Delaxis: Legend of Power (RPG Campaign)

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  • Enbu shrugs, nods, and moves on, looking forward to exploring Qamon. He doubts he’ll ever come close to “disturbing the balance” or “using too much magic,” whatever that’s supposed to mean, when even the use of magic items doesn’t accomplish all that much.
  • Ugh, it appears I won't have time to post an update for a while. I'll shoot for tomorrow, but two days after that is more likely.
  • @kaoz42
    Better continue without them
  • edited January 25
    @FireOfGolden
    I suppose you're right...

    Anyway, here's the update:

    @Mellow_MC
    It seems like you haven't been followed at all, with no signs of traps disturbed or pursuers in sight. What would you like to do now?

    @jpastor
    Still awaiting your response to the previous update.

    @FireOfGolden
    You manage to sneak into the manor, silently climbing up the side, and then quietly pry the window open. You are in a long hallway with a velvet rug decorated with golden rose patterns, with crystal chandeliers lighting up the hallway in intervals. Several doors lead to other rooms. What would you like to do now? Would you like to take one of the doors, or do something else?

    @LvB
    As you drift through the door, you see that the windmill does indeed seem pretty abandoned, as the stairs leading up to the top are rotting, and the the windmill itself is overgrown. The only thing of interest you find is an old casket with a soggy diary and mossy pieces of paper. What would you like to do now? Try to read them to see if you know their language? Or do something else?

    @cadstar369
    When you reach the first town, you immediately notice that the town abruptly cuts off once it reaches the wilderness, even the road becoming a small dirt path. Otherwise, in the central marketplace, all the local merchants sell goods from stalls, but do not whisper in bargaining, nor do they speak loudly to attract attention. Several foreign merchants, including a birdfolk magic item seller from Aeyinas, however do not behave in as balanced a way. What would you like to do now?

  • @Kaoz42
    Selene will sniff the air to determine how close is the guard. If guard's scent is weak, she will creep to one of these doors, open the door quietly only to take a peek.
  • @LvB? @jpastor? @cadstar369? @Mellow_MC? (I can't continue with just one player.)
  • Sorry. I’ve been taking a small break to do schoolwork and personal work, since I have to write an entire dnd campaign. I’ll write my section on Wednesday.
  • @kaoz42
    Fair enough, I will be waiting for them. I think @jpastor might be not active for this month.
  • he has posted several new discussions. I think he has just lost interest in other projects and wants to make his own instead, which I guess is fair?
  • edited January 28
    If this RPG dies, I will post a new one but after much more development. That said, it does seem @jpastor is not interested anymore in other projects. (Especially since Neverend has lost jpastor's participation.)
  • LvBLvB
    edited January 28
    The Ancient Sentinel will try to read the old diary or try to translate its language. Maybe he will learn something interesting?
  • I, Mellow_MC, and LvB will not let this rpg die!
  • Enbu will casually shop around, occasionally purchasing a few small trinkets as he mimics the local merchants’ mannerisms. While he is mildly interested in the items themselves, he's more curious about what tidbits of information he can get from chatting with the locals: places to see, things to do, people to look out for, upcoming events, etc.
  • Z and K will continue to move in a random direction, inexplicably heading toward Yagrieh.
  • @FireOfGolden
    You don't scent the guards. When you peek through a door, you see it is a simple servant's chambers, with a undecorated red rug and a small bed not able to fit one large person. A servant with close-cropped hair in red and green is resting with eyes closed on the bed. A small wardrobe fills the rest of the room so that only a small part of the room is left for walking. What would you like to do now?

    @LvB
    The diary seems to be mostly unreadable, but you are able to read a section about how one day, a cloaked spellcaster visited the windmill and then brought forth crimson lightning from the sky to smite the structure and destroy it, and also abducting most of the workers except for the diary's owner and a few others. What would you like to do now?

    @Mellow_MC
    The land around you soon becomes drier and drier, eventually becoming so dry that you can only have crossed the border into Yagrieh. You see vague outlines of tents in the distance, and cacti blooming with a bountiful array of colors dot the landscape, sometimes growing to large size and sometimes forming small "forests." What would you like to do now?

    @cadstar369
    From chatting with the locals, you get a few local taverns that have entertaining, but of course not raucous shows such as miniature cities planned out perfectly, and juggling. Some secretive people are looking to employ people with means other than money, possibly even favor with unusual skills for potentially dangerous objectives.  Most of them are not locals and seem to be part of different organizations. Yet the most interesting, or perhaps alarming thing of all is that Zerocia's twisted magic is seeping past the borders of Qamon, and people speak of invaders and war with Zerocia.
  • @kaoz42
    Could you map up the top floor of manson and show only rooms Selene have seen and give detail on rooms Selene have explored? Please and thanks!

    Selene will move to another room silently.
  • Z will gesture towards the tents, while K attempts to walk to the forest. Z grabs K and they begin to head towards the tents, K struggling all the way.
  • With the local entertainers not proving as inspiring as he might have hoped, Enbu will seek out some of these 'secretive people' for work, preferably locals. He will take particular note of the whispers of war since conflict tends to make things more interesting (and he can turn the events into a show later).
  • I'm really apologetic that I backed out of this. Is there a way to re-enter anew and start over?
  • @jpastor
    It seems you can resume, if @kaoz42 allows it, you can discard your existing character and start completely new character.
  • edited February 2

    @jpastor Sure, just go ahead and make a new character.
    @LvB???
  • @kaoz42
    Remember, show must go on.
  • Here's my character for the campaign:


    Gorrik, the Emberfang

    Mana Cost: {R}
    Creature Type: Legendary Creature — Kobold Warrior
    Power/Toughness: 1/1
    Abilities:

    • Haste
    • Whenever Gorrik, the Emberfang attacks, you may discard a card. If you do, draw a card.

    Flavor Text: "A flame in my veins, a fire in my heart—none shall stand in my way!"

    Gorrik, the Emberfang by jpastor | MTG Cardsmith


    Backstory:

    Gorrik was born among the scorched dunes of Yagrieh, where kobold tribes battle for dominance over the scarce resources of the land. Small in stature but mighty in will, he was an outcast even among his own kind, mocked for his unshakable ambition to rise above mere scavenging and survival.

    During his youth, Gorrik stumbled upon an ancient, half-buried forge hidden in the ruins of a forgotten civilization. Within its cracked walls, he found a relic of power—an emberstone, still pulsing with magical warmth. By harnessing its energy, he learned to ignite his strikes with flame, becoming a warrior feared even among the warring factions of Yagrieh.

    Despite his skill, Gorrik knew that tribal warfare would never grant him true power. He set out across the continent, searching for a place where he could prove his might. Now, he has made his way to Nidaska, a land where all races meet and power can be claimed through wit, strength, and opportunity.


    Starting Location: Nidaska

    Gorrik arrives in Nidaska with nothing but his emberstone, his crude but well-worn dagger, and a hunger for greater battles. Here, in a land of diverse races and shifting alliances, he hopes to carve a name for himself—not as a servant, not as a pawn, but as a legend.


    Starting Equipment:

    Emberfang Dagger {1}
    Artifact — Equipment (Common)

    • Equipped creature gets +1/+0 and has "{R}, {T}: Emberfang Dagger deals 1 damage to any target."
    • Equip {1}
    Emberfang Dagger by jpastor | MTG Cardsmith
  • edited February 2

    Announcement

    @FireOfGolden, @Mellow_MC, @cadstar369, @jpastor, @LvB (Sorry for the double mentions, but all participants need to read this before they respond to the update.)
    I will be adding a quests system and adding a progression system and a combat system. I'll start with the progression system. There are six stats (Strength, Agility, Intelligence, Insight, Charisma, Endurance.) that you need to assign values to by spending points which I will give you. 1 level of a stat costs 1 point, and the average humanoid level of a given stat is 15. The max stat level for any being (subject to change) is 50. You may not have stats lower than 10.  You have 110 points to spend on stats (Mellow_MC spend points only for K.), and the difference between your strength and endurance stats must make sense to your character card. (Strength = power and Endurance = toughness. For example, a 1/4 cannot have Strength 20 and Endurance 10, as that does not make sense to the card.) Finally, I also need any skills and capabilities such as magic the average humanoid might not have that your character has. Here are what each stat is associated with:
    Strength (Muscle power, brawn, might.)
    Agility (Nimbleness, acrobatics/grace, stealth.)
    Intelligence (Logic, mental acuity/knowledge, the arcane.)
    Insight (Awareness, practical knowledge, instinct sense.)
    Charisma (Good looks, resonating presence, charm.)
    Endurance (Hardiness, resistance, stamina.)
    High or low stats can increase or decrease the outcome of something related to the stat.

    Quests & the Actual Progression System

    There are two types of quests, in-game quests, which are quests assigned by NPCs inside the game world, and out-of-game quests which are assigned by me and rarely have in-game rewards. Sometimes the reward for quests can be the option to train in a class, which grant abilities. To gain more abilities from the class, one must gain levels in that class which can sometimes be trained, but can also be granted by significant milestones in the story of your character, which can also grant points to spend on stats, class training, and other rewards. Here is the list of current classes and the two stats that cooperate the best with them (I will finish it later.). Low versions of those stats is discouraged if you plan to train in that class:
    Warrior (Strength, Endurance): A class that favors melee weapons and heavier armor. They use their weapons and armor to devastating effect, pulling off deadly combos and shrugging of powerful attacks.
    Rogue (Agility, Charisma.): A class that likes to lurk in the shadows, backstabbing enemies with surprise attacks and using stealth and agility to kill their enemies before they can react. They can also be mastermind thieves and trap disablers.

    Combat

    How the combat system works is when combat ensues, you describe your attack (or fleeing) plan in a (somewhat) detailed what and what skills and abilities you might have that you are using. Then factors such as weaknesses, ambushes, and combat strategy effectiveness.  The stat total difference of you and the opposing party are determined (The enemy's is hidden.) This determines how high you must roll on the 3d20 that is rolled to decide if you emerge victorious. (This system and the class system is subject to change.)
    -----------------------------------------------------------------------------------------------------------------------------------------------

    @FireOfGolden
    This room appears to be another servant's room, but this time it is empty of people and is otherwise identical to the other except for the half-used melted candle that rests on the wardrobe, and a dagger glints in the moonlight next to the candle. What would you like to do now?
    Here's the simple map:


    @Mellow_MC
    After several hours of trekking through the landscape, you reach the tents, which are baroque white, striped with blood red stripes. Several catfolk wearing light cloaks and with scythe-like swords sheathed at their sides and longbows on their backs and quivers full of arrows fletched with colorful sky blue and white feathers rest in the center of the encampment. Several tents are open and empty of inhabitants, while others are closed. One catfolk that has a long scar running down his arm and that looks more battle hardened adresses you in Common "Why do you come to our encampment? Most of you water-people stay in lands with more water." What would you like to do now?

    @cadstar369
    One local snakefolk asks you to investigate why Zerocia's magic is seeping past the borders of Qamon. The snakefolk does not ask you to directly interfere; rather, the snakefolk asks you to merely investigate and come back with information, especially since she discerns you are from Aeyinas, and those from Aeyinas know more of magic. A reward to train in special skills is offered, and if that is not wanted, than coin, or perhaps other things of similar value may be negotiated. What would you like to do now? This is an in-game quest.

    @jpastor
    Since this character missed the introductory encounter and that heavily depends on the story, which I cannot shift to accommodate this, I'll just have to create a unique thing to start the adventure. 
    -------------------------------------------------------------------------------------------------------------------------------------------------
    As you are eating your final meal of the day at a tavern, a group of spirits drift into the room and begin assaulting the patrons, including you. You have entered combat! Describe your attack or fleeing plan as instructed above in the section detailing the combat system. (Since for this fight you do not have a stat total yet, that will not be taken into consideration.)

    @LvB
    When you respond, please read the announcement section first, and take that into consideration when composing your response.
  • edited February 2
    @kaoz42
    With 110 points to spend but I had to pay total 60 points for all stats as minimum. That leaves me with 50 points left.
    Strength - 10
    Agility - 10
    Intelligence - 10
    Insight - 10
    Charisma - 10
    Endurance - 10

    Since Selene is a thief, she reliables on her agility, insight, intelligence, and charisma more than others. I will invest 12 point each then invest rest into charisma.

    Agility - 22 (10 + 12)
    Insight - 22 (10 + 12)
    Intelligence - 22 (10 + 12)
    Charisma - 24 (10 + 14)

    Now that's over, back to RPG;
    Selene will sniff the air quickly to ensure she is still alone. If so, she will move to another room west of the room she just took peek, taking a look across the hall west of the window she broke in.
  • @FireOfGolden
    You invested 12 points into Insight twice. Please re-invest.
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