The Hottest Pepper ? Challenge ? Gifted Premium
I've given out thousands of spicy Mystery Challenges to hundreds of cardsmiths over the years. I'm the master of spicy peppers ?.
I'm in search of the hottest and most spicy challenge ever created. The Carolina Reaper ? ? ? ? ? ? ? ? ? ? of Mystery Challenges.
I can handle any peppers ? you give me, or will you stump me with an insanely hot and spicy challenge beyond my mastery? ?
Anyone who can gets gifted premium for the month ?
I'm in search of the hottest and most spicy challenge ever created. The Carolina Reaper ? ? ? ? ? ? ? ? ? ? of Mystery Challenges.
I can handle any peppers ? you give me, or will you stump me with an insanely hot and spicy challenge beyond my mastery? ?
Anyone who can gets gifted premium for the month ?
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Comments
...A Mutate Commander...
Aurora, Prismatic Mutator by jpastor | MTG Cardsmith
Now, I don't know about you guys, but when I hear the word mutate, I think of like, some weird science experiment gone wrong. But with Aurora, you can copy any mutated creature you cast and mutate your own creatures on command. It's like the creature version of identity theft! And if you wanna copy a mutated creature, you gotta pay an extra cost, because let's be real, that kind of power isn't cheap.
P.S. ~ Mutate is an existing mechanic from Ikoria. Out of curiosity, what is the activated ability of Aurora intended to do?
put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Aurora allows you to merge a creature you control with any non-human creature you control, much like the Mutate ability. The activated ability of Aurora enables you to do this anytime you want, without having to actually cast the creature with Mutate. The reason for the high mana cost is to emphasize the significant power you gain from being able to merge creatures at will.
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Here's my attempt at this challenge:
Kuro, the Shadow Blade by jpastor | MTG Cardsmith
Logic:
Let me know if that fulfilled, if not, I'll try again.
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https://mtgcardsmith.com/view/final-sacrifice-10
Normally, when a creature is sacrificed, it is put into the graveyard as a state-based action.
Create a card that puts one or more cards into your hand in an unusual way and/or from an unusual location.
Sure! Here's a card:
Dimensional Rift by jpastor | MTG Cardsmith
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https://mtgcardsmith.com/view/mind-drain-7
The ability to force each player to reveal their hand and exile cards from it is typically associated with blue or white, while the life loss effect is more common in black.
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@cadstar369
Fury by jpastor | MTG Cardsmith
I would rate the difficulty level of that challenge as moderate. It requires the designer to carefully consider both the length of the card's name and text box, as well as the number of abilities they want to include, in order to meet the criteria for the challenge. However, it does not require any particularly complex mechanics or interactions. Overall, it's a fun and creative challenge that requires some careful planning, but should not be too difficult for an experienced card designer.
The hardest part of this challenge was fitting five abilities on the card... So, while the concept of the card was fairly quick and easy, this was a rather time consuming challenge.
I'll take whoever is next to attempt to strangle my taste buds.
Havel and The Creator by jpastor | MTG Cardsmith
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I'm not sure how to rate this overall. This was one of the coolest challenges I've ever had. Thus, I enjoyed it more than I hated it. I can see how this would be challenging and time consuming for someone involuntarily receiving this challenge, but I'd volunteer for a 9/10 spicy pepper challenge anyday.
Recurring Dream
Recurring (You may cast this card from your graveyard [once per turn] if it left the battlefield this turn.) This is @MarvelousHavel's mechanic, and I added the clause once per turn to avoid overpowered spamming of certain cards, effectively turning it into a pay to play version of rebound, except every single turn thereafter.
Dream N (Reveal N [Dream] cards [you own] from outside the game. Until end of game, you may play those cards.) This is @mmm3creator's mechanic. I removed the limitation of "Dream" to make it more powerful and i don't believe [you own] was included in the original mechanic, so I didn't specify it, but it would probably be necessary to include.
The ultimate can't take effect unless the third ability's -X reduces its loyalty to 0, putting it into its owner's graveyard as a state-based action (which also prevents negative loyalty numbers if you were wondering.) So, this constitutes an ultimate in most planeswalker designs as being the final punch.
I imagine instances of recurring don't stack.
(Edit: This would be a fantastic contest challenge, though you may not get a lot of entries, it would certainly be fun to see.)
@jpastor I have another challenge for you: Create a card that interacts with at least five zones and at least two players, but not the same zone for multiple players. (The seven zones are library, hand, battlefield, graveyard, stack, exile, and command.)
Oh BOY
I seem to have messed this one up... let me backtrack a little and get it right
Sorry - the first go around, I forgot how black does things... i got too playful. This should be good now!
The Ultimate Betrayal by jpastor | MTG Cardsmith
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Due to the complexity and intricacy of the card's effect and the need to balance it appropriately for gameplay purposes, the challenge you gave me requires a deep understanding of the different zones in Magic and how they can be used to create unique and interesting gameplay scenarios. An easy challenge to fulfill, but a difficult one to create a half decent card for. 8 outta 10. I hope I do it justice.
This is a one up for Rise from the Grave by having you sac the creature first... then it goes to your command zone (mostly for flavor, but this could be a fantastic strategy pisser offer for your opponent, or one of them at least.)
On a separate note, from what I saw of the last version, I'm pretty sure that card was fine as well (the sacrifice was swapped with exile & searching exile was swapped with searching the graveyard if I recall correctly). Black is steadily getting more effects like Debt to the Kami, so I'm not sure what you saw as an issue there.
Finally, another challenge! Create a card that has neither mana cost nor alternative casting methods, but can be used in at least two ways.
Nameless Relic by jpastor | MTG Cardsmith
Creating a card without a mana cost or alternative casting methods can be a challenging task, as it requires a unique design that is not commonly found in MTG. Additionally, ensuring that the card can be used in at least two ways while also being balanced and playable adds an extra layer of difficulty.
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Create a rare creature card using a mechanic only previously seen in one set, with a creature type that has been printed on 10 or less creatures from throughout Magic's history, set on a plane that has never had a set take place on it.
Wow - This wasn't easy, surprisingly, but it was mostly difficult just to find something I could enjoy creating rather than spitting out something completely random that made no sense.
Giant Hermit Crab by jpastor | MTG Cardsmith
- Monstrosity (Theros)
- Muraganda is a plane with a prehistoric theme, so I thought a Giant Hermit Crab would fit right in.
- Assuming I'm allowed to combine subtypes (provided the combination exists in magic), the Crab Turtle is probably in the single digits, but the only one I know to exist is Scuttlegator.
Assuming I got this right - Spicy Level: ? ? ? ? ? ? ? ? ?