Give me your wildest card concepts and I'll make them!
Self-explanatory. I'm trying to become a better cardsmith, so if you give me a card concept, I'll Make it, no matter how bizarre it may seem. So throw some ideas at me!
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Create a card that plays around with these abilities.
901.15. Single Planar Deck Option
901.15a As an alternative option, a Planechase game may be played with just a single communal planar deck. In that case, the number of cards in the planar deck must be at least forty or at least ten times the number of players in the game, whichever is smaller. The planar deck can’t contain more phenomenon cards than twice the number of players in the game. Each card in the planar deck must have a different English name.
901.15b In a Planechase game using the single planar deck option, the planar controller is considered to be the owner of all cards in the planar deck.
@Ashdust to summarize the above variant of Planechase, the game starts with a big stack of planes (and maybe some phenomena) in the middle, and we flip the first one face up once everyone keeps their starting hands. Planes have two abilities: the first ability is always on, and generally passively affects the game in a big way (for example, Lethe Lake makes you mill ten cards during your upkeep). The second ability, the chaos ability, triggers whenever someone rolls chaos on the planar die (more on that in a moment), and usually does synergistic with the first planar ability (e.g Llanowar lets all your creatures tap for {G}{G}, and its chaos ability untaps all your creatures).
Hope this helps! ?
While Vazim might have more options with a communal deck, they’d probably be more powerful in a regular game since you can turn off your opponent’s strategic choices at will. Perhaps you could change the scry trigger to whenever a player planeswalks, and make the tutor search your planar library for a plane, then planeswalk to it.
https://forums.mtgcardsmith.com/discussion/5964/cleft-in-twain-closes-june-30th#latest
(Used this site for reference: https://mtg.fandom.com/wiki/Multiplayer)
For example, Ichor Slick has 4 'modes': [Cast it normally; cycle it to draw a card; cycle it & cast via madness; discard it another way & cast via madness]. Similarly, the Battlemages/Volvers also have 4 'modes'. On the other hand, Comet Storm only has 1 'mode': Deal X damage to Y+1 targets.
On it.
Challenge: make a card that puts cards into piles, 1 to keep, and 1 to get rid of.