Or you take one of the many items that are in the room. Feel free to create a new weapon.
Oh, i forgot to mention: Since the weapons you create are connected to your character they are able to regenerate themself after combat. So if in combat one of them gets destroyed or exiled, it will be there again once combat is over.
Lore: As Wenkman picked a purple crystal up, the purple crystal would shakes then it goes flies onto the Energy Drainer. It seems crystal is absorbed through the staff, the orb on it turns from blue into purple that gives strange energy off to Wenkman. The staff itself is somewhat distorted in the reality which gives Wenkman a shiver upon it. " I hope I don't get to use it often. " He said in fearful voice.
Why did you allowed me to use Energy Drainer, if it has a single abiltiy contains two effects? What is rule for creating an ability?
Furthermore the weapons have an ability that requires spending mana and an ability that requires tapping the equipped character. The mana ability can be used only once per turn.
While I did forget to limit it to only use once.
You said I may add an one-word ability, you never said it had to be regular ability. Did I missed something?
The equipped creature gets a one-word ability that a creature can have (for example: haste, bushido, devoid etc.)
Upgraded Blazetongue (Cascade means whenever Raulus starts combat, summon random lizard or dragon creature less powerful than Raulus of LvB's discretion, I guess.)
Why did you allowed me to use Energy Drainer, if it has a single abiltiy contains two effects? What is rule for creating an ability?
Why did you allowed me to create an Energy Drainer that has an ability does two thing rather one? And why I can't improve that?
I will limit that abilty to only two effects as it remains similar as Energy Drainer. However, I would like to know why I couldn't have more than one effect for a single ability.
Phasing rule: If a creature doesn't have phasing and it phases out. Then that creature is removed from the game without the way to recover it back. @cadstar369, is there way to bring permanents back, if they don't have phasing? I don't think it's possible to target out-phased creature to have it phases in as game treats it as if it never existed.
"At the beginning of your turn this creature phases out.
At the beginning of your turn this creature phases in, if it is phased out."
Beginning Turn 1: Phase out
Beginning Turn 2: Phase in
Beginning Turn 3: Phase out
Beginning Turn 4: Phase in
Phasing makes that the creature is in play only every 2nd turn.
A creature that is phased out automatically phases in at the beginning of its controllers next turn. If it werent like that you could phase out creatures who dont have phasing and have the same effect then as if you exiled them.
Example:
And the ruling is:
BB,Tap: Target creature phases out. (While
it’s phased out, it’s treated as though it doesn’t exist. It phases in
before its controller untaps during their next untap step.)
Phasing as an ability on a card, by itself is a bad ability , so wizards didnt use it much. But in contrast, Phasing out something with another card can be quite strong. Best example for this is
Wenkman paused. "No, I don't know if we truly have power to wipe out entire race, but I rather to not try that out." Wenkman said, "However, there are a few people would love to attempt that such." Wenkman finished his thoughts.
"After looting the vault, you move back south towards the exit. The chest with items and weapons that you carry with you is heavy and so you cant move as fast as you want. But as you get closer to the southern corridor, you hear talking, the sound of steps and some really heavy steps that are more like a stomping, and more noises that a group would make while moving. And this noise is coming from around the corner where the stairs are that lead down to floor 5, the caves, where you havent been yet. You stop and listen, but whoever is there must've stopped too. They probably have heard you, too!"
A. - Lets try to Ambush them! You jump around that corner with drawn weapons and ready to fight. "DIE DWARFES!"
B. - Maybe they havent heard us yet and are stopping for some other reason. Retreat and hide, then find another way to the exit.
That should be the two golems from earlier… If they aren't in any rush, are they transporting a group of gnomes?
Duucxejial casts Gladewalker's Shroud on himself, then peeks around the corner while camouflaged. If the situation is as he suspects (it's the two Antifighter Golems escorting a group of noncombatants), he'll cast Offer to the Ancients on both golems.
"I've had enough of combat." Raulus says, then waits for Duucxejial's report. (Essentially voting for B.) Also @cadstar369 don't forget to proliferate and/or populate if the situation is as described.
@cadstar369 "Duucxejial, I would like to try this staff out on one of them, I need to see what the purple crystal have done to this staff." Wenkman said, after all, Golems are robots and cannot feel the pain.
As Duucxejial is trying to look around the corner while being camouflaged your vision suddenly blurs as if you were looking through water or a blurry window and you feel that something had the same idea as you. And that something is only barely visible. It must have some type of camouflage as well, maybe shadow or shroud, or maybe both. That something quickly retreats behind its corner and so do you. But it must have detected you. You hear silent whispering from around the corner but cant understand it. A. - We will then ...
@LvB Wenkman, while hidden behind corner, would opens the Ancient Tome of Prediction, using 4 mana, Wenkman whispers to this book; "Tell me what do you know about this entity and what is their intention?"
Targeting the entity that goes into the shadow when it sees Duucxejial.
Comments
I am done with protections, so I created this.
As Wenkman picked a purple crystal up, the purple crystal would shakes then it goes flies onto the Energy Drainer. It seems crystal is absorbed through the staff, the orb on it turns from blue into purple that gives strange energy off to Wenkman. The staff itself is somewhat distorted in the reality which gives Wenkman a shiver upon it. " I hope I don't get to use it often. " He said in fearful voice.
You said I may add an one-word ability, you never said it had to be regular ability. Did I missed something?
Is custom keywords banned?
You didn't answered my question;
I will limit that abilty to only two effects as it remains similar as Energy Drainer. However, I would like to know why I couldn't have more than one effect for a single ability.
If a creature doesn't have phasing and it phases out. Then that creature is removed from the game without the way to recover it back. @cadstar369, is there way to bring permanents back, if they don't have phasing? I don't think it's possible to target out-phased creature to have it phases in as game treats it as if it never existed.
Duucxejial casts Gladewalker's Shroud on himself, then peeks around the corner while camouflaged. If the situation is as he suspects (it's the two Antifighter Golems escorting a group of noncombatants), he'll cast Offer to the Ancients on both golems.
"Duucxejial, I would like to try this staff out on one of them, I need to see what the purple crystal have done to this staff." Wenkman said, after all, Golems are robots and cannot feel the pain.
A. - We will then ...
Wenkman, while hidden behind corner, would opens the Ancient Tome of Prediction, using 4 mana, Wenkman whispers to this book; "Tell me what do you know about this entity and what is their intention?"
Targeting the entity that goes into the shadow when it sees Duucxejial.