Contest: Halls of Iron [Party Adventure Gametype [PART 2]]
Hey again everyone!

=FLUFF=
Long have the gates been locked, forbidden and doomed to burn for eternity. The arrogance of the ancients, forging tools of war for their conquest. Now they lay open, the horrors returned. Our realm needs saviors. Who will enter the gauntlet and challenge... The Halls of Iron

(Custom card frame, made outside of Cardsmith)
Welcome to the second part of the combined effort contest set to construct a new format! For a quick recap on how the gametype works in a simple sense. Each player makes a deck of 40 cards with no lands and selects a "player card" to remain on the battlefield at all times. Then they all work together as teammates to bring down a single opponent known as "The Keeper". Being the devious and powerful keeper, you need the best and tools to bring down your multiple opponents. They will be working together to stop you! Beefing up their tanky defenders or pooling mana into fast spellcasters, you need to be able to stop these collaborative heroes.
Some quick notes:
-Keeper libraries are 100+ cards and include lands.
-Player libraries are 40 cards and contain no lands.
-Player cards can generate their own mana that doesn't empty from mana pools.
-Players can share mana and share blockers.
-Players start with 20 life. (10 or 15 for added difficulty.)
-The Keeper starts with 20 life, plus +10 for each opponent. (1 player, 30 life. 2 players, 40 life.)
NOTE: This contest isn't to make player cards. That previous ended contest can be found HERE.
========== CURRENT MECHANICS ==========
WHITE -
RED - Aggravate X (This creature enters the battlefield with X +1/+1 counters for each opponent you have.)
BLACK - Exhauster - [card type] (When this permanent enters the battlefield each opponent must exile a [card type] from their hand.)
GREEN -
BLUE -
I'm currently looking for new creative ideas for mechanics that scale with player count
========== THE IMPORTANT PART ==========
The goal of this contest is to put together a set of cards that can be used to pose an interesting challenge for a group of players. This will require a great deal of creativity as the cards need to scale depending on the number of players.
Here are some examples of the kind of cards the keeper might need:



I'm looking for as many cards as possible but only 4 will be winning. However, from the pool of entries a vast majority will be included in the set regardless, (and credited of course) so the top prizes are just icing.
Creature, Artifact, Enchantment, Instants and Sorceries are permitted. (But a really good case for a planeswalker or land won't be ignored)
First Place - 8 favorites of your choice + a follow
Second Place - 6 favorites of your choice + a follow
Third Place - 4 favorites of your choice
Forth Place - 2 favorite of your choice
I'm aiming to test the gametype with my local playgroup. Contest ends November 20th.
If you're looking for more information on the format here's the SET MEGATHREAD.

=FLUFF=
Long have the gates been locked, forbidden and doomed to burn for eternity. The arrogance of the ancients, forging tools of war for their conquest. Now they lay open, the horrors returned. Our realm needs saviors. Who will enter the gauntlet and challenge... The Halls of Iron

(Custom card frame, made outside of Cardsmith)
Welcome to the second part of the combined effort contest set to construct a new format! For a quick recap on how the gametype works in a simple sense. Each player makes a deck of 40 cards with no lands and selects a "player card" to remain on the battlefield at all times. Then they all work together as teammates to bring down a single opponent known as "The Keeper". Being the devious and powerful keeper, you need the best and tools to bring down your multiple opponents. They will be working together to stop you! Beefing up their tanky defenders or pooling mana into fast spellcasters, you need to be able to stop these collaborative heroes.
Some quick notes:
-Keeper libraries are 100+ cards and include lands.
-Player libraries are 40 cards and contain no lands.
-Player cards can generate their own mana that doesn't empty from mana pools.
-Players can share mana and share blockers.
-Players start with 20 life. (10 or 15 for added difficulty.)
-The Keeper starts with 20 life, plus +10 for each opponent. (1 player, 30 life. 2 players, 40 life.)
NOTE: This contest isn't to make player cards. That previous ended contest can be found HERE.
========== CURRENT MECHANICS ==========
WHITE -
RED - Aggravate X (This creature enters the battlefield with X +1/+1 counters for each opponent you have.)
BLACK - Exhauster - [card type] (When this permanent enters the battlefield each opponent must exile a [card type] from their hand.)
GREEN -
BLUE -
I'm currently looking for new creative ideas for mechanics that scale with player count

========== THE IMPORTANT PART ==========
The goal of this contest is to put together a set of cards that can be used to pose an interesting challenge for a group of players. This will require a great deal of creativity as the cards need to scale depending on the number of players.
Here are some examples of the kind of cards the keeper might need:



I'm looking for as many cards as possible but only 4 will be winning. However, from the pool of entries a vast majority will be included in the set regardless, (and credited of course) so the top prizes are just icing.
Creature, Artifact, Enchantment, Instants and Sorceries are permitted. (But a really good case for a planeswalker or land won't be ignored)
First Place - 8 favorites of your choice + a follow
Second Place - 6 favorites of your choice + a follow
Third Place - 4 favorites of your choice
Forth Place - 2 favorite of your choice
I'm aiming to test the gametype with my local playgroup. Contest ends November 20th.
If you're looking for more information on the format here's the SET MEGATHREAD.
This discussion has been closed.
Comments
http://mtgcardsmith.com/view/nauro-the-equalizer
2nd: http://mtgcardsmith.com/view/cauldron-of-lost-souls?list=set&set=14548
3rd: http://mtgcardsmith.com/view/zoon-the-unknown?list=set&set=14548
Rengleo
4th: http://mtgcardsmith.com/view/soul-growth?list=set&set=14548
5th: http://mtgcardsmith.com/view/cycle-of-strength?list=set&set=14548
Vriko
6th: http://mtgcardsmith.com/view/fighters-war-axe?list=set&set=14548
7th: http://mtgcardsmith.com/view/oramor-the-reinforcer?list=set&set=14548
http://mtgcardsmith.com/view/rain-of-fire-14
http://mtgcardsmith.com/view/destructive-demon
http://mtgcardsmith.com/view/hellmouth-1
I know the card the card is like 99% reminder text, but it's good, I promise.
http://mtgcardsmith.com/view/web-weaver-of-the-vats
@thehatcase what does ignite do?
@DragonFaceEater Mana is extremely valuable for players as they collect it so slowly, but are compensated by the presence of their player cards as constant blockers.
This card only functions because the Keeper's opponents take their turn simultaneously.
The cost scales based on how many opponents wish to declare attacks:
1 opponent: X=0
2 opponents: X=1
3 opponents: X=2
4 opponents: X=3
(etc.)
http://mtgcardsmith.com/view/cell-block-y
Hereya go!:)
Most of my cards will be Sivaron based.