Any Ideas?
Sup guys! It’s me, LHunter. Please follow. Anyways, does anyone have some ideas for a next set? I’m getting bored with A Sagittarius Saga/Cyberknights. Any ideas? I like to do things in sets, so no individual cards pls. Thanks!
Comments
Here are some things you could provide to help direct our feedback:
Are you more inclined to build around certain mechanics or is the world building and flavor more of your driving point?
What sorts of things have you enjoyed designing around in the past? What has been unpleasant for you?
Are there specific themes that you really enjoy working with, like certain tribes, graveyards, artifacts, counters, etc.?
Does the story of your set matter more, or the game play?
Do you want your set to work well with what you've done before, or is it it's own thing? If you want them to work together, what are some key concepts from your other sets?
Are there specific cards, characters, stories, planes, etc. that really speak to you in the actual game?
1. Mythical Realms
Theme: global mythology, deities, heroes, and mythical creatures from various cultures.
Mechanics:
2. Chrono Clash
Theme: time travel, factions from different eras battling for control over the timeline.
Mechanics:
3. Underwater Empires
Theme: ocean world with underwater civilizations, sea monsters, and ancient treasures.
Mechanics:
4. Arcane Renaissance
Theme: magical renaissance, old arcane traditions meet new, innovative sorcery.
Mechanics:
5. Celestial Conquest
Theme: cosmic battle among celestial beings and spacefaring civilizations.
Mechanics:
6. Elemental Kingdoms
Theme: elemental forces, fire, water, earth, and air factions vie for dominance.
Mechanics:
7. Urban Uprising
Theme: urban magic, street gangs, and hidden sorcerers in a sprawling metropolis.
Mechanics:
8. Wasteland Survival
Theme: post-apocalyptic world where survivors fight for resources and survival amidst the ruins.
Mechanics:
Thanks again,
-LHunter