@jpastor Well, as mush as I'd like to help, when I try to make the deck it keeps saying invalid card name: Conquer the Battlefield. So I am terribly sorry, but your gonna have to make the deck for me. Sorry for the inconvenience.
Scorch the Earth struggled to generate mana timely. It had all the ability to generate mana, just not when it was direly needed. As a result, loss of life took place. The early drop creatures were well constructed and versatile. The depth was there and put up a decent fight, but with no mana, the infect wore down all creatures and eventually damage was the winning result, not poison counters.
Tutor Infect had every ability to beat Rakdos Infect in the final round, but ran into a rut when early creatures would just chump block. Rakdos Infect did not overpower this deck, but was constantly on the attack early whereas Tutor Infect did little to no damage in return. In the end - poison counters reached 10 and Tutor Infect fell to defeat.
The tutoring in Tutor Infect came in so much handy and was able to destroy many creatures in a timely manner. The problem was depth of attack. There wasn't a mid-range creature to combat the 5-drop Ogres that Rakdos Infect spat out. Destroy cards were the only hope as chump blockers ran thin.
The final round showed more clearly that Tutor Infect relies on the infect for victory. Whereas the Rakdos infect deck is capable of dealing 20 damage in addition to 10 poison counters. This versatility eventually was the difference maker as the midrange of Rakdos Infect was more of a winning ingredient than the tutoring of the Tutor Infect deck.
All matches were done fairly, there was only one card that had formatting issues - Kothophed's Mentor.
For the next battle @jpastor. Dark Overlord has been reworked, and is no longer broken.
Infestation 4x Conquer the Battlefield
3x N'ierano, Darkrealm Warlock 4x Demon of Control 2x Cleansing of Sins 4x Immortal Death 4x The Dark Trinity 3x Envision 4x Dark Overlord 4x Undying Fleshless 4x Last 2x Faceless Victim 4x Darkrealm 18x Swamp
Rakdos Infect took Into the Storm to 10 poison counters for victory. Into the Storm struggled to find it's midrange and early aggro did not pay off. Only 8 damage dealt overall by Into the Storm and nothing more resulted once the Ogres arrived.
Rakdos Infect WON Round 1
Infestation vs Kaiju Clash
This was an unexpected FISTICUFF!
Infestation came out with all the intention of slaughtering Kaiju Clash early. Big, strong Demons showed their ugly faces in the first few turns of the game, dealing an uncontested 6 damage on turn 3.
Kaiju Clash had some secrets though, and using the power of the cards from the hand + Overwhelming Destruction, was able to send those Demons to their deaths early.
Finally, with no Demons in the way, Kaiju Clash started the attack, but was unsuccessful at dealing damage due to the cyclical chump blocking of those pesky skeletons that kept coming back from the graveyard each turn for Infestation.
Finally, Infestation made a bold move to exile an artifact, rather than the 4-power flying creature Kaiju Clash had on the battlefield. The artifact had 5 counters on it and surely would be activated next turn to drop another big whomping creature that would overwhelm the Infestation defenses. It had to go.
With 1 flyer and nothing left on the battlefield, Kaiju Clash had almost no momentum. Except for one secret card that would be top decked...
BOOM Rise from the Depths waltzes into my hand... Ohhh Boy! I'm bringing back Zhidorah! Bang Bang - Kaiju Clash swings for 10 damage. With 4 mana leftover, Kaiju Clash burned the Demon to dust, leaving Infestation defenseless and life totals nearly equal.
Zhidorah just milled 6 essential cards into Infestation's graveyard. Infestation began top decking Swamps and drew into no more creatures. Kaiju Clash swung for 12 more damage over the next turns and took care of all chump blockers that attempted to stall.
Kaiju Clash WON round 1!
Final Round
Rakdos Infect vs Kaiju Clash
Rakdos Infect be like - I'm going chip away and give you 6 poison counters while you work out what you're going to do with your awesome creatures.\
Kaiju Clash be like - I'm going to put giants out there and you're vultures will DIE.
Rakdos Infect be like - Okay, but you have 2 giants, and I have 5 Vultures and Ogres - and oh, that's right! This one has deathtouch so good luck bud!
Kaiju Clash be like - Oh yeah? I'm going to destroy all your creatures with Destructive Wake and you'll be up against 2 or 3 giants with nothing to protect yourself from.... just hang on, I need one more black mana.
Rakdos Infect be like, well I'm going to keep swinging because I know you'll block and your giants become less giant with all those infections they're getting.
Kaiju Clash be like ... well before I kill all your dudes, I'ma play Titanic Emergence and return this 5/7 to the battlefield, and you get to return nothing cuz you're soooooooo good.
Rakdos Infect be like - that's not fair...
Kaiju Clash be like - I'ma swing for 12 damage - take that.
Rakdos Infect be like - YIKES! Good thing I've somehow managed to bring you to 9 poison counters - even though I have no surefire way to finish you off next turn.
Kaiju Clash be like - I can't wait to Destructive Wake you and end this game...
Rakdos Infect be like - I'm waiting for it??? Oh ????!!!!???? Looks like you don't have that second black mana you need. Bummer.
Kaiju Clash be like - I can't attack... I'll die and you'll be at 4 life ....NOOOOO! PASS TURN
Rakdos Infect be like - you forgot about my Scavenging Ogre... {tap} - oh look! now it has menace. Next turn I'ma use my vulture to give infect and you're dead.
Rakdos Infect escapes imminent death and WINS Round 2.
I'm not quite sure if I messed up the wording, or if the wording of milling cards is confusing in general but I think that Zhidorah was supposed to self-mill. I believe that unless it says "target player" or "that player mills", you are supposed to mill cards, but I'm not 100% sure.
Either way, I'm gonna make some changes to the deck. I have replaced Molten Doommaw with my new card Anti-Kaiju Heavenblade. This should give the deck a body to possibly rival big early-game threats:
In addition, I replaced some cards (not completely replaced, but there are now 3 or 2 copies of some cards instead of 4 or 3) for Corrupted Anti-Kaiju. Who comes with not one, but two possible board-wipe effects:
Comments
https://tappedout.net/mtg-decks/scorch-the-land-1/
You can add your deck when you can!
Sorry i didn't see your last message @ShadowReign
@AboveAndAbout
Do y'all need help duplicating your deck on tappedout?
https://tappedout.net/mtg-decks/25-03-21-rakdos-infect/
https://tappedout.net/mtg-decks/tutor-infect/
Results from Week 1
Round 1 Matchups:- @jpastor's Into the Storm vs @AboveAndAbout's Tutor Infect
- @ShadowReign's Scorch the Earth vs @KorandAngels' Rakdos Infect
Results- Tutor Infect > Into the Storm
- Rakdos Infect > Scorch the Earth
- Rakdos Infect > Tutor Infect
Key takeaway points:- Scorch the Earth struggled to generate mana timely. It had all the ability to generate mana, just not when it was direly needed. As a result, loss of life took place. The early drop creatures were well constructed and versatile. The depth was there and put up a decent fight, but with no mana, the infect wore down all creatures and eventually damage was the winning result, not poison counters.
- Tutor Infect had every ability to beat Rakdos Infect in the final round, but ran into a rut when early creatures would just chump block. Rakdos Infect did not overpower this deck, but was constantly on the attack early whereas Tutor Infect did little to no damage in return. In the end - poison counters reached 10 and Tutor Infect fell to defeat.
- The tutoring in Tutor Infect came in so much handy and was able to destroy many creatures in a timely manner. The problem was depth of attack. There wasn't a mid-range creature to combat the 5-drop Ogres that Rakdos Infect spat out. Destroy cards were the only hope as chump blockers ran thin.
- The final round showed more clearly that Tutor Infect relies on the infect for victory. Whereas the Rakdos infect deck is capable of dealing 20 damage in addition to 10 poison counters. This versatility eventually was the difference maker as the midrange of Rakdos Infect was more of a winning ingredient than the tutoring of the Tutor Infect deck.
All matches were done fairly, there was only one card that had formatting issues - Kothophed's Mentor.Into the Storm: Competitive Rating = 0.5
Scorch the Earth: Competitive Rating = 3
Tutor Infect: Competitive Rating = 4
Rakdos Infect: Competitive Rating = 4.5
(Low-drop creatures are just part of my playstyle.)
It does all of the things I like to do in magic. Raise the dead, and put creatures from your deck onto the battlefield.
Infestation
4x Conquer the Battlefield
4x Demon of Control
2x Cleansing of Sins
4x Immortal Death
4x The Dark Trinity
3x Envision
4x Dark Overlord
4x Undying Fleshless
4x Last
2x Faceless Victim
4x Darkrealm
18x Swamp
Create tokens, sac tokens, discard cards, Infest and Conquer the Battlefield.
Results Week 2
WOWOWOWOWOWOW What battles these were!@KorandAngels
@feralitator
@ShadowReign
Round 1
Into the Storm vs Rakdos Infect
- Rakdos Infect took Into the Storm to 10 poison counters for victory. Into the Storm struggled to find it's midrange and early aggro did not pay off. Only 8 damage dealt overall by Into the Storm and nothing more resulted once the Ogres arrived.
Rakdos Infect WON Round 1Infestation vs Kaiju Clash
- This was an unexpected FISTICUFF!
- Infestation came out with all the intention of slaughtering Kaiju Clash early. Big, strong Demons showed their ugly faces in the first few turns of the game, dealing an uncontested 6 damage on turn 3.
- Kaiju Clash had some secrets though, and using the power of the cards from the hand + Overwhelming Destruction, was able to send those Demons to their deaths early.
- Finally, with no Demons in the way, Kaiju Clash started the attack, but was unsuccessful at dealing damage due to the cyclical chump blocking of those pesky skeletons that kept coming back from the graveyard each turn for Infestation.
- Finally, Infestation made a bold move to exile an artifact, rather than the 4-power flying creature Kaiju Clash had on the battlefield. The artifact had 5 counters on it and surely would be activated next turn to drop another big whomping creature that would overwhelm the Infestation defenses. It had to go.
- With 1 flyer and nothing left on the battlefield, Kaiju Clash had almost no momentum. Except for one secret card that would be top decked...
- BOOM Rise from the Depths waltzes into my hand... Ohhh Boy! I'm bringing back Zhidorah! Bang Bang - Kaiju Clash swings for 10 damage. With 4 mana leftover, Kaiju Clash burned the Demon to dust, leaving Infestation defenseless and life totals nearly equal.
- Zhidorah just milled 6 essential cards into Infestation's graveyard. Infestation began top decking Swamps and drew into no more creatures. Kaiju Clash swung for 12 more damage over the next turns and took care of all chump blockers that attempted to stall.
Kaiju Clash WON round 1!Final Round
Rakdos Infect vs Kaiju Clash
- Rakdos Infect be like - I'm going chip away and give you 6 poison counters while you work out what you're going to do with your awesome creatures.\
- Kaiju Clash be like - I'm going to put giants out there and you're vultures will DIE.
- Rakdos Infect be like - Okay, but you have 2 giants, and I have 5 Vultures and Ogres - and oh, that's right! This one has deathtouch so good luck bud!
- Kaiju Clash be like - Oh yeah? I'm going to destroy all your creatures with Destructive Wake and you'll be up against 2 or 3 giants with nothing to protect yourself from.... just hang on, I need one more black mana.
- Rakdos Infect be like, well I'm going to keep swinging because I know you'll block and your giants become less giant with all those infections they're getting.
- Kaiju Clash be like ... well before I kill all your dudes, I'ma play Titanic Emergence and return this 5/7 to the battlefield, and you get to return nothing cuz you're soooooooo good.
- Rakdos Infect be like - that's not fair...
- Kaiju Clash be like - I'ma swing for 12 damage - take that.
- Rakdos Infect be like - YIKES! Good thing I've somehow managed to bring you to 9 poison counters - even though I have no surefire way to finish you off next turn.
- Kaiju Clash be like - I can't wait to Destructive Wake you and end this game...
- Rakdos Infect be like - I'm waiting for it??? Oh ????!!!!???? Looks like you don't have that second black mana you need. Bummer.
- Kaiju Clash be like - I can't attack... I'll die and you'll be at 4 life ....NOOOOO! PASS TURN
- Rakdos Infect be like - you forgot about my Scavenging Ogre... {tap} - oh look! now it has menace. Next turn I'ma use my vulture to give infect and you're dead.
Rakdos Infect escapes imminent death and WINS Round 2.For next Fisticuff Friday, replace 2 Darkrealm with Drekken, Master of Night.
https://mtgcardsmith.com/view/drekken-master-of-night-2?list=user
x2
That should hopefully do the trick.
https://scryfall.com/card/thb/206/acolyte-of-affliction
(A card before they started to use the term 'mill', but the errata should make sense)
Either way, I'm gonna make some changes to the deck.
I have replaced Molten Doommaw with my new card Anti-Kaiju Heavenblade. This should give the deck a body to possibly rival big early-game threats:
In addition, I replaced some cards (not completely replaced, but there are now 3 or 2 copies of some cards instead of 4 or 3) for Corrupted Anti-Kaiju. Who comes with not one, but two possible board-wipe effects:
https://mtgcardsmith.com/view/dark-overlord-1?list=set&set=59655