Rarg casts burning restrictions against a normal guard, and he pretends to defeat a dwarfen officer with the first combat and storm strike, and the other one with the second combat and the storm token.
Oh well. ??♂️ Duucxejial loosely intends to cast Sundering Sonata on the two Dronicopters, then attack one Sharpshooter during each of the two combats, avoiding attacking any enemies Bragrack attacks if applicable.
@smax765 Bragrack is already attacking one Officer when Rarg attacks the other during the first combat, so there won’t be any Officers left during the second combat. Rarg also can’t cast Burning Restrictions and Storm Strike in the same turn since he didn’t pick Way of the Mind.
Then he will only cast storm strike to defeat the officers (as said before). Anyway, Brackgrad won’t be able to defeat the first officer (cause it has +1/+1 from the other one), and I am at 3 health, so I will keep my last action for a further turn and not cast burning restrictions.
The first officer was silenced, lost his resilient ability and bragrack has 8 attack and double strike while raging. He slices that one apart and creates a bloody mess that he really likes to enjoy.
Before the Dwarves' turn ends, Duucxejial will use his third action to Cast Denkeeper's Boon on himself. During our turn, Duucxejial will cast it on Bragrack before the Suspend triggers resolve so the delayed damage doesn't down him. Duucxejial will also cast it on Rarg before he attacks so he won't need to drink a potion. Once combat ends (Duucxejial assumes the last dwarf with fall between Bragrack and Rarg), the dragonspeaker will perform healing on the party's wounds.
And so once again you emerge victorious. Now, having the time to look around, first you see a lot of dead dwarfs. Bragrack, while raging and chopping dwarfs apart, has painted this room in a nice red one could say. On the northern and southern wall theres chairs while in the middle of the room is a table with a book, but its covered in blood now and unreadable. In the northwest and southwest corner theres something that looks like little shrines who are adorned with candles. Left and right to the door you entered this room theres Gobelins hanging down from the wall. They show religious dwarfen symbols.
In the west of the room theres another door and from what you can hear, there must be at least one dwarf inside whos praying or chanting, or performing a ritual or maybe summoning something. At least thats what it sounds like.
A. - Quick now. Kick in that door. Whoever is in that room, we must interrupt that ritual or anything could happen.
B. - Umm, maybe now is the time to go to the vault, grab our gear and leave. Thats why we are here after all. We can be gone before that ritual is cast.
"It would be wise to go back to the vault and loot whatever is inside then get out while we can." Wenkman warned, "Thank you for your assistance... What was your name again?" He asked Bragrack.
Wenkman chosen B. It seems Wenkman isn't interested in fighting anyone...
Duucxejial gestures in Bragrack's direction. "That one is bound to go crashing through the door any moment now, so we might as well take the opportunity to remove another potential problem. Besides, it will cause issues later if he gets himself killed." (Voting for A, but with significantly different flavor text.)
The dragonspeaker casts Glakewalker's Shroud on himself again, vanishing in preparation for the next encounter. As he is confident in his ability to escape, Duucxejial intends to assist Bragrack if he starts a fight in the next room, even if the others decide to do something else.
So the majority of the group decided to check the other room as well. As you approach the door and try to kick it in, it proves more sturdy than you have thought. If you want to get into that room, you must bash the door open.
As you hit against the door the praying and chanting from the other side intensifies. How long will it take to destroy that door? Oh, and before you try, that door is immune to everything except damage, because ... its a boss door!
New Challenge:
Destroy the door as fast as possible! The door always skips its turn and does nothing. The more turns you need to destroy the door, the more time the enemies behind it have to prepare for the fight against you! Since this challenge is for the adventurers, in this fight you may control Bragrack and decide what he does.
Comments
Then Wenkman drains one of the Guard for one mana. In return Guard gets;
Duucxejial is still waiting for Rarg to make his move.
@smax765 Bragrack is already attacking one Officer when Rarg attacks the other during the first combat, so there won’t be any Officers left during the second combat. Rarg also can’t cast Burning Restrictions and Storm Strike in the same turn since he didn’t pick Way of the Mind.
Did Wenkman's health been restored to max?
Wenkman chosen B. It seems Wenkman isn't interested in fighting anyone...
The dragonspeaker casts Glakewalker's Shroud on himself again, vanishing in preparation for the next encounter. As he is confident in his ability to escape, Duucxejial intends to assist Bragrack if he starts a fight in the next room, even if the others decide to do something else.
Wenkman changed B to A.
Wenkman casts two illusions more!
If the door counts as a creature then can it be drained? ?
(Also, isn't the door's health a little too high right?)