Hey ErrorIam, perhaps your fortress lands could exile the appropriate land until it leaves the battlefield? That might be easier to keep track of than remembering which lands don't untap.
Here's a planeswalker concept I've had in mind for a while. The idea is that it's like another player, playing from your deck along with you. I wanted to put a starting loyalty of X, but it wasn't allowed. http://mtgcardsmith.com/view/your-apprentice
@Gelectrode: Interesting, especially the 3rd ability! I've never seen something like that before. Very black.
It's very interesting that you regenerate the creatures that get a -1/-1 counter in Iridin's first ability. I guess the point is that, if those creatures already had damage, this would prevent them from dying and leave more -1/-1 counters around to draw cards off of. But isn't killing a creature just as useful, if not more so, than drawing a card?
I guess what I'm saying is, I think the ability would be more powerful without the regenerate.
Regenerate (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The cool thing is that although the -1/-1 counters wouldn't kill hem right away, it would kill them the next turn. Another tactic is putting the -1/-1 counters on your own creatures to prevent them from dying in combat. Or, if you need more cards, you can put -1/-1 counters on every single creature and draw a gazillion cards. And besides, the concept fits Iridin very well.
Well, @Unmentionable, the current wording of Ethereal isn't proper; I don't expect it to make any problems, however. I see @Cryptonight was already on that, however.
Well, I like the concept behind this one, but it probably needs to be tweaked... a lot... (I didn't really realize how much was wrong with it until after it had been posted.) http://mtgcardsmith.com/view/lindsay-dawn?list=user
@Luigifan I was really interested in Adrenaline Surge, though I think that the if your life is lower clause needs to be alot lower, like 3 or something lower. 8 seems to easy to abuse in a self burn deck and that extra mana is op. Especially since you can't respond to mana production as it's faster than instant speed. I don't know it seems so low costed/ low drawback for such an insane ramping power. Not untapping a turn isn't an issue when you basically win the game with a fireball or something. Also the name doesn't feel like a permanent. An adrenaline surge seems like something that would only last for a few moments in moments of extreme stress.
So what I did really like about this is it's mana costing. The hybrid g/r with r is strange, but seems fine and fun to force someone into double red. The effect also seems really fun, like an op legacy card kind of, and I would love to abuse it. Basically I'f I had this card I'd go: Eidolons, bolts, lots of fetches and shocks, ramp a bunch, and poop out Blightsteel or Emrakul, maybe some Karn, then smile. Overall the feel and idea seems solid, and I love the flavor and art. Fun card but definitely needs tweaking to not be op. Still though Favorited it cause it seems so fun to play.
I didn't mean to make a giant post about you so going onto other people's cards as well:
@Latinas I really liked Death by Survival. The triple cost black seems well costed, but it also seems like just enough drawback for a potentially very powerful sweeper. Would definitely throw it into many EDH decks, as it basically kills everything, especially early game. What stood out was the flavor text. This card seeps Black mana, and SirWendigo's art brings it all together to make it really all around a fun card and strong draft pick. Another new favorite.
@Flatfish Explosive Sentinel is awesome, though I think it needs to be a rare, its very powerful, generating very potentially powerful graveyard interaction for amazing mana ramp basically making this card in the right deck an engine. Not to impose but I also think landshift should say: "Whenever you activate a mana ability of a land, you may sacrafice a land. If you do, copy the ability." This prevents you from going : Sol Ring or Thran Dynamo, get bunch of mana, sac land, get moar. Seems waaaaay to powerful and I think you could potentially break it and go infinite if I had alot of time to brew. Maybe Animate Dead lock or something idk. However the flavor is also amazing. Still Love it. Moar favorites!
Sorry if I didn't check out everyone's cards, will browse this forum more and love seeing cool designs. Now to self promote:
...What the hell were you thinking with Moonlight Butterly?!? It's a defender that effectively can't block!!! Tapped creatures can't block, that's why vigilance is a thing! If not for its activated abilities, it'd be completely useless! And even with them, it feels more like an enchantment than a creature due to, oh, I dunno, being unable to attack or block, a.k.a. the primary two things creatures are supposed to do that sets them apart from enchantments and artifacts noncreature permanents!!! I am flabbergasted and stupefied by how fundamentally flawed the design is.
Okay... Moving on... Let's see how the rest turned out.
Sinister Resonant Bell is a questionably balanced Demonic Tutor (+1 CMC, requires both black and red mana, opponent might get the benefit instead of you). Kudos on the solid use of clash, though.
Living Failures is questionably-worded. How do you keep track of how many times it's regenerated? There should be some sort of counters for it. Since the life loss is a payment for an activated ability, it should be worded as "Pay 5 life", and the payment should also include removing the counters used for the regeneration (that's better than "can't regenerate anymore").
Ludwig is cool, except the ultimate replacing the loyalty counters used to pay for it is borked (though I can see why you did that, seeing as the power and toughness of the newly-minted creature are based on loyalty), and instead of "enemy creature", you should say "creature you don't control that isn't controlled by a teammate". Well, actually, it should be "creature you don't control", but I'm not sure if that excludes creatures controlled by your teammates.
For The One Reborn, you need to define the power and toughness of the Chime Witches, their activated ability should just be "T: Deal 1 damage to"... Wait, deal 1 damage to what, exactly? Target creature? Target player? Target tapped creature? Target untapped creature? Target creature or player? For Gwyn's sake, you need to define that!! Really, there's no need to say that you shoot a fireball and every need to say what you're actually doing damage to! And the game doesn't really recognize "friendly" or "enemy" creatures. Just creatures that you control, creatures your teammate(s) control, and creatures your opponent(s) control. At least Moonlight Butterfly is ostensibly functional. The One Reborn might as well be "The One Stillborn" in terms of how usable it is. And I didn't even mention that "place down X in the battlefield" is not how that's meant to be worded.
Iosefka's Experiment - uh, I can't even. Not after the complete mess that was the One Reborn. I'll leave it to someone else to tell you precisely how you freaked up. Next.
Moon Presence's planeswalker type should be "Moon Presence", since that's its identity as an individual. The way you have it written now, if you give any of the other Great Ones "Great One" as a Planeswalker type (protip - don't do that), a player can only have one of them at a time. Also, the wording is cuckoo (what do you mean, turn Hunter's Assistant back?), changes to power and toughness should list both numbers (seriously, what's that +3 for? Loyalty?), and... oh, God, not the "enemy creature" crap again... wait, "enemy player"? That should be reworded to "opponents"...
@Luigifan I'm sorry for the flawed design of the creature. To be fair, it was the first card I made on this site. Hopefully the ones I made after it will be better in your eyes.
Okay, I seriously have no clue what the Hunter's Nightmare even does. Also, locations are traditionally lands, not enchantments.
Suspicious Beggar needs to be reworded so extensively it's not even funny, but I think I have an idea of what you're going for. The toughness is crazy-high (I've made cards with higher (here's one), but those all have crazy-high mana costs too), but its damage persists from turn to turn, rather than wearing off at the end step. (So just say its damage doesn't wear off during the end step.) It has an ability that lets you pay mana and sacrifice a creature... and nothing else... except for determining the power of a couple other abilities. (So move the sacrifice to be part of the cost, where it belongs, and have the ability put some sort of counter on Suspicious Beggar. And have those abilities referring to the number of sacrificed creatures refer to those counters instead. Don't use +1/+1 counters, though, that'd defeat the point of the one-sided power-without-toughness boost you're going for. Perhaps you should make up a counter... hey, blood counters! That'd work, right?) X as a power boost shouldn't be referred to with a mana symbol. The tap ability needs to have the power boost's duration defined. And as for the Abhorrent Beast thing, that would work best as a transformation. (I almost suggested that for Ludwig, but the way it was written made me think it might be a bad idea.)
Climax... I'm sorry, the mana cost is what? And 999 damage? Seriously? For that matter, what's the cost of suspending it? The idea of canceling the suspended spell if you take too much damage while waiting for it to go off is cool, though.
Mimic's a cool idea, it feels like it came out of Yu-Gi-Oh!.
Lord Soul... so, you can play a card for free, as long as you'd have enough mana to pay for it anyways? Okay, then. Dunno why you made it red and Phyrexian... the color pie of Magic isn't based on elements so much as it is philosophies, and the Lord Souls don't seem particularly emotion-driven and chaotic to me.
For Dark Sun Gwyndolin, I think the tap ability is meant to refer to Gwyndolin's power. The player doesn't have a power stat. Unless you meant something like the total power of all your creatures? Actually, that could get really scary, really easily, especially since white is a rather creature-focused color.
Estus Flask is interesting and it's not flawed enough for me to bother with complaining, except that I'm once again not sure that you put it in the right colors. Next.
Siegmeyer of Catarina has me stumped again. What do you mean by "intrude" and "join in"?
Flexile Sentry also confuses me, though I think I like the concept. But how do you keep track of what mode it's in?
@Luigifan Hunter's Nightmare: Your right about the land thing. This is it summarized. When a creature kills 2 creatures they are exiled. When two creatures are exiled by Hunters nightmare at the same time, they deal combat damage to each other.
Suspicious Beggar: Blood Counters would be a good idea.
Climax: Its free to suspend, but you will have to last 5 turns without taking 5 damage. Now that i think of it, its should cost at least some mana to suspend.
Lord Soul: It effectively gives you 2x more mana for 1 turn. I made it red because lord souls kinda look like flames but I added phyrexian so that you could put it into green or black decks, because red decks don't have be mana cost cards.
Dark Sun Gwyndolin: Its based off Gwyndolin's attack power.
Siegmeyer of Catarina: I didn't find a better choice of words. What i meant is that after blockers are assigned, you can then use Siegmeyer of Catarina to attack as well.
Flexile Sentry: You get to choose 3 modes. Regular mode where its a 4/4 that can block 2 creatures. You get colorless mode when Flexile Sentry comes into play or you pay 1 mana after switching modes. Sword mode where you get first strike but get two -2/-0 counters that can block 2 creatures. You get sword mode by paying an island. And then there's club mode where you get two +1/+0 counters but the enemy creatures get first stirke against Flexile Sentry. You can also block 2 creatures. Keep in mind every time you switch modes it replace the current one. You would keep track of it by writing it down. You should already have paper with you.
Comments
perhaps your fortress lands could exile the appropriate land until it leaves the battlefield? That might be easier to keep track of than remembering which lands don't untap.
Here's a planeswalker concept I've had in mind for a while. The idea is that it's like another player, playing from your deck along with you. I wanted to put a starting loyalty of X, but it wasn't allowed.
http://mtgcardsmith.com/view/your-apprentice
http://mtgcardsmith.com/view/calculated-insight
http://mtgcardsmith.com/view/abu-memory-of-soil
http://mtgcardsmith.com/view/balance-of-growth
http://mtgcardsmith.com/view/bloodcrazed-aristocrat
http://mtgcardsmith.com/view/explosive-sentinel - I have a little problem with the wording of my ability Landshift
http://mtgcardsmith.com/view/iridin-the-false-cure
It's very interesting that you regenerate the creatures that get a -1/-1 counter in Iridin's first ability. I guess the point is that, if those creatures already had damage, this would prevent them from dying and leave more -1/-1 counters around to draw cards off of. But isn't killing a creature just as useful, if not more so, than drawing a card?
I guess what I'm saying is, I think the ability would be more powerful without the regenerate.
Regenerate (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The cool thing is that although the -1/-1 counters wouldn't kill hem right away, it would kill them the next turn. Another tactic is putting the -1/-1 counters on your own creatures to prevent them from dying in combat. Or, if you need more cards, you can put -1/-1 counters on every single creature and draw a gazillion cards. And besides, the concept fits Iridin very well.
http://mtgcardsmith.com/view/shape-of-fear
Anywayz, someone plz look at diz; if you do, i promize to stop uzing z's where they don't belongz.
Alduen Silverthorn
http://mtgcardsmith.com/view/alduen-silverthorn-1?list=user
Oh - I see now. And I also just realized I can't delete my own posts here. ._.
Yes, thanks @CrucibleOfHate and @Cryptonight for the wording revision on Ethereal.
@Gelectrode Just so I understand you understand correctly, Regenerate doesn't bypass SBAs for toughness equal to or less than 0.
http://mtgcardsmith.com/view/sadria-queen-of-the-dead?list=user
http://mtgcardsmith.com/view/death-by-survival?list=user
http://mtgcardsmith.com/view/lindsay-dawn?list=user
This is a clever idea I had for slowly crippling a creature:
http://mtgcardsmith.com/view/curse-of-relentless-bleeding?list=user
This is a counterpart to Harrow that fetches lands from the graveyard instead of the library:
http://mtgcardsmith.com/view/landscape-repair-1?list=user
Here's a few ideas I had to play with the clash mechanic (which I adamantly believe is not a failure):
http://mtgcardsmith.com/view/drain-mind?list=user
http://mtgcardsmith.com/view/puzzle-board-1?list=user (Warning: probably broken as hell!)
http://mtgcardsmith.com/view/gut-punch-1?list=user
This is a variant of Mana Flare that's specialized for last-ditch death-or-glory attacks:
http://mtgcardsmith.com/view/adrenaline-surge?list=user
Here's a few ideas I've had that are unposted due to wording issues (well, except for Gouged Earth, I already took care of that):
http://forums.mtgcardsmith.com/discussion/1575/resolve-card-writing-headaches-please
Here's some ideas I've had that I haven't posted due to lack of artwork:
http://luigifan18.deviantart.com/journal/Calling-all-artists-Magic-Card-ideas-603589518
Here's some ideas that predate my discovery of MTG Cardsmith (and some ideas I have posted here):
http://luigifan18.deviantart.com/gallery/28166106/My-Magic-Cards
So what I did really like about this is it's mana costing. The hybrid g/r with r is strange, but seems fine and fun to force someone into double red. The effect also seems really fun, like an op legacy card kind of, and I would love to abuse it. Basically I'f I had this card I'd go: Eidolons, bolts, lots of fetches and shocks, ramp a bunch, and poop out Blightsteel or Emrakul, maybe some Karn, then smile. Overall the feel and idea seems solid, and I love the flavor and art. Fun card but definitely needs tweaking to not be op. Still though Favorited it cause it seems so fun to play.
I didn't mean to make a giant post about you so going onto other people's cards as well:
@Latinas I really liked Death by Survival. The triple cost black seems well costed, but it also seems like just enough drawback for a potentially very powerful sweeper. Would definitely throw it into many EDH decks, as it basically kills everything, especially early game. What stood out was the flavor text. This card seeps Black mana, and SirWendigo's art brings it all together to make it really all around a fun card and strong draft pick. Another new favorite.
@Flatfish Explosive Sentinel is awesome, though I think it needs to be a rare, its very powerful, generating very potentially powerful graveyard interaction for amazing mana ramp basically making this card in the right deck an engine. Not to impose but I also think landshift should say: "Whenever you activate a mana ability of a land, you may sacrafice a land. If you do, copy the ability." This prevents you from going : Sol Ring or Thran Dynamo, get bunch of mana, sac land, get moar. Seems waaaaay to powerful and I think you could potentially break it and go infinite if I had alot of time to brew. Maybe Animate Dead lock or something idk. However the flavor is also amazing. Still Love it. Moar favorites!
Sorry if I didn't check out everyone's cards, will browse this forum more and love seeing cool designs. Now to self promote:
Remade this card:
http://mtgcardsmith.com/view/brute-agglomerate (I might remove it, it's just a mono green version while the remake below is simic and more well costed).
The Remake:
http://mtgcardsmith.com/view/brute-agglomerate-1
EDH playable Grandeur though I think it's probably way to op:
http://mtgcardsmith.com/view/morue-the-overflowing?list=user
I tried to make a card that represented a bard telling a story of a local hero being killed by a mimic, so here is that:
http://mtgcardsmith.com/view/rolleys-misapprehension?list=user
I think this is the worst card I have made. The wording needs work and I might scrap the design. Any thoughts would be nice:
http://mtgcardsmith.com/view/avian-outburst?list=user
http://mtgcardsmith.com/view/carnage-19?list=user
http://mtgcardsmith.com/view/hunted-by-beasts?list=user
http://mtgcardsmith.com/view/verazia-unfallen?list=user
http://mtgcardsmith.com/view/dream-weaving-2?list=user
http://mtgcardsmith.com/view/breshudia-buddha-1?list=user
would love to see these cards be judged! I don't mind criticism!
Bloodborne: Series 1
http://mtgcardsmith.com/view/sinister-resonant-bell?list=user
http://mtgcardsmith.com/view/living-failures-1?list=user
http://mtgcardsmith.com/view/ludwig-the-accursed-4?list=user
http://mtgcardsmith.com/view/the-one-reborn-7?list=user
http://mtgcardsmith.com/view/iosefkas-experiment?list=user
http://mtgcardsmith.com/view/moon-presence-2?list=user
http://mtgcardsmith.com/view/hunters-nightmare?list=user
http://mtgcardsmith.com/view/suspicious-beggar?list=user
Dark Souls 1-3: Series 1
http://mtgcardsmith.com/view/climax-1?list=user
http://mtgcardsmith.com/view/mimic-17?list=user
http://mtgcardsmith.com/view/lord-soul?list=user
http://mtgcardsmith.com/view/dark-sun-gwyndolin-15?list=user
http://mtgcardsmith.com/view/estus-flask-10?list=user
http://mtgcardsmith.com/view/siegmeyer-of-catarina-12?list=user
http://mtgcardsmith.com/view/flexile-sentry-2?list=user
http://mtgcardsmith.com/view/moonlight-butterfly-9?list=user
I'm thinking of each series being 8-10 cards each.
...What the hell were you thinking with Moonlight Butterly?!? It's a defender that effectively can't block!!! Tapped creatures can't block, that's why vigilance is a thing! If not for its activated abilities, it'd be completely useless! And even with them, it feels more like an enchantment than a creature due to, oh, I dunno, being unable to attack or block, a.k.a. the primary two things creatures are supposed to do that sets them apart from enchantments and artifacts noncreature permanents!!! I am flabbergasted and stupefied by how fundamentally flawed the design is.
Okay... Moving on... Let's see how the rest turned out.
Sinister Resonant Bell is a questionably balanced Demonic Tutor (+1 CMC, requires both black and red mana, opponent might get the benefit instead of you). Kudos on the solid use of clash, though.
Living Failures is questionably-worded. How do you keep track of how many times it's regenerated? There should be some sort of counters for it. Since the life loss is a payment for an activated ability, it should be worded as "Pay 5 life", and the payment should also include removing the counters used for the regeneration (that's better than "can't regenerate anymore").
Ludwig is cool, except the ultimate replacing the loyalty counters used to pay for it is borked (though I can see why you did that, seeing as the power and toughness of the newly-minted creature are based on loyalty), and instead of "enemy creature", you should say "creature you don't control that isn't controlled by a teammate". Well, actually, it should be "creature you don't control", but I'm not sure if that excludes creatures controlled by your teammates.
For The One Reborn, you need to define the power and toughness of the Chime Witches, their activated ability should just be "T: Deal 1 damage to"... Wait, deal 1 damage to what, exactly? Target creature? Target player? Target tapped creature? Target untapped creature? Target creature or player? For Gwyn's sake, you need to define that!! Really, there's no need to say that you shoot a fireball and every need to say what you're actually doing damage to! And the game doesn't really recognize "friendly" or "enemy" creatures. Just creatures that you control, creatures your teammate(s) control, and creatures your opponent(s) control. At least Moonlight Butterfly is ostensibly functional. The One Reborn might as well be "The One Stillborn" in terms of how usable it is. And I didn't even mention that "place down X in the battlefield" is not how that's meant to be worded.
Iosefka's Experiment - uh, I can't even. Not after the complete mess that was the One Reborn. I'll leave it to someone else to tell you precisely how you freaked up. Next.
Moon Presence's planeswalker type should be "Moon Presence", since that's its identity as an individual. The way you have it written now, if you give any of the other Great Ones "Great One" as a Planeswalker type (protip - don't do that), a player can only have one of them at a time. Also, the wording is cuckoo (what do you mean, turn Hunter's Assistant back?), changes to power and toughness should list both numbers (seriously, what's that +3 for? Loyalty?), and... oh, God, not the "enemy creature" crap again... wait, "enemy player"? That should be reworded to "opponents"...
Okay, I seriously have no clue what the Hunter's Nightmare even does. Also, locations are traditionally lands, not enchantments.
Suspicious Beggar needs to be reworded so extensively it's not even funny, but I think I have an idea of what you're going for. The toughness is crazy-high (I've made cards with higher (here's one), but those all have crazy-high mana costs too), but its damage persists from turn to turn, rather than wearing off at the end step. (So just say its damage doesn't wear off during the end step.) It has an ability that lets you pay mana and sacrifice a creature... and nothing else... except for determining the power of a couple other abilities. (So move the sacrifice to be part of the cost, where it belongs, and have the ability put some sort of counter on Suspicious Beggar. And have those abilities referring to the number of sacrificed creatures refer to those counters instead. Don't use +1/+1 counters, though, that'd defeat the point of the one-sided power-without-toughness boost you're going for. Perhaps you should make up a counter... hey, blood counters! That'd work, right?) X as a power boost shouldn't be referred to with a mana symbol. The tap ability needs to have the power boost's duration defined. And as for the Abhorrent Beast thing, that would work best as a transformation. (I almost suggested that for Ludwig, but the way it was written made me think it might be a bad idea.)
Climax... I'm sorry, the mana cost is what? And 999 damage? Seriously? For that matter, what's the cost of suspending it? The idea of canceling the suspended spell if you take too much damage while waiting for it to go off is cool, though.
Mimic's a cool idea, it feels like it came out of Yu-Gi-Oh!.
Lord Soul... so, you can play a card for free, as long as you'd have enough mana to pay for it anyways? Okay, then. Dunno why you made it red and Phyrexian... the color pie of Magic isn't based on elements so much as it is philosophies, and the Lord Souls don't seem particularly emotion-driven and chaotic to me.
For Dark Sun Gwyndolin, I think the tap ability is meant to refer to Gwyndolin's power. The player doesn't have a power stat. Unless you meant something like the total power of all your creatures? Actually, that could get really scary, really easily, especially since white is a rather creature-focused color.
Estus Flask is interesting and it's not flawed enough for me to bother with complaining, except that I'm once again not sure that you put it in the right colors. Next.
Siegmeyer of Catarina has me stumped again. What do you mean by "intrude" and "join in"?
Flexile Sentry also confuses me, though I think I like the concept. But how do you keep track of what mode it's in?
...And that's it. Phew.
-and-
http://forums.mtgcardsmith.com/discussion/1533/5-color-morph-commander#latest
My new card!
Hunter's Nightmare: Your right about the land thing. This is it summarized. When a creature kills 2 creatures they are exiled. When two creatures are exiled by Hunters nightmare at the same time, they deal combat damage to each other.
Suspicious Beggar: Blood Counters would be a good idea.
Climax: Its free to suspend, but you will have to last 5 turns without taking 5 damage. Now that i think of it, its should cost at least some mana to suspend.
Lord Soul: It effectively gives you 2x more mana for 1 turn. I made it red because lord souls kinda look like flames but I added phyrexian so that you could put it into green or black decks, because red decks don't have be mana cost cards.
Dark Sun Gwyndolin: Its based off Gwyndolin's attack power.
Siegmeyer of Catarina: I didn't find a better choice of words. What i meant is that after blockers are assigned, you can then use Siegmeyer of Catarina to attack as well.
Flexile Sentry: You get to choose 3 modes. Regular mode where its a 4/4 that can block 2 creatures. You get colorless mode when Flexile Sentry comes into play or you pay 1 mana after switching modes. Sword mode where you get first strike but get two -2/-0 counters that can block 2 creatures. You get sword mode by paying an island. And then there's club mode where you get two +1/+0 counters but the enemy creatures get first stirke against Flexile Sentry. You can also block 2 creatures. Keep in mind every time you switch modes it replace the current one. You would keep track of it by writing it down. You should already have paper with you.
Oh, and I just finished a cool new card... It's called Crowd Control. It's a double-meaning; it can refer to controlling a crowd, or to exert control over someone by being in a crowd and using your numbers to threaten them into doing what you want! It's genius! XD
http://mtgcardsmith.com/view/nulaness-serpent-sorceress-1?list=user
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http://mtgcardsmith.com/view/silk-sprite?list=user
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http://mtgcardsmith.com/view/ogopathan-lord-of-depths?list=user
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http://mtgcardsmith.com/view/frost-eidolon?list=user
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http://mtgcardsmith.com/view/revitalize-9?list=user