracle:hand)+color=G+legal:pauper