Lovecraft's Tales
*knock door*
Hi, my name is S. M. Prague, have you a few minute to talk about our lord and destroy-our Cthulhu?
__________
Hi, Some time ago I have been working on a set of cards inspired by the texts of the master Howard Phillips Lovecraft. Especially as a way to find an excuse to reread his work.
So, one day I asked myself: why not use this also as an excuse to spread his work?
So the idea is this: I put the story in mention, then the cards that I created about it with the explanation of the creative process.
And of course, in between would come all your criticisms, advice, suggestions, own creations, etc, etc, etc.
For my next comment, I will start with a short biography of the author.
*We see us, when we read us*
P.D: Some of you already know that English is not my main language. So from now on I apologize for the abominations that my proofreader and I may commit (And this is also open to criticism;))
Hi, my name is S. M. Prague, have you a few minute to talk about our lord and destroy-our Cthulhu?
__________
Hi, Some time ago I have been working on a set of cards inspired by the texts of the master Howard Phillips Lovecraft. Especially as a way to find an excuse to reread his work.
So, one day I asked myself: why not use this also as an excuse to spread his work?
So the idea is this: I put the story in mention, then the cards that I created about it with the explanation of the creative process.
And of course, in between would come all your criticisms, advice, suggestions, own creations, etc, etc, etc.
For my next comment, I will start with a short biography of the author.
*We see us, when we read us*
P.D: Some of you already know that English is not my main language. So from now on I apologize for the abominations that my proofreader and I may commit (And this is also open to criticism;))
This discussion has been closed.
Comments
Born in the city of Providence, New England, the current father of cosmic horror was born into a family of lost ancestry.
Because he lost his father when he was very young, he was lovingly raised by his sensitive mother ... too much care. Little Howard grew up locked in his home without much contact with the outside world. An outside world that his relatives drew her as a horrible and alien place.
The class difference was instilled in him from a young age and caused a racism and classism from which he could not free himself until almost near the doors of his death.
During his adulthood his work turned between his writings and the correction of the writings of other authors who little by little were shaping what today is called the "Lovecraft's Circle".
The legacy of the writer, although in life it was not very important, after his death it spread through all the branches of which art counts to do so.
Lovecraft's body died at 47...
--------
Most of Lovecraft's texts are horror stories, where the protagonist is faced with problems that threaten his already delicate sanity, in some of them the sea has an important importance.
For this reason I decided to make Lovecraft a blue-black Planeswalker.I would have loved to give it a better two-color frame instead of gold and put its legendary border on it, but - you know - the page won't let us.
Use a low mana value as his abilities alone are not too powerful and his initial loyalty value is not very high either.
And speaking of the initial value of loyalty, I decided to keep it as low as possible. Positions to consider that the man used not to be very social and quite reluctant to open up to new people (not to mention his blatant racism and xenophobia).
For his special abilities I chose three.
Lovecraft's monsters often come from beyond space and time. That is why he embraces the idea of playing a lot with exile. That's why his second ability helps put creatures there.
The ultimate ability is nothing more than the synthesis of the other two and the consummation of your title as the progenitor of monsters.
Any ideas how to improve it?
The most observant will notice that it is not the first card I make of him. But it is the original idea. He had changed it because he did not have the colored mana symbols in Planeswalker abilities. Which, obviously, I have already overcome.
For the next entry we will begin with one of the first stories of which there is a record.
On first thought, things that may go really good in that kind of set:
Madness-
Investigate-
Horror Tribal-
Exile Matters-
I’m also wondering what kind of unique abilities or designs could be introduced into such a set. Love to hear more! There was a cardsmith on here who had created at least 50 or so cards that related to Lovecratian Mythos, who might have some insights, but i cant remember who it is anymore, and those cards might have been deleted.
Well I hope you like it and feel welcome to criticize and suggest everything you want.
¿How does the tribal thing work?
I only make two cards for this story. Both blue, of course, since the story takes place entirely in the sea.
-Gullible Sailors. Obviously inspired by the protagonists and their "rush" to trust and get the treasure.
Originally it was a blue card, because of all that from the sailors, but @Rayne-Lord made me see that there was nothing blue in the card (along with some typographical errors). So I decided to turn it red, a color more in line with its characteristics.
https://mtgcardsmith.com/view/gullible-sailors-2
(You can still find the original card here:
https://mtgcardsmith.com/view/gullible-sailors-1?list=set&set=63868 )
And the other: Deception in a Bottle: which is nothing more than a treasure, where someone else chooses your prize.
https://mtgcardsmith.com/view/deception-in-a-bottle?list=set&set=63868
I will wait a while for your contributions and then we will see the next tale. Ah ... And in case you haven't figured it out yet. There are going to be spoilers on the cards.
Also, Haste does not need a hard stop (a period), and it shouldn’t be italicized. Its probably an uncommon as well.
The second card is fine in blue, and the ability itself is fine at that mana value and rarity, but the syntax is a little off. I’m not sure why you’ve specified “target player” as you’d undoubtedly only use this on yourself.
“Reveal the top three cards of your library. You may put one of those cards into your hand, and the rest on the bottom of your library in any order.”
I’m familiar with Lovecrafts work, and if I wanted to read his work, (or get spoilers), I just would. What I’m interested in here is how you’ll translate his Mythos into playable magic cards. And how concepts in his work can generate interesting mechanics.
Yeah, About sailors I must agree ... I got carried away by the theme of the sea and all that. But on second thought, who says there can't be red sailors?
About the second, maybe I misspelled it. The point is that the effect is like a consolation prize, for the end of the story. I mean: you don't get what you wanted but you still get something. So what I did is apply the effect to another player (hence the "Target"), but let the player who threw the card decide which cards to throw to the bottom of the library And which to leave for the opponent to stay.
Maybe if I had used "target opponent" instead of "target player"?
And thinking about it more ... What if those other two letters went to the graveyard instead of the back of the library? Maybe that way it would be more interesting to use it on an opponent.
About the myths ... I am going through the stories in chronological order so there is still a little bit left.
As far as your explanation for deception in a bottle I just dont think this would be an effective card to use on an opponent. Its a form of card selection, which is something you almost never want to see an opponent have, let alone give them for free. Putting cards into the graveyard isn’t a great reason to do this, as its just a much worse mill card. I could see it being pretty good in a set that wanted self mill (which I think Lovecraft would be the perfect place for.)
The real benefits of the card would be:
- Look some cards from the library of your opponents
- Know the name of a card in their hand (which would be useful to do something else with that information later). This is because who chooses the card is who casts the spell, not the opponent who receives it.
...Maybe if I keep the "Target" I could also include the benefit of the self mill ... ? ... But it would remove the tone of "consolation prize" from the spell.
I think it is less beneficial to put them in the bottom of the library than in the graveyard.
Mmm... The pirate subtype would be more in line with the Magic Lore ... But I prefer to keep the Sailor. More than anything because the type of character is going to be repeated later in the stories and maybe I can do something with that, later.
Secret passage Obviously, it represents the front door of the story and its end. Watching it now. That "can" shouldn't it be "may"?
https://mtgcardsmith.com/view/secret-passage-12?list=set&set=63868
Consolation prize, I lihe that. Destroy a creature for the small price of two mana ... With the disadvantage that you put more cards in your opponent's hand.
https://mtgcardsmith.com/view/consolation-prize?list=set&set=63868
But not everything could be so terrible, right? Fortunately, history does not provide a means to recover what was sacrificed ... By making another sacrifice, of course.
https://mtgcardsmith.com/view/stranded-boat?list=set&set=63868
And finally, the main characters. I don't know why he hadn't done them before. But here they are.
I made them both legendary cards and took a little creative license with John. I had both of them transform to show their character evolution. But on second thought, perhaps Alice instead of transforming would have been better creating a token. No?
https://mtgcardsmith.com/view/john-lee?list=user
https://mtgcardsmith.com/view/john-lee-detective?list=user
https://mtgcardsmith.com/view/ghost-of-the-past-2?list=user
And that's it for a few days. The next story is called The Mystery of the Cemetery.
The story begins with the eccentric last will of a dead man, which, although we do not know it yet, is nothing more than a plan for a posthumous revenge (posthumous revenge... That is a good name too...).
https://mtgcardsmith.com/view/dead-mans-revenge-2
In the story there is a man in the grave waiting for the victim to force him to take his place.
https://mtgcardsmith.com/view/luxurious-enclosure?list=set&set=63868
Luxurious enclosure is, therefore, a prison that allows us to exile a card first and then retrieve it and be able to exile perhaps a bigger nuisance.
Now The criminal is trying to escape on a boat late at night!
https://mtgcardsmith.com/view/night-escape-1?list=set&set=63868
Here I use my first custom ability for this being: Crime.
The crimes are abilities of the instants (so far) that do not cost much to be cast, but if they are countered, you lose more than you win, Since both parties, the crime and its target, will be exiled. Crime does not pay, they say .... Unless filling your exile was part of your plan in the beginning.
Here I found myself again with the dilemma of the colors to use on the card. It is a spirit, so why do I leave it black? But my intention is that it has Haste, should I make it red? Or maybe black but with the Kicker in red?
Ok then. We have crossed the countryside looking for our criminal, it is time for our hero to appear on the scene.
It's King John! See if they can use their night escape now!
Our next story will be The mysterious ship. And it will be one of the last stories that I am going to upload in full from here. That are already beginning to grow.
https://www.hplovecraft.com/writings/texts/fiction/mys.aspx
Our story begins when a mysterious ship (I would not have imagined it) begins to appear on different coasts. And, place where it docks, place where someone disappears.
https://mtgcardsmith.com/view/ruellos-brig?list=set&set=63868
Did the missing persons have crewed into the Brig of their own free will? Nooo! What happens is that their captain is nothing more than a pirate and a kidnapper.
https://mtgcardsmith.com/view/captain-manuel-ruello?list=set&set=63868
Is time to Issue an search and capture warrant and reload the kidnapped men!
https://mtgcardsmith.com/view/search-capture-2
We finally found the ship, but Ruello has escaped in a submarine!
https://mtgcardsmith.com/view/submarine-boat-1?list=user
https://mtgcardsmith.com/view/no-mans-land-18?list=set&set=63868
Now we can finally rest and wait until the next story.
https://www.hplovecraft.com/writings/texts/fiction/bc.aspx
In this story our always incognito narrator tells us about the Mammoth Cave, a cavern equipped with an immense and labyrinthine network of caves and tunnels. A cave in which he has been irretrievably lost.
https://mtgcardsmith.com/view/mammoth-cave-1?list=user
I admit that the text is excessively dense so if someone can help me to summarize it, I would appreciate it. Of course I could get the flavor text ...
But let's go back to the story where our narrator tells us how a stealthy precense haunts him in the dark. We could reveal the monster now ... but we will do like Lovecraft in most of his works and we will save it for last.
Cornered like this, our unknown protagonist decides to trust luck to free himself from the threat and you know what? He does it.
https://mtgcardsmith.com/view/random-shot?list=set&set=63868
Well ... our protagonist alludes to his very fine hearing, but I think it was luck.
After defeating his opponent, he tries to leave the cave again only to find a Conscientious Guide who has not stopped looking for him since he noticed his absence in the exploration group.
https://mtgcardsmith.com/view/conscientious-guide?list=set&set=63868
Entonces ya está? Y nuestro monstruo? Oh, ellos tampoco se quedarán con la duda y regresarán a verlo. Y entonces por fin descubrirán a la bestia de la cueva.
And here the story ends.
What what? The transformation? Oh yeah.
At the end of the story I couldn't avoid wondering What if the protagonist had investigated before launching that lucky projectile at his rival? Was the beast really his enemy? We will never know ... But I like to think not.
https://mtgcardsmith.com/view/the-beast-in-the-cave?list=set&set=63868
The following card is not mine, but @Jadefire
But when I saw it I immediately remembered this story.
https://mtgcardsmith.com/view/creeping-recluse?list=user
Next Tale: The Alchemist.
(Full story here: https://www.hplovecraft.com/writings/texts/fiction/a.aspx)
This is the story of Antoine C.
https://mtgcardsmith.com/view/antoine-earl-of-c?list=set&set=63868
last descendant of the house of C, heir to the once noble lands of his family.
https://mtgcardsmith.com/view/downcast-noble-lands?list=set&set=63868
Having always grown up in the shadow of his faithful but overprotective butler ...
https://mtgcardsmith.com/view/overprotective-butler?list=set&set=63868
Who, literally, prevented him from socializing and sharing with his peers with the excuse of class difference. But this was not the real reason for Antoine's over-protection and when his butler died he managed to discover the true threat that hung over his life. No member of his family lived beyond the age of 33.
https://mtgcardsmith.com/view/dejected-by-doom?list=set&set=63868
This revelation clearly plunged Antoine into great distress. But the certainty of his death instead of opening it gave him the strength to investigate all possible and impossible ways to stop his destiny.
Thus, investigating, he discovered that everything went back years when an old hermit and his son lived in his lands.
https://mtgcardsmith.com/view/novice-alchemist-1
They both didn't have the best reputations, but they had never been proven to have actually done anything wrong. Then one day, the nobleman's son disappeared and Antoine's ancestor immediately blamed Mauvais.
https://mtgcardsmith.com/view/abuse-of-power-3
Thus forewarned of his fate, Antoine continued to investigate and discovered a secret passage under his own home.. Where suddenly a sinister silhouette appeared on the threshold of the door.
It was Charles le Sorcier! The son of Mauvais who, having discovered the secrets of eternal life, had returned to carry out his revenge, descendant after descendant.
https://mtgcardsmith.com/view/charles-le-sorcier?list=set&set=63868
Fortunately our hero had damage first... That and a timely potion of destruction at hand allowed him to finish off his attacker and thus finally end the curse that hung over the house of C.
https://mtgcardsmith.com/view/explosive-damage-potion-6-2
Our story begins by introducing us to Jervas Dudley, Another heir to a noble family that has been forgotten.
https://mtgcardsmith.com/view/jervas-dudley-hydes-heir?list=set&set=63868
Jervas is a sensitive and lonely boy who, like all sensitive and lonely young people, likes to take long walks in the woods at night. Okay... maybe not so lonely.
https://mtgcardsmith.com/view/ghostly-partner-2
One day our young man came across a gate locked with a padlock amid the moss and grass and behind it a sealed crypt. An old sealed tomb belonging to the ancient Hyde family.
https://mtgcardsmith.com/view/hydes-tomb-1?list=set&set=63868
After trying many times without success to force entry, and thanks to a timely revelation, he decided to wait patiently for his time to reveal the secrets of the ancient tomb will come soon.
Thus one day the voices of the past revealed to him where he could find the key that would allow him to enter the crypt.
https://mtgcardsmith.com/view/dream-key?list=set&set=63868
From then on, Jervas's comings and goings to the tomb intensified and the people around him began to notice subtle changes in his tone when speaking and in his vocabulary that began to change.
His personality also began to be affected and one day he amazed them all with a scandalous song that invited the debauchery of today to the detriment of our immortal life.
https://mtgcardsmith.com/view/last-cheers?list=set&set=63868
His fear of storms worsened and although they did not bother him before, they now gave him an atrocious panic. So much was the change in his attitude that his parents sent a servant to watch over him. So one morning, coming out of the grave where he had spent the night, he found the family spy hiding in the bushes and feared that his confession would end the freedom he enjoyed.
https://mtgcardsmith.com/view/indiscreet-maid?list=set&set=63868
But great was Jervas' surprise when the servant not only did not acknowledge his entrance to the tomb but said that he had seen him sleep all night at the foot of the closed gate.
Emboldened by the "invulnerability" of his secret, he came out on a night when the storm was threatening to fall. But this time he felt the call of them dead from the ruins of the old Hyde house. But when he got there there were no more ruins waiting for him.
https://mtgcardsmith.com/view/spectral-remembrance
The once destroyed mansion now stood in full former glory. Music, light, and laughter streamed from their windows. Jervas himself was no longer himself, but the incarnation of his namesake Ancestor.
https://mtgcardsmith.com/view/complete/full/2021/11/28/1638136810563504.png
https://mtgcardsmith.com/view/jervas-hyde?list=set&set=63868
The rest of the events happened too fast (as Lovecraft endings usually do), As the rampant and sinful ghostly party continued its course from heaven, lightning struck, like an accusing finger and punishment of fire, and the mansion burst into flames.
https://mtgcardsmith.com/view/fate-of-the-sinners?list=set&set=63868
In the midst of the burning of the fire (the fire not the fire of the party) Hyde feared that his body would never occupy the crypt where his name was but would be lost in the wind turned incandescent ashes.
Right there, in that ghostly repetition of the past, he promised that he would wait if necessary to inhabit the body of his descendants, but that in one way or another he would be buried in that last home that he so well deserved.
https://mtgcardsmith.com/view/deny-burial?list=set&set=63868
When Jervas Dudley woke up, he did so struggling against the men of his father who were taking him back to his home to take him later to a mental institution where he would finally spend the rest of his days.
https://mtgcardsmith.com/view/madhouse-in-the-hill
Well. Several new skills came out in this mini set so I wanted to expand on them a bit.
"N"—Phobia:
It is a restrictive type ability. Prevents its holder from blocking cards with "N" in their types. I considered naming her "Fear to" as well. But I don't know which one sounds better in your language.
Unleashed:
Permanents with this ability enter with counters that are removed little by little according to various criteria, when all counters are removed the card is "unleashed" and we can use their enhanced abilities.
"Dwell X" and Building:
Buildings are a type of land that allows you to activate abilities by inhabiting them with creatures. It would be the equivalent of vehicles for the lands. However, here you do not see the force, but the number of creatures.
Shadow:
Ok, this is not a custom ability, but I wanted to mention it because I like its idea to represent those creatures that can enter the world of dreams or the afterlife.
We are introduced to our protagonist. A man suffering from great pressure who is about to commit a madness out of desperation.
https://mtgcardsmith.com/view/depressed-sailor-2
And I like this beginning so much that I wanted to represent both man and despair.
https://mtgcardsmith.com/view/farewell-letter?list=set&set=63868
From his last resting place, man gives us a glimpse of his past and tells us about his addiction to morphine ... And I had make a card for here but I can no longer find it anywhere. So I had to modify it to see if it passes the censorship this time.
https://mtgcardsmith.com/view/mana-dependent-1
In short, the protagonist tells us about his addiction and begins to explain how he has reached such extremes.
He tells us that the story began when they were taken prisoner by a German ship.
https://mtgcardsmith.com/view/taking-prisoners?list=set&set=63868
https://mtgcardsmith.com/view/fuga-en-bote?list=set&set=63868
But that escape was far from being somewhat fortunate. After falling asleep at the helm of the escape boat he came to a rotting, fetid, slimy Wave. A place that he thought could be the seabed raised by some unknown natural cause.
https://mtgcardsmith.com/view/risen-slime-1?list=set&set=63868
He disembarked and an oppressive feeling forced him to move through those unknown places.
https://mtgcardsmith.com/view/desolation-by-isolation?list=set&set=63868
Until he reached what he recognized as an obelisk.
An ancient stone, full of engravings that suggested a port imaginary. Many representations of humanoid and psisciform creatures But full of creative license when it comes to sizes. One of the creatures even appeared fighting a whale!
https://mtgcardsmith.com/view/ancient-monolithic?list=set&set=63868
But while the protagonist observed such inconsistencies, a giant, polyphemic figure jumped out of the water and hugged the pillar, a figure like the one in the engravings, a figure from which the man could do nothing but flee, leaving his sanity behind.
https://mtgcardsmith.com/view/father-dagon-depths-god
And so his story ends. With our protagonist on the brink of madness and explaining that now he can no longer be at peace, that he feels at all times that a gloomy precensia follows in his footsteps and ... Wait ... What's that? ... That claw on the door!
https://mtgcardsmith.com/view/noise-at-the-door?list=user
Special thanks on this part to @shadowreign who helped me correct some things and taught me something about how to use frames.
As a Bonus Track I wanted to include some other Dagons made by other cardmakers.
By @BlueDeckEnjoyer
https://mtgcardsmith.com/view/dagon-father-of-the-sea
By @arthorn
https://mtgcardsmith.com/view/father-dagon-10
By @swaggyp
https://mtgcardsmith.com/view/dagon-12
https://mtgcardsmith.com/view/dagon-11
Oh @Rayne-Lord You wanted to see some of their myths. Dagon is the first Old-One to appear Personally I wanted to make it more restricted to cast and help him with other cards to give him mana, Like the monolith and Noise in the Door. But the desire to give it a better name won me over and I ended up reducing its cost from four blue mana and four black mana to the one it has now.
And I couldn't really get a lot of material out of this writing. The "story" is a "biography" of the life of Doctor Samuel Johnson —British poet and critic— with the small detail that it is told by a character, Lovecraft's alter ego, named Humphrey Littlewit. Who claims to have a life longer, much longer, longer than normal human beings.
https://mtgcardsmith.com/view/humphrey-littlewit-esq?list=set&set=63868
The biography begins with a nice phrase about Reminiscence that I wanted to record as well.
https://mtgcardsmith.com/view/the-privilege-of-reminiscense?list=set&set=63868
Maybe I should have cut the explanation short, but ... Meh.
About Dr. Johnson, Lovecraft... sorry... Littlewitt, already extends in his memories. But what Littlewitt does not count is the meme that this remarkable character bequeathed to us. So I made him a two-sided card with those expressions so well known to us.
(I had to do the first one again because the censorship did not like that I used the official phrase of the meme)
https://mtgcardsmith.com/view/what-did-just-i-read?list=set&set=63868
https://mtgcardsmith.com/view/dr-samuel-johnson-poet-1?list=set&set=63868
The original story can be found here:
https://www.hplovecraft.com/writings/texts/fiction/rdsj.aspx
And, although the interaction is not turning out much ?, I reiterate the invitation to comment or contribute. Bye!
This story is called Sweet Ermengarde Or, the Heart of a Country Girl and was written under the pseudonym Percy Simple and, if you want, you can read it here:
https://www.hplovecraft.com/writings/texts/fiction/se.aspx
The story is about Ermengarde, a beautiful peasant woman who, for some very particular reason, is sought out by almost everyone in the town. So I decided to turn this mini-set into a mini-game called "who gets Ermengarde" game.
Any player can get Ermengarde, as long as they have the necessary resources. If you control Ermengarde from the start of your turn, you can transform her.
And now that we have transformed Ermengarde and that we control her from the start of the turn, we can only count our permanents and win ... Unless someone takes Ermengarde from us again.
The rest of the cards I made for this story help to move Ermengarde from one place to another in one way or another or to prevent her from being taken away. Obviously inspired by moments and characters from the history.
https://mtgcardsmith.com/view/ambitious-lamdlord?list=set&set=63868
https://mtgcardsmith.com/view/moocher-lumberjack?list=set&set=63868
https://mtgcardsmith.com/view/engagement-ring-24?list=set&set=63868
https://mtgcardsmith.com/view/gold-in-the-property?list=set&set=63868
https://mtgcardsmith.com/view/kidnapped-at-birth?list=set&set=63868
https://mtgcardsmith.com/view/jealousy-attack?list=set&set=63868
https://mtgcardsmith.com/view/long-awaited-reunion?list=set&set=63868
And you? Do you have any other letters that could serve to retain Ermengarde's love ... Or at least her interest?
Polaris.
I just love this story. Its rhythm is sublime.
The story begins with our protagonist looking at the polar star, with the feeling that there is something more there in that unhealthy glow, our story begins when your memory or your delirium begins to awaken.
Then, carried by the wings of the ground, our protagonist materializes in the lost city of Olathoe, with each occasion having more control of his actions.
https://mtgcardsmith.com/view/ruins-of-olatho-1?list=user
There he can listen to his friend Alos, commander of the hosts of the plain and a true patriot.pq
https://mtgcardsmith.com/view/alos-from-olathoe-2
https://mtgcardsmith.com/view/the-yellow-demon?list=user
https://mtgcardsmith.com/view/leadr-of-the-bloody-resistance?list=user
https://mtgcardsmith.com/view/watch-tower-of-thapnen?list=user
However, above his head and through the window the old pole star was shining and whispering an old song that caused him a drowsiness that he could not avoid.
https://mtgcardsmith.com/view/polaris-song-1
https://mtgcardsmith.com/view/pnakotic-manuscript?list=user
https://mtgcardsmith.com/view/asleep-on-guard-1?list=user
We will never know if the yellow demons rampaged through the city of Olathoe, or if the hot men — under Alos's command — were able to defend its walls.
https://mtgcardsmith.com/view/soldier-of-olathoe?list=user
evil and monstrous, winking hideously like an insane watching eye which strives to convey some strange message, yet recalls nothing save that it once had a message to convey.
https://mtgcardsmith.com/view/back-to-reality-1?list=user
Beyond the Wall of Sleep
In this story, the narrator begins by making a speech about soils and the possibility that they were not just a product of our imagination but a glimpse into an unknown world located beyond the walls of our ordinary reality.
https://mtgcardsmith.com/view/dreaming-of-other-worlds?list=user
https://mtgcardsmith.com/view/joe-slater?list=user
https://mtgcardsmith.com/view/slow-awakening
https://mtgcardsmith.com/view/maniacal-fury?list=user
Ready to do justice for their own hand, a group of mountaineers set out after him. Luckily for Slater, a county sheriff joined the group, which became a search and capture party instead of an extermination group.
https://mtgcardsmith.com/view/alienists-team?list=user
https://mtgcardsmith.com/view/madhouse-in-the-hill?list=user
https://mtgcardsmith.com/view/the-shine-behind-their-gaze-1. (This card turns into the next card)
Slater makes him participate in his ravings and tells him how in his dreams he is a cosmic entity that seeks to ascend and travel the cosmos in order to find a certain creature that has wronged it and destroy it to ashes.
https://mtgcardsmith.com/view/the-agent-beyond-the-dreams?list=user
The narrator decides to rescue a university project that could allow him to unite his dreams with Slater in order to delve deeper into the man's mind.
https://mtgcardsmith.com/view/shared-dreams-machine
https://mtgcardsmith.com/view/astral-awakening-1
https://mtgcardsmith.com/view/astral-entity-3
The conclusion of the story did not contribute much to the creation of more letters. But if you like to read them, feel free to contribute to the topic.
https://www.hplovecraft.com/writings/texts/fiction/m.aspx
https://mtgcardsmith.com/view/ruins-of-the-nis-valley