I am Trying to Create Balanced Cards. I Would Appreciate Your Input!

First Card:
 Wilderness Redistribution  {6},{g}

Sorcery
Affinity for Basic Lands
Abilities may not trigger from the effects of this spell.
Gather all lands on the battlefield and in graveyards, shuffle them, and deal them back out in clockwise order starting with the person to the left of you. When a player receives a card in this way, that player puts that card onto the battlefield under their control. The first X lands to enter the battlefield in this way enter tapped, where X is the number of players multiplied by the amount of mana spent to cast this spell.


I may also need to change the wording,as I may not have kept with actual magic terminology all throughout this card.

Comments

  • hmmm let’s see

    i think the part that says “ deal them back out in clockwise order starting with the person to the left of you”  should be changed. you don’t know if the player might be left, right, in front or back, etc. make it more open to directions

    Other than that to me it looks grammatically correct! Take my advice with a little grain of salt as I’m not 100% sure on actual magic terminology either lol
  • @Blade_Ermonia
    Could you please just post it in here instead of flooding more similar discussions into the forums? https://forums.mtgcardsmith.com/index.php?p=/discussion/3627/post-your-cards-here-actually-see-what-others-think#latest Thanks. I wouldn't say this but recently a lot of new members have been creating lots of discussions exactly the same as yours and there is already a discussion for it.
  • @kaoz42
    The only problem with that  is that this card is not yet created, just on the drawing board. In any other circumstance, I would definitely do that.
  • edited April 26
    @Blade_Ermonia
    Although your card is just a concept you could still post it there because as kaoz explained it's better than a entire new discussion. Apart from this I like your concept
  • Thanks for your feedback!
  • edited April 27
    @Blade_Ermonia
    Wilderness Redistribution {6}{g}
    [Rarity?] Sorcery - [No Type]

    Wilderness Redistribution doesn't trigger any abilities as if Wilderness Redistribution wasn't casted.

    Shuffle all lands from each battlefield and graveyard into a pile. Starting with you, put a random land from the pile onto the battlefield tapped under player's control in clockwise order. Repeat this way until there are no lands in the pile. Tap X first lands as it enters the battlefield, where X is equal to mana you spent on Wilderness Redistribution.

    I do my best to transform what are you looking for into here. Is this what you want? (My suggestion is Mystic, because this ability is very unqiue and complex. However, it's balanced.)

    The way I worded this way in second ability sneaks the ability that's triggered when player casts a spell. However, it is visible to any spells and can be interacted by them. (As for activated abilities too)

  • edited April 27
    @FireOfGolden
    I appreciate the rewording. I agree that it should be Mythic Rare.
    The rewording lets landfall abilities activate however, and the point of the anti-triggering was to prevent the landfall abilities and the like. I don't mind the ones that activate when you cast spells.
    I don't think 'each battlefield' is the proper wording. I believe that there is one shared battlefield distinguished only by control.
  • @Blade_Ermonia ;
    Ah, anti-landfall? Landfall alone cannot be activated at all, but it can be only triggered when a land enters the battlefield under player control.
    Lands that were put onto the battlefield this way doesn't trigger abilities as if these lands didn't entered the battlefield.

    Now that I googled it. There is only one battlefield rather than multiple battlefields. So, that's my bad there.
    Wilderness Redistribution {6}{g}
    Mystic Sorcery - [No Type]

    Shuffle all lands from the battlefield and each graveyard into a pile. Starting with you, put a random land from the pile onto the battlefield tapped under player's control in clockwise order. Repeat this way until there are no lands in the pile. Tap X first lands as it enters the battlefield, where X is equal to mana you spent on Wilderness Redistribution. Lands that were put onto the battlefield this way doesn't trigger abilities as if these lands didn't entered the battlefield.



  • I think it's just "Shuffle all lands from the battlefield and all graveyards into a pile".
  • Okay bro - we have a beautiful idea here and a fun concept. Anything can become a card, but we have to factor in playability, acceptability, and flow... anytime something upsets the apple cart, it needs to be quick and easy. To do this, we should simplify the card as much as possible, which would probably change the initial idea just a little. but necessary in many cases where you're building a card like this!

    Up front, let's talk casting cost and the timing strategy. When would we play this in a game? Is this versatile enough to be used in more than one scenario or is it a dead card if I miss my window and draw it too soon or too early? Well, it's pretty well crafted at first glance...

    1. BALANCE - I like the affinity aspect because it turns this into a midrange card too.. which is strategically more interesting and less chaotic than playing it late game, where it may or may not matter and take longer to complete. (less playable towards the end game despite being more affective per say)
    2. WORDING & BALANCE - Preventing triggers is another great way you kept this clean and helped keep the flow of the game going.

    Wilderness Redistribution [New Wording]

    {6}{G}
    Sorcery

    Affinity for lands (This spell costs {1} less to cast for each land you control.)

    Exile all lands on the battlefield into a pile and shuffle them. Starting with you then clockwise, return one land from the pile to the battlefield under that player's control. Repeat until the pile is empty. Lands entering this way don't cause abilities to trigger. End your turn. Exile Wilderness Redistribution


    *****

    The Key Changes We Need to Make and Why...

    Affinity for lands ← Only change is removing 'basic' since the effect applies to all land types. Makes this more accessible early game too, which is not a bad thing.

    Exile all lands on the battlefield into a pile and shuffle them. ← When touching cards you don't own like this, we should word it as 'exiling' them (temporarily). Removing graveyard from the equation eliminates fetch lands in graveyards from the equation. I think this is much easier for everyone to handle in a timed game as it factors only what's in play.

    Starting with you then clockwise, return one land from the pile to the battlefield under that player's control. Repeat until the pile is empty. ← Remove the tapped consequence by changing the ending of this card in the next sentence. Start with you to hopefully end with more lands than you started as green loves to do.

    Lands entering this way don't cause abilities to trigger. End your turn. Exile Wilderness Redistribution ← Word it like Tocatli Honor Guard. Some lands enter tapped by default, so let them. Ending your turn prevents you from having more explosive plays in the same turn. Damage done, just end things there... Exiling this card as a one and done only makes sense.

  • @jpastor
    I love it! Thank you so much for all of your help.

    I concur that the card should be written more like this, and only have a problem with 'exile into a pile'.

    While I understand that 'deal them back out' is not good Magic terminology, I do think that it says it better than what was just now presented.

    Maybe we exile them with a counter on them, then return a random card with that counter on it to the battlefield until there are no more cards with that counter in exile?
  • LurisauriFireOfGolden
     Thank you, guys, for assisting in the creation of this card.
  • One final thing: my Brother thinks that it's affinity ability is too powerful and that it should cost more color as opposed to generic. The current cost is {6},{g}. My brother suggests {5},{g},{g},{g}. This would increase its converted mana cost to 8.
  • Depends on what your final version of the wording is. If you have Affinity for lands is playable earlier and easier if you have {6}{g}. If would also say that it depends if you take only lands from the battlefield or also from the graveyard. But all in all I think your brother is right, it needs at least {g}{g} in the mana cost.
  • Wilderness Redistribution [New Wording]

    {5}{G}{G}
    Sorcery

    Affinity for lands (This spell costs {1} less to cast for each land you control.)

    Exile all lands on the battlefield into a pile and shuffle them. Starting with you then clockwise, return one land from the pile to the battlefield under that player's control. Repeat until the pile is empty. Lands entering this way don't cause abilities to trigger. End your turn. Exile Wilderness Redistribution

    This is what it is looking like so far.

  • Here's my take:

    Wilderness Redistribution  6G
    Sorcery
    Affinity for Basic Lands
    Exile all lands and land cards in graveyards.  Beginning with the next player in turn order, each player puts a land exiled this way chosen at random onto the battlefield under their control.  Repeat this process until there are no lands exiled this way.  For each player, the first X lands entering this way enter tapped, where X is the amount of mana used to cast this spell.  Lands entering this way do not cause abilities to trigger.

    This is just a rewording of the original concept, but I feel that this is likely extremely close to how it would be worded.  I didn't worry about rebalancing or anything like that as I'm not generally that great at that sort of thing, but I have been reading Magic cards for nearly 30 years, so this is my contribution.
  • edited April 30
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  • edited April 30
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  • @Lurisauri @jpastor
    This is the final product!
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