Drop Zone

We're in a world where we have to fend off waves and swarms of creatures to survive. Maybe it's a portal, an evil doer, or something else that's spawning these waves of creatures. There are two things happening in this discussion. Eliminating Creatures & Receiving Supplies at the Drop Zone

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Eliminating Creatures

A massive wave of creatures will be posted in a list of challenges at random points in time. Nobody knows when the next wave of creatures will show, what creature type(s) they'll be, or how difficult it may be to survive them. There may be times of peace and calm in between waves... or not.

To eliminate a creature, create a card that fulfills that challenge. 


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Receiving Supplies at the Drop Zone

As the worldwide creature swarms continue, supply runs are 24/7 everywhere, but there's a lot of places to supply in everywhere, so our Drop Zone doesn't have a set schedule. Like the creature waves, it's also random. When we get our supply drop, you can scoop up a few supplies for yourself.

To gather supplies at the Drop Zone, announce the supply(ies) you're taking.

Comments

  • I will join this and bring my trusty autoturret with me.

  • I will join, and take my power Armor with me.
  • How many victims participants are you looking for @jpastor?
  • @Corwinnn - it's open-ended participation - this functions with any number - but obviously is easier with more :smile:
  • Supply Drop Incoming

    Get to the drop zone!

    Supply Drop contains:
    • Bundle of Bananas = 5 favorites
    • Crate of Apples = 2 favorites
    • Automated machine gun = destroys 1 creature at random every time you destroy a creature.
    • Fireworks = Used to call in a supply drop if you've personally eliminated 5 or more creatures since the last supply drop
    • Jeep with a machine gun = choose someone to be the driver and someone to be the machine gunner. Whenever the driver eliminates a creature, the machine gunner can choose a creature to eliminate without creating a card.
    • Body Armor = You can take two challenges at a time.
    • Double Barrel Shotgun = eliminate up to two creatures with one card by fulfilling both challenges
  • @LvB @Mellow_MC you can claim one of these supplies! I think I know which one @Mellow_MC will pick!
  • i will of course take the bananas, because, life without bananas is pointless.
  • I'll take the Automated Machine Gun.
  • I'll take my beloved power Armor.
  • @Corwinnn technically you can take more than just one it's all dependent on the vibe of the survivor
  • @jpastor... that is spectacular information... So you're saying one could take the apples AND the bananas? This is a game changer!
  • I'll take the Fireworks too then, since my build will be optimizing for KDR.
  • I'll also take the double barrel shotgun and some apples. Tanks need to eat ya know.
  • This is about to be just like Doom
  • It's about to be a raging inferno of kittens!
  • Wave Incoming

    Unless specified, you can choose the subtypes/themes of your card as you see fit.
    1. The Deep Lurker - Create a legendary Merfolk Wizard.
    2. Advancing Merfolk - Create a 1/1 creature that's got a gainable ability.
    3. Trenchdigger Merfolk - Create a 2/2 with the ability to return cards to a hand.
    4. Depth Pulse Merfolk - Create an instant with a minus ability.
    5. Thrillseeker Merfolk - Create an instant with some card draw and tradeoff.
    6. Daring Merfolk - Create a rare creature that uses historic spell reminder text.
    7. Nimble Merfolk - Create a rogue 2/1 that is difficult to block.
    8. Titanic Merfolk - Create an {X}{X} spell with Surge.
    9. Transmuting Merfolk - Create an instant with Transmute ability.
    10. Merhulk - Create a mythic rare artifact creature.
    11. Shrouded MerfolkCreate an Equipment with equip {0}.
    12. Meek Merfolk - Create a rare Artifact with a single static ability.
    13. Messenger Merfolk - Create a creature with an ability that triggers only when a condition is met for the second time in a turn.
    14. Emerald Merfolk - Create a rare permanent with cmc 2 that benefits green.
    15. Merfolk Duo - Create a creature with 3 subtypes that has 2 creatures in the artwork.
    16. Cleansed Merfolk - Create a monoblack pauper Sorcery.
    17. Merfolk Peasant - Create a common 1/3 creature with a cool frame, 2 abilities, and a bit of flavor text.
    18. Fierce Merfolk - Create a common 1/1 with a mana cost of 3 or greater.
    19. Merfolkosaur - Create a flying multi-subtyped creature that uses tokens without creating them.
    20. Really Mad Merfolk - Create a creature that gets really mad upon a trigger.
    21. Merfolk of the White Trident - Create an instant that removes (exiles) something from the game.
    22. Fruitive Merfolk - Create a sorcery that factors in the quantity of something in play.
    23. Merfolk Specialist - Create a rare creature with a niche or specific function.
    24. Merfolk of the Merfolk Moon - Create a bountiful creature with X token generation.
    25. Praetor Merfolk - Create a Legendary Merfolk Horror.
    26. Fungal Merfolk - Create a very fungal creature.
    27. Lone Merfolk - Create a grixis 3/3 creature with nonlegendary synergy.
    28. Conqueror Merfolk - Create a flash creature with an ability that references a color other than its casting colors.
    29. Acidic Merfolk - Create a creature that's got some utter hate towards infrastructure.
    30. Magus of the Merfolk - Create a sacrificial merfolk.
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