Yeah, horrors sound like a good plan, especially with cultists running around.
Reclaimers Ability: Recon X: Whenever this creature enters the battlefield, exile the top X cards of your library. You may play up to one of those cards until end of turn.
@Tonysparks I don't know if "Antiquity" sounds right, maybe call it "Armed", or something similar? This is just my opinion, we can stick with Antiquity if you like.
They forge swords out of Lightstone, a metal that has a high density and is capable of cutting demons' flesh. This was a huge breakthrough Figgeri made, and a large part of the story. So I don't think antiquity fits, unfortunately, but I do like what it does. I hope this doesn't offend you, I'm just trying to stay true to the story of the plane. So Armed or something else is probably a better idea.
I have a prototype mechanic for the Demons, although I've noticed that it's similar to the Reclaimers mechanic, so I'm not sure if it's final or not (I'll do some more experimenting with ideas). It also takes up a large area on the card (even on small text) as shown below. Please give me feedback on this mechanic, and let me know how you feel about it.
Dominant (When this creature enters the battlefield, sacrifice a creature with lesser power. Exile the top X cards of your library, where X the power of the sacrificed creature. You may cast a card from among them until the beginning of your next turn.)
The best I've managed to come up with so far (without slightly changing overall effect of the mechanic) is this: Dominant (When this creature enters the battlefield, sacrifice a creature with lesser power. Exile the top X cards of your library, where X is the power of that creature. You may cast a card from among them until the end of the next turn.)
Unfortunately, this still covers five lines of space (in small text) on a card.
I could try this, although it still creeps onto the 5th line
Dominant (When this creature enters the battlefield, sacrifice a creature. Exile the top X cards of your library, where X is that creature's power. You may cast a card from among them until the end of the next turn.)
Dominant (When this creature enters the battlefield, sacrifice a creature. Exile the top X cards of your library, where X is its power. You may cast a card from among them until the end of the next turn.)
Comments
Antiquity: As long as this creature is equipped (Then X)
Horrors, Spirits, Vampires, Werewolfs
Reclaimers Ability: Recon X: Whenever this creature enters the battlefield, exile the top X cards of your library. You may play up to one of those cards until end of turn.
Needs rewording, I think.
Dominant (When this creature enters the battlefield, sacrifice a creature with lesser power. Exile the top X cards of your library, where X the power of the sacrificed creature. You may cast a card from among them until the beginning of your next turn.)
Dominant (When this creature enters the battlefield, sacrifice a creature with lesser power. Exile the top X cards of your library, where X is the power of that creature. You may cast a card from among them until the end of the next turn.)
Unfortunately, this still covers five lines of space (in small text) on a card.
Dominant (When this creature enters the battlefield, sacrifice a creature. Exile the top X cards of your library, where X is that creature's power. You may cast a card from among them until the end of the next turn.)