Didn't Duucxejial destroyed two of five dogs? I am seeing four left.
Wenkman sips Mage's Rejuvenation Potion, he becomes hexproof until end of turn. Any next two damage will be prevented.
A dog would attempt to hop onto the figure. Within a second, it falls onto the ground hard, bounded by the space-like ropes. It seems dog been silenced as the figure would kick its head to knock it out. However, after that, he was startled by confused dewarf and gets hit in the head by their weapon.
Wenkman takes 4 damage, but with Mage's Rejuvenation Potion, the damage been reduced to 2. His health is now 11 left. (Health been decreased from Mage's Mana Potion by 1.)
…that went rather poorly. Duucxejial casts Sundering Sonata on the two Bloodhounds attacking him before any triggers resolve, causing them to die from Shrouding Dragonflame. After trading blows with the City Guard, he's a 4/8.No matter. My expectations have been tempered, and there will be time to recover.
Duucxejial kills 2 Bloodhounds and then would take 4 first strike damage from the dwarfen city guard.
Rarg would take 3 damage from the Dwarfen crossbow squad and 4 damage from the confused dwarfen houndmaster and in response he would kill the houndmaster.
@LvB Wait a second. How did Wenkman takes 12 damage?
There are three attacking him, one of them been Silenced, hence, 12 been reduced to 8 damage; the silenced dog's power is now -16 and cannot dealt any damage. Wenkman's health will be 5 remain since 2 damage cannot be prevented from 4 damage. Wenkman has 3 power and silenced dog loses all abilities with echanted abilites making the power and toughness become back to -18/2. Hence, is slained by Wenkman.
@FireOfGolden there is currently no indication of Wenkman casting Silence on anything in this encounter. Additionally, if Wenkman drinks the potion, they will have no remaining instant-speed actions, and thus take 12 damage from the three assailants.
Wenkman took 8 damage and kills 1 Bloodhound, the other Bloodhound is reduced to 4/1 and it dies when its Bushido Effect is deactivated at the end of turn.
Duucxejial took 4 damage and kills 2 Bloodhounds and reduces the dwarf down to 4/1
Rarg took 7 damage and healed himself for 2 and kills 1 Bloodhound
1 Dwarfen Houdmaster is left who is 4/4 but doesnt untap during next untap phase because of confused by whisper.
1 Dwarfen City guard is left who is 4/1 and has resilient.
Wenkman uses Mage's Rejuvenation Potion. His mana been restored from 9 to 13 plus 1 from Energy Drainer. His health also restores from 5 to 7. He will hold single action with him.
I don’t think Rarg can attack twice since that’s a Way of the Body perk. He doesn’t need to anyway though since Wenkman Silenced that dwarf. ~~~
With this battle effectively over, Duucxejial intends to spend a few minutes mending the party’s wounds while recounting an early chapter of an epic dedicated to the Denkeeper.
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Wenkman sips Mage's Rejuvenation Potion, he becomes hexproof until end of turn. Any next two damage will be prevented.
A dog would attempt to hop onto the figure. Within a second, it falls onto the ground hard, bounded by the space-like ropes. It seems dog been silenced as the figure would kick its head to knock it out. However, after that, he was startled by confused dewarf and gets hit in the head by their weapon.
Wenkman takes 4 damage, but with Mage's Rejuvenation Potion, the damage been reduced to 2. His health is now 11 left. (Health been decreased from Mage's Mana Potion by 1.)
Wait a second. How did Wenkman takes 12 damage?
There are three attacking him, one of them been Silenced, hence, 12 been reduced to 8 damage; the silenced dog's power is now -16 and cannot dealt any damage. Wenkman's health will be 5 remain since 2 damage cannot be prevented from 4 damage. Wenkman has 3 power and silenced dog loses all abilities with echanted abilites making the power and toughness become back to -18/2. Hence, is slained by Wenkman.
Wenkman have two actions, right? He used one action to drink the potion then he has one left enough to silence one of dog.
Edit: After checking the rewards for levels 5 & 6, we indeed still only have one instant speed action.
Wait, is that vaild?
Crossbow Squad is now 0/5.
Wenkman uses Mage's Rejuvenation Potion. His mana been restored from 9 to 13 plus 1 from Energy Drainer. His health also restores from 5 to 7. He will hold single action with him.
~~~