For everyone's reference, I'm fairly certain our current status looks like this: Rarg ~ 8/6 (+1/+1 counter); 7* mana Wenkman ~ 2/12; 12* mana Duucxejial ~ 3/8; 14 mana Raulus ~ 7/5; 8** mana Bragrack ~ 7/10 (+1/+1 counter); 3 mana Reptilos ~ 5/5 Graxx ~ 5/5 Shapeless One ~ 0/7 Colossal Dreadmaw ~ 7/6 (+1/+1 counter) 3/3 Green Snake x3 & 2/2 Raulus's Reinforcements x2 ~ Somewhere…
*Assuming Rarg and Wenkman had full mana at the beginning of the fight. **Assuming this is accurate and RP-summoning the Colossal Dreadmaw cost no mana.
By the way, what happens to the Undead Dwarven Warriors summoned into the space occupied by Graxx's 4/6 Wall of Fire?
The Undead Dwarfen Warriors are now Burning Undead Dwarfen Warriors. But since they are undead they dont care about that. The air starts to smell funny though like a mix of bacon and really bad burnt barbecue. And smoke is beginning to fill the corridor.
For combat: The fire deals 4 damage to them, they die, toughness is set to 1 for the first time, then becomes 2 because of the officer and then they are 4/2 and count as if they had died one time during their turn. While standing in the fire they trample it out and deal 4 damage to the fire wall, reducing it to 4/2.
Might as well try this out: Duucxejial begins a Blade Dance, then attacks the burning Undead Dwarfen Warriors. (The Blade Dance trigger should permanently slay them, but combat damage will definitely be more than enough even if the cleric helps them out.)
If Wenkman's two Silences resolve, Duucxejial will change his attack target to the Undead Dwarven Warriors that are neither burning nor being attacked by Raulus & the Colossal Dreadmaw.
The silenced undead dwarves fight the Wall of fire. Both die.
Duucxejial attacks the other silenced undead dwarves and deals 2 damage to them with blade dance, because of wither they become 2/2, then Duucxejial and the undead dwarfs fight a normal fight. Duucxejial takes two damage and the undead dwarves die from combat damage.
Raulus attacks a undead dwarf and kills him with first strike damage, but the dwarf comes back as a 4/2. Then the dreadmaw and the dwarf fight each other. Dwarf takes 7 damage and comes back as a 4/2, the Dreadmaw takes 4 damage. To kill the dwarf finally another 2 damage is needed.
Reptilos sends one of his 3/3 snakes to kill the undead dwarf.
And the other 2 snakes are send to attack the cannoneers, snakes deals 2 damage to them, but one is killed by the cannoneers.
waiting for Rarg / smax
Meanwhile Reptilos hisses angry at the dwarves and draws his four swords. Seems like he has had enough with just delaying them. Then he rushes forward and attacks the 5/7 dwarven legion.
"Eh, watch your defense!" Squirrelica shouts and casts
on Reptilos.
The Dwarven Legion deals 1+2 damage to Reptilos, and Reptilos deals 9 damage to the Legion, "killing" it. But only some dwarves die and the legion is back in formation, this time as a 4/6 and the dwarven army grows and is 5/5 now.
As the Legion was exiled when it died, Reptilos attack was over at that point.
Edit: Duucxejial intended to attack the Undead Dwarves that weren't silenced, since it looked like Wenkman Silenced the burning ones and the ones that Raulus declared an intent to attack; that’s why I mentioned the Dragonspeaker changing attack targets. (It is currently unclear which ones Wenkman used his second Silence on though.)
Rarg attacks the Cannoneers, killing them, but their resilient ability prevents them from dying. In return the cannoneers deal 3 damage to Rarg.
Graxx grumbles: "Time to end this! Burrrrn them all!" and finally uses his Flamethrower for something else than just creating firewalls.
Graxx uses the unlimited Fuel ability to burn the cannoneers for 3 damage. 2 get absorbed, but the cannoneers are now down to 3/1. Graxx keeps firing, engulfs the cannoneers in flames, and will do another 3 damage to them during the dwarfs turn.
The Shapeless One whispers so that only you can hear him. "Hurry! I had no time to tell you, but i made most of the dwarfs belief that there is a Dragon in the middle room of this floor that will eat them if they come to close. But im almost out of magical mental energy. We should leave as soon as we can!"
Suddenly you hear shouting coming from the storage room and the stairs: "Eh, there is no dragon! It was a trick! The drake is a lie! Get them!"
And then you hear stomping and trampling as masses of dwarves and Golems and Dronicopters pour into the corridor while meanwhile the Cleric Ressurects the Inquisitor.
The Dwarven Legion and its amassed Army move forward to field 2
Dwarven Formation looks like this then:
And above them are flying five
The Dwarfen Legion, the Dwarfen Cleric, Dwarfen Officer and Dwarfen Army each cast:
Giving each of their creatures +1/+1 and double strike.
Then the Cannoneers fire a shot at Wenkman.
Combat:
The Dwarfen Legion (5/7 double strike) attacks Duucxejial
The Dwarfen Army (6/6 double strike) attacks Raulus.
Really? A random cleric has access to a True Resurrection effect that is neither a spell nor ability? It makes no sense for the encounter to have progressed even slightly in the direction it has when the grunts are casually leagues more powerful than the "boss" characters.
After Viny Blades and Blade Dance triggers, the Legion attacking Duucxejial becomes a 2/4 and the Army attacking Raulus becomes a 5/5. @kaoz42 does Raulus have any life-saving measures prepared, or does he require assistance? @FireOfGolden does Wenkman have enough left in him to phase out so the cannon blast whiffs?
Comments
Rarg ~ 8/6 (+1/+1 counter); 7* mana
Wenkman ~ 2/12; 12* mana
Duucxejial ~ 3/8; 14 mana
Raulus ~ 7/5; 8** mana
Bragrack ~ 7/10 (+1/+1 counter); 3 mana
Reptilos ~ 5/5
Graxx ~ 5/5
Shapeless One ~ 0/7
Colossal Dreadmaw ~ 7/6 (+1/+1 counter)
3/3 Green Snake x3 & 2/2 Raulus's Reinforcements x2 ~ Somewhere…
*Assuming Rarg and Wenkman had full mana at the beginning of the fight.
**Assuming this is accurate and RP-summoning the Colossal Dreadmaw cost no mana.
By the way, what happens to the Undead Dwarven Warriors summoned into the space occupied by Graxx's 4/6 Wall of Fire?
Wenkman wasn't at full mana. He have 10 mana left now.
Oh that's neat ability! But thing is... They aren't immune to Wenkman's trick. ?
Before fire deals damage to Undead Dwarfen Warrior, Wenkman casts silence to remove abilities. That way making the zombie dies and cannot come back.
While another would try to attack another undead, that undead is also been silenced.
Is it because he hates blue that much?
Edit: Duucxejial intended to attack the Undead Dwarves that weren't silenced, since it looked like Wenkman Silenced the burning ones and the ones that Raulus declared an intent to attack; that’s why I mentioned the Dragonspeaker changing attack targets. (It is currently unclear which ones Wenkman used his second Silence on though.)
After Viny Blades and Blade Dance triggers, the Legion attacking Duucxejial becomes a 2/4 and the Army attacking Raulus becomes a 5/5. @kaoz42 does Raulus have any life-saving measures prepared, or does he require assistance? @FireOfGolden does Wenkman have enough left in him to phase out so the cannon blast whiffs?
I think I used up all actions...