@TheDukeOfPork You've entered down the darkest tunnel in the building! You feel your way along the wall with your hands and come across a lever. You pull the lever and a trap door beneath you feat opens and you fall straight into a pool of some kind. It's still too dark to see, but you hear a splish and a splash. Something is in the water with you. Create a water-dwelling creature card.
Awesome @Jadefire.. you and the creature ascend to the top of the peak. You swirl around the tip top and come to a perched landing at the highest point. You look yonder and see that you are on a small island! There are vast seas in every direction, but you spot on the opposite side of the island from which you came a tall, pointy structure. This must be the only way off the island. Create an artifact that's a spire or tower or tall structure with an ability that allows you to return a creature to its owner's hand.
@AboveAndAboutthat's a crazy plant! You sneak your way past the vegetation and come across a small cave entrance. Lucky for you, it seems to be clean and you can hear water flowing in it. You enter in and take a sip of some delicious water. You feel revitalized! Create a life gain spell that has a cheap mana cost.
@Ranshi heads right into a brightly lit hallway. There are picture frames everywhere, but you round a couple corners and bump your head of something that you didn't see hanging from the ceiling. It's a body!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ahhhhhhhhhh! Create a Skeleton creature with defender or power 0.
@Ranshi the train takes you to the Mystery Mine Ride - Create a Human creature with Heavy Sleeper (This creature has summoning sickness for an extra turn.)
Wonderful @AboveAndAbout Leaving the cave in your rearview, you head along a dirt path that winds along a the top of a moderate slope. It meanders through a forest of tall alpine trees. You finally come to a clearing where there is a vast field of wildflowers. You hear a faint hum, probably bees. Yet you seem to have one direction to go... forward... into the field. As you begin your steps, you feel the ground beneath you start to shake. An earthquake??? no... too patterned. You hear a loud roar and crouch down in fear. It's a Baloth!Create an uncommon creature or instant card with a Baloth beast in the artwork.
@AboveAndAbout You stay hidden as the Baloth stomps through the field... it runs off into the distance... unfortunately the same directly you feel you should be heading. Luckily, the Baloth flattened out a pretty good walkway for you. You follow it until you see the beast once more in the distance. It seems to be chowing down on something, so you head back into the wildflowers and change your course. You wind up alongside a fence at the edge of the field... It's metallic and seems to be a high voltage fence... It's the hum you were hearing before! You follow alongside it until you come to an entrance. As you walk through, there's a dirt road here. You continue down until you come across a lone robot that seems to be communicative. It approaches you, but you don't feel threatened. It seems this is an information/construction bot. Create an uncommon Construct creature with a triggered ability.
Comments
You've entered down the darkest tunnel in the building! You feel your way along the wall with your hands and come across a lever. You pull the lever and a trap door beneath you feat opens and you fall straight into a pool of some kind. It's still too dark to see, but you hear a splish and a splash. Something is in the water with you. Create a water-dwelling creature card.
Hole #1, 2 & 3
Create a rare noncreature permanent that's the same color(s) as your Legendary Creature.
I've placed your name in the queue for Mini-Golf... meanwhile, feel free to hop onto any solo rides/activities
@jpastor, seeing the skeleton, a let out a yelp and nope on out of there! I hop on the train and don't look back!
https://www.mtgcardsmith.com/view/beacon-of-reprieve
I'm ready for the next challenge.
King Dueler - Here we go pals...
1-vs-1
Create a Sorcery card with a Horror creature in the artwork.
The old and rusty track has some tight turns. Create a blue card with Lead (This card can't be discarded.)
Leaving the cave in your rearview, you head along a dirt path that winds along a the top of a moderate slope. It meanders through a forest of tall alpine trees. You finally come to a clearing where there is a vast field of wildflowers. You hear a faint hum, probably bees. Yet you seem to have one direction to go... forward... into the field. As you begin your steps, you feel the ground beneath you start to shake. An earthquake??? no... too patterned. You hear a loud roar and crouch down in fear. It's a Baloth! Create an uncommon creature or instant card with a Baloth beast in the artwork.
You stay hidden as the Baloth stomps through the field... it runs off into the distance... unfortunately the same directly you feel you should be heading. Luckily, the Baloth flattened out a pretty good walkway for you. You follow it until you see the beast once more in the distance. It seems to be chowing down on something, so you head back into the wildflowers and change your course. You wind up alongside a fence at the edge of the field... It's metallic and seems to be a high voltage fence... It's the hum you were hearing before! You follow alongside it until you come to an entrance. As you walk through, there's a dirt road here. You continue down until you come across a lone robot that seems to be communicative. It approaches you, but you don't feel threatened. It seems this is an information/construction bot. Create an uncommon Construct creature with a triggered ability.
https://www.mtgcardsmith.com/view/night-terrors-descent
I'm entering the line for Goldscream and I'll go to Mystery Creek Floats. Also, I think the last Goldscream has yet to be judged.
@Jadefire wins the Goldscream Moshpit!
I'll join the funhouse