In Response to Bragracks Whirlwind, the Inquisitor smashes his hammer against the wall while praying to his gods and uses his "end all until-end-of-turn effects" ability.
The walls shortly show glowing dwarfen runes and then the glowing runes vanish slowly.
Welp, since it would save two of the dwarves Bragrack is targeting, Duucxejial will counter the Inquisitor's activated ability. Before he uses his last action, what is Rarg planning to do this turn?
Bragrack being 10/7 now uses his Whirlwind ability and deals 5 damage to each of the Houndmaster, Sharpshooter, and Inquisitor.
This kills the Houndmaster, kills the Sharpshooter and deals 5 damage to the inquisitor. In return the Inquisitor deals 3 damage to every adventurer and NPC.
Then Bragrack declares his attack and he wants to hit the Spike Cannibal first (Remember: Bragrack can attack twice per turn, so you must still choose another target for his 2nd attack, should he do so).
Waiting for other players now. Rarg attacks the Inquisitor ?
Edit, youre right, Rage, Whirlwind and attack is 3 actions. So only 1 attack.
Bragrack can't attack a second time this round though because his third action was spent going into a Rage. (Unless you're changing the extra attack to a bonus action similar to what Versatility gets?)
@LvB Updated Raulus's stats: Life: 4/5 (Took three damage, +2/+2 from Blazetongue.) Mana: 4/12. (Was 8/12, but cast Misty disguise.) Anyway, Raulus will cast Misty disguise, then attacks the cleric for 8 first strike damage, flying unlockable and creates a 1/1 dragon illusion who will also attack the cleric because his ability would prevent him from having less than one toughness for the first time each turn.
The Officer and the Cleric are in the Storage room. They cant attack you and you cant attack them (you dont see them), but they are able to buff and dispell the dwarves.
@smax765 is that supposed to be referring to this?
Rarg will charge toward the dwarves and then activates the ability of the sword (after the attack trigger). As Rarg charges toward the dwarves, the fire of the sword slowly turns off, and he starts starts being more like a shadow rather than a human.
If so, you have provided no attack target, as Rarg currently has options.
Bragrack attacks the Spike Cannibal then, killing him with first strike.
Rarg moves like a shadow through the Dwarven crowd and hits the Inquisitor for 9 damage. The inquisitor goes down, but in return he hits everyone except Squirrelica and Ser Duckington for 5 damage.
Raulus chanting seems to have some sort of effect finally. In front of Raulus opens a portal that seems to lead into a jungle. Warm air and misty fog comes out of the portal, but then something is moving and out of the portal jumps a:
This seems to be a young Dreadmaw cause it fits into the small dungeon corridor, but its still scary and has a lot of teeth and Raulus seems to be able to control it.
Battle report:
The Inquisitor: Dead
Houndmaster: Dead
Sharpshooter: Dead
The Inquisitor deals 3 damage to everyone
The Inquisitor deals 5 damage to everyone
Bragrack has 8 damage on its damage stack that will be dealt next turn to him.
Dwarven Formation looks like this actually:
In the Corridor are the Dwarven Cannoneers, the Dwarven Legion and its amassed Dwarfs (2/2, same field as Legion). In the Storage Room is the Cleric and the Officer.
The Colossal Dreadmaw is on Field 2, blocking it.
Graxx goes down because of the damage that the Inquisitor deals to everyone, but before going down he shoots another blob of liquid Fire at the Field between the Cannoneers and the Dwarfen Legion, creating a 4/6 Wall of Fire there.
Now with the Inquisitor gone, the Shapeless one manipulates the minds of the dwarves so they think that every adventurer that is below 0 life is dead instead of downstate. This allows the downed adventurers to either heal themself or to crawl unseen towards the exit.
And then its the dwarves turn.
First, the cleric casts:
And then he casts some sort of summoning spell, but with a necromantic component that raises the fallen dwarves and he creates
On the fields with the Ds where actually no dwarfs are.
The Dwarfen Cannonees use their ability to shoot the Colossal dreadmaw for 4 damage and everyone else for 2 damage.
The Dwarfen Legion and the 2/2 Dwarven Army move to field 2, killing the colossal Dreadmaw before he can do anything.
And then the dwarves end their turn.
At the Beginning of the Adventurers turn, Ser Duckington throws his last potion, this time a large healing potion that restores 5 toughness for everyone. But he shouts "That was my last potion, careful now!"
Shouldn't Bragrack have 4 damage on his delayed stack? Way of the Body gives him an extra 1 damage resist on top of his absorb 2, so he takes 0x2 + 2x2 = 4 damage from the Inquisitor's retaliation blasts.
I would like to point out that Dwarven Legion have Confused by Whispers and two Drained tokens attached to it. Meaning its power and toughness is 1/7 now.
Duucxejial casts Denkeeper's Boon on the Colossal Dreadmaw with his third action in response to the Cannoneers, preventing everyone from getting blasted.
So at the end of the dwarfs round it looks like this then:
Wenkman is phased out.
Cannon shot got countered, or more like it fizzled cause its target was made an illegal target.
Dwarfen Legion is 1/7, dealt 3+1 damage to the Colossal Dreadmaw
Dwarfen Army is 3/3, dealt 3 damage to the colossal Dreadmaw.
Colossal Dreadmaw is 7/7 , takes 7 damage and dies, but also does 7 damage. You must decide how the damage he deals is split up between Dwarfen Legion and amassed Dwarfen Army.
Raulus, since he controlled the dreadmaw, decides the damage was dealt to the dwarven legion, killing it. Then Raulus will cast Viny Blades, making all the dwarves get -1/-1 every time they attack.
Dwarven Legion dies because of combat damage, but then gets exiled and then comes back with a -1/-1 counter on it and as it comes back it amasses Dwarves 2, making the Dwarven Army a 4/4 creature.
The Colossal Dreadmaw is still alive since Denkeeper's Boon grants indestructible (which it needed anyway since Cleanfall also removed the Drained tokens from the Dwarven Legion, so the dino would have died from first strike damage without it). Also, doesn't the Dwarven Legion not die from the Dreadmaw's counterattack since it has absorb 2?
Seems lik im confused by whispers too xD youre right.
After Dwarven turn:
Wenkman is phased out.
Cannon shot did nothing.
Dreadmaw is 7/1 then
Legion is 5/2 then
Army is 3/3 then.
Adventurers turn:
First thing that happens: Wenkman phases in, then everyone gets +5 life/toughness because of Ser Duckingtons Potion. The three summoned 3/3 Snakes and the two 2/2 Raulus Reinforcement creatures arrive in the corridor and are ready to attack the dwarves from the north.
Comments
Updated Raulus's stats:
Life: 4/5 (Took three damage, +2/+2 from Blazetongue.)
Mana: 4/12. (Was 8/12, but cast Misty disguise.)
Anyway, Raulus will cast Misty disguise, then attacks the cleric for 8 first strike damage, flying unlockable and creates a 1/1 dragon illusion who will also attack the cleric because his ability would prevent him from having less than one toughness for the first time each turn.
Sorry. Then Raulus will attempt to cast another crazy spell. ( Harmful RP.)
Could you add "Battle Report"? It helps to track what happens in the battle and what character did.
As Rarg charges toward the dwarves, the fire of the sword slowly turns off, and he starts starts being more like a shadow rather than a human.