As the parasite observes the massive, it determines that it may not be fully biological. Further investigation may be necessary in order to gather more information on the massive.
@Mellow_MC The Latexmind doesn't have enough energy to produce The Collector. So, instead it will investigate the planet and search for life forms. Some may process knowledges that can assist it.
Name:Kaelis, Warden of Wakefulness Mana Cost: 1WU Type: Legendary Creature — Human Engineer Stats: 2/3
Rules Text:
When Kaelis, Warden of Wakefulness enters the battlefield, untap target artifact.
At the beginning of your upkeep, if you control three or more artifacts, scry 2, then draw a card.
{1}, Sacrifice an artifact: You gain 3 life and prevent all combat damage that would be dealt to you this turn.
Flavor Text: “I wasn’t supposed to wake up. But someone has to keep the systems breathing.”
This character is mechanically relevant to a ship-based survival setting, with focus on artifacts (perhaps ship modules), planning (scry), and survival (lifegain, damage prevention).
Comments
Is just one person enough to continue the RPG? I been waiting a little for this.
As the parasite observes the massive, it determines that it may not be fully biological. Further investigation may be necessary in order to gather more information on the massive.
@LvB @kaoz42 @jpastor you are free to join back anytime, just let me know!
The Latexmind doesn't have enough energy to produce The Collector. So, instead it will investigate the planet and search for life forms. Some may process knowledges that can assist it.
Name: Kaelis, Warden of Wakefulness
Mana Cost: 1WU
Type: Legendary Creature — Human Engineer
Stats: 2/3
Rules Text:
When Kaelis, Warden of Wakefulness enters the battlefield, untap target artifact.
At the beginning of your upkeep, if you control three or more artifacts, scry 2, then draw a card.
{1}, Sacrifice an artifact: You gain 3 life and prevent all combat damage that would be dealt to you this turn.
Flavor Text:
“I wasn’t supposed to wake up. But someone has to keep the systems breathing.”
This character is mechanically relevant to a ship-based survival setting, with focus on artifacts (perhaps ship modules), planning (scry), and survival (lifegain, damage prevention).