My submission, using Blueant's Recall. The idea is that it gets all creature cards it recalled back, and then can recall itself to get itself back. Very long game!
@BurningWaffle It seems like you've gotten confused, because spy was one of the mechanics for last week. This week's list of mechanics is near to the bottom of the first page.
I've never seen a set with Recall mechanic so I can't really say how good this is, but the only two lines of the triggered ability has so much possibility. Cool idea!
Scroll down/flip the page to see the new challenge!
"Necromorph" by @aus10krews Necromorph [cost] (You may cast this card face down as a 2/2 creature for {3}. When this creature dies, if it is face-down, you may pay its necromorph cost. If you do, return it to the battlefield face up.)
"Insidious" by @TezzeretofCarmot21 Insidious [Cost] ([Cost]: Exile this card from your hand. You may cast it for as long as it remains exiled.)
"Predation" by @Bellycuss, modified by Tomigon Predation [Cost] ([Cost]: If this creature would deal combat damage to a player this turn, you may assign that damage to a creature that player controls instead.)
"Wild" by @bnew07 Wild (Creatures with haste, creatures with trample, and instant and sorcery spells with no targets are wild.) AUTHOR'S NOTE: Wild is a batching Keyword (like historic).
"Collaborate" by @Inferno390 Collaborate - ...[as long as/if] you control a creature that doesn't share a color with this creature...
"Secretive" by @JAM Secretive - _____ exile _____ face down. AUTHOR'S NOTE: Imprint, but the exiled card is face down.
"Mighty" by @kickash Mighty N (This creature enters the battlefield with N +1/+1 counters on it. At the beginning of your upkeep, if you gained life last turn, put a +1/+1 counter on this creature.)
"Reflex" by @kltmtg29 Reflex [Cost] (If a spell or ability an opponent controls is on the stack, you may cast this spell for its reflex cost.)
"Pacifist"by @Bowler218 Pacifist (This creature cannot attack or block.)
"Hollow counters" by @zamshala Hollow counters (Creatures with a hollow counter are black Zombies and have no abilities. If a creature with a hollow counter would die, exile it instead.)
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Prizes:
Top three winning cards will get a favorite from -TROPHY- 1st place winner will get 1/4 circuit point
My two submissions for this week. As for the mechanics I choose:
Bloom _____. (Put a bloom counter on _____. It is bloomed for as long as it has a bloom counter on it.) by Tomigon.
Pact [Cost] (You may cast this card without paying its mana cost and as though it had flash. If you do, you lose the game at the beginning of your next upkeep unless you pay [Cost].) by Beeswax
@Tomigon - Thank you! I would like to choose these two mechanics:
"Servant" by me! Servant (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with greater power.)
"Indie-Help/Guide" by @Ludos Indie-Help (Whenever a creature enters the battlefield under your control, you may exile this creature, helping that creature. When that creature leaves the battlefield, return this creature to the battlefield.) AUTHOR'S NOTE: It's a pentacolor triggered ability, inspired by the indie games (but it can be used for anything) Hope you like it \^_^/ vv--@TenebrisNemo’s Idea--vv Guide (Whenever another creature enters the battlefield under your control, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield.)
@Tomigon , the two mechanics I choose this week are:
Decay X (This creature enters the battlefield with X +1/+1 counters on it. Whenever this creature blocks or becomes blocked, remove a +1/+1 counter from it.) by seaspray4TF3
[cardtype] Scrap N (Look at the top N cards of your library. You may sacrifice a [card type] to put a [card type] from among them into your hand.) by WitchDoctor133
Guide (Whenever another creature enters the battlefield under your control, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield.)
"Decay" by seaspray4TF3
Decay X (This creature enters the battlefield with X +1/+1 counters on it. Whenever this creature blocks or becomes blocked, remove a +1/+1 counter from it.)
[cardtype] Scrap N (Look at the top N cards of your library. You may sacrifice a [card type]. If you do, reveal a [card type] from among them and put it into your hand.)
Pact [Cost] (You may cast this card without paying its mana cost and as though it had flash. If you do, you lose the game at the beginning of your next upkeep unless you pay [Cost].)
Sinful [Cost] (If this card would be put into your graveyard from your library, exile it instead. When you do, cast it for its sinful cost or put it into your graveyard.)
Witchcraft [Cost] ([Cost]: You may sacrifice up to two creatures. If you do, target creature with converted mana cost equal to or less the sum of sacrificed creatures mana cost becomes cursed.)
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Prizes:
Top three winning cards will get a favorite from -TROPHY- 1st place winner will get 1/4 circuit point
Guide by Ludos and me, with a slight edit in the reminder text:
Original: (Whenever another creature enters the battlefield under your control, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield.)
Edited version: (Whenever another creature enters the battlefield, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield under your control.)
Comments
https://mtgcardsmith.com/view/mysia-the-dark-queen
https://mtgcardsmith.com/view/knight-of-temperance
https://mtgcardsmith.com/view/archangel-of-light
https://mtgcardsmith.com/view/ashan-bashan-the-stitched
Imperialism by @AustinSmith
Biotheurgy by @Beeswax
Recall by @Blueant
Archery by @ChargingBadger
Informant by @CnBCustoms
Extract by @Superman101
Further submissions for this week will be posted into this comment.
https://mtgcardsmith.com/view/rambraz-tyrant-of-gulm
https://mtgcardsmith.com/view/wing-crippler
https://mtgcardsmith.com/view/haunting-image
https://mtgcardsmith.com/view/lauk-hellhound-shepherd
Imperialism by @AustinSmith
Defiance by @Tomigon
Archery by @ChargingBadger
Recall by @Blueant
Invoke by @WitchDoctor133
"Biotheurgy" by @Beeswax
My submission, using Blueant's Recall. The idea is that it gets all creature cards it recalled back, and then can recall itself to get itself back. Very long game!
Spy by SorinJace
It's time to announce the winners of this week!
1st Place
2nd Place
This is a very simple yet flavorful design. It feels like a real card! If only you have credited the artist this was the 1st place X(
3rd Place
I feel like there are too many things to keep track, but I'm not sure. I like that those 3 abilities help each other.
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@Potato13, @joemamajoe , @fire12 each of you can choose up to two custom mechanics for future challenges. Pick any mechanics you can find in Mechanic Encyclopedia for ALL or Tome of TheMechanix, or you can make new mechanics! Comment on this thread or send me PM. If you don't want to choose that's also ok!
Mechanics of this week!
(Edit: Finished)
Scroll down/flip the page to see the new challenge!
"Necromorph" by @aus10krews Necromorph [cost] (You may cast this card face down as a 2/2 creature for {3}. When this creature dies, if it is face-down, you may pay its necromorph cost. If you do, return it to the battlefield face up.)
"Insidious" by @TezzeretofCarmot21
Insidious [Cost] ([Cost]: Exile this card from your hand. You may cast it for as long as it remains exiled.)
"Predation" by @Bellycuss, modified by Tomigon
Predation [Cost] ([Cost]: If this creature would deal combat damage to a player this turn, you may assign that damage to a creature that player controls instead.)
"Wild" by @bnew07
Wild (Creatures with haste, creatures with trample, and instant and sorcery spells with no targets are wild.)
AUTHOR'S NOTE: Wild is a batching Keyword (like historic).
"Collaborate" by @Inferno390
Collaborate - ...[as long as/if] you control a creature that doesn't share a color with this creature...
"Secretive" by @JAM
Secretive - _____ exile _____ face down.
AUTHOR'S NOTE: Imprint, but the exiled card is face down.
"Mighty" by @kickash
Mighty N (This creature enters the battlefield with N +1/+1 counters on it. At the beginning of your upkeep, if you gained life last turn, put a +1/+1 counter on this creature.)
"Reflex" by @kltmtg29
Reflex [Cost] (If a spell or ability an opponent controls is on the stack, you may cast this spell for its reflex cost.)
"Pacifist" by @Bowler218
Pacifist (This creature cannot attack or block.)
"Hollow counters" by @zamshala
Hollow counters (Creatures with a hollow counter are black Zombies and have no abilities. If a creature with a hollow counter would die, exile it instead.)
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Prizes:
Top three winning cards will get a favorite from -TROPHY-1st place winner will get 1/4 circuit point
https://mtgcardsmith.com/view/kodi-and-kam-one-sided-duo
Made for fling and other power-matters sacrifices.
My two submissions for this week. As for the mechanics I choose:
Bloom _____. (Put a bloom counter on _____. It is bloomed for as long as it has a bloom counter on it.) by Tomigon.
Pact [Cost] (You may cast this card without paying its mana cost and as though it had flash. If you do, you lose the game at the beginning of your next upkeep unless you pay [Cost].) by Beeswax
https://mtgcardsmith.com/view/boneyard-animist
https://mtgcardsmith.com/view/idol-of-knowledge
https://mtgcardsmith.com/view/graceful-gallop
https://mtgcardsmith.com/view/ceremonial-stalker
https://mtgcardsmith.com/view/spontaneous-defender
https://mtgcardsmith.com/view/thessa-grandiose-illusionist
https://mtgcardsmith.com/view/cycza-earthen-manipulator
https://mtgcardsmith.com/view/dance-of-souls-2
https://mtgcardsmith.com/view/diplomatic-nobles
https://mtgcardsmith.com/view/dispute
https://mtgcardsmith.com/view/wonderful-specialization
You have 20 more hours to make entries!
1st place
https://mtgcardsmith.com/view/sinners-seizer
Well balanced and flavorful card! One thing I would change is that necromorph ability should come after the triggered ability. But it's a small thing.
2nd Place
https://mtgcardsmith.com/view/mist-demon
I think the insidious cost should be more expensive than Conjurer's Closet. But the flavor is super delicious!
3rd place
https://mtgcardsmith.com/view/graceful-gallop
It looks fun to build a deck around this!
@Corwinnn @TenebrisNemo gets 1/4 cp
@TenebrisNemo, @Potato13, @zamshala, each of you can choose up to two custom mechanics for future challenges. Pick any mechanics you can find in Mechanic Encyclopedia for ALL or Tome of TheMechanix, or you can make new mechanics! Comment on this thread or send me PM. If you don't want to choose that's also ok!
@Tomigon - Thank you! I would like to choose these two mechanics:
"Servant" by me!
Servant (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with greater power.)
"Indie-Help/Guide" by @Ludos
Indie-Help (Whenever a creature enters the battlefield under your control, you may exile this creature, helping that creature. When that creature leaves the battlefield, return this creature to the battlefield.)
AUTHOR'S NOTE: It's a pentacolor triggered ability, inspired by the indie games (but it can be used for anything) Hope you like it \^_^/
vv--@TenebrisNemo’s Idea--vv
Guide (Whenever another creature enters the battlefield under your control, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield.)
Decay X (This creature enters the battlefield with X +1/+1 counters on it. Whenever this creature blocks or becomes blocked, remove a +1/+1 counter from it.) by seaspray4TF3
[cardtype] Scrap N (Look at the top N cards of your library. You may sacrifice a [card type] to put a [card type] from among them into your hand.) by WitchDoctor133
Mechanics of this week!
(Edit: Finished)
Scroll down/flip the page to see the new challenge!
"Servant" by @TenebrisNemo
Servant (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with greater power.)
"Guide" by @Ludos & @TenebrisNemo
Guide (Whenever another creature enters the battlefield under your control, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield.)
"Decay" by seaspray4TF3
Decay X (This creature enters the battlefield with X +1/+1 counters on it. Whenever this creature blocks or becomes blocked, remove a +1/+1 counter from it.)
"___ Scrap" by @WitchDoctor133
[cardtype] Scrap N (Look at the top N cards of your library. You may sacrifice a [card type]. If you do, reveal a [card type] from among them and put it into your hand.)
"Bloom" by @Tomigon
Bloom _____. (Put a bloom counter on _____. It is bloomed for as long as it has a bloom counter on it.)
"Pact" by @Beeswax
Pact [Cost] (You may cast this card without paying its mana cost and as though it had flash. If you do, you lose the game at the beginning of your next upkeep unless you pay [Cost].)
"Rite" by @joemamajoe
Rite (Each card you discard while casting this spell pays for [1] or one mana of that card's colors.)
"Sinful" by @joemamajoe
Sinful [Cost] (If this card would be put into your graveyard from your library, exile it instead. When you do, cast it for its sinful cost or put it into your graveyard.)
"Defensive" By @fire12
Defensive (Cowards, creatures with defender, creatures with pacifist, and walls are defensive.) Note: This is a grouping, like historic or party.
"Witchcraft" by @CassZero
Witchcraft [Cost] ([Cost]: You may sacrifice up to two creatures. If you do, target creature with converted mana cost equal to or less the sum of sacrificed creatures mana cost becomes cursed.)
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Prizes:
Top three winning cards will get a favorite from -TROPHY-1st place winner will get 1/4 circuit point
Original: (Whenever another creature enters the battlefield under your control, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield.)
Edited version: (Whenever another creature enters the battlefield, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield under your control.)