ENCOUNTERS - GAME ON!
Ready to play a game?
This endless contest will test your knowledge of existing magic cards, card creation, and strategy in the format of a game with roles you may play and prizes you can earn.- I play the role of The Foe by creating a card to represent a physical threat.
- The Foe has a small deck of cards representing the spells it can play throughout the encounter.
- You will try to defeat The Foe by submitting custom cards (new or old) or existing magic cards in response to its plays.
- The Foe responds to your cards until it is defeated or runs out of deck, but it cannot win an encounter.
- Once defeated, prizes and/or roles are randomly given out to all who participated in the last encounter.
- Then we start again with a new foe.
PRIZES
- 1-5 favorites
- Gifted Premium
- Mystery Prizes
Possible Roles
- If you don't have a role, you are a generic participant trying to defeat the foe with cards of your choosing.
- The unidentified roles will become known as the game goes on.
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The Adversary
- The corrupted plays the role of the foe with me and creates cards in response to any card posted so far.
The Bomber
- The bomber can destroy a permanent or exile a spell played by the foe, forcing the foe to deplete their deck quicker by playing another card.
The Crypt
- The participant playing the role of the crypt becomes an actual crypt and plays only cards that are the afterlife versions of creatures previously played by other participants, including the hero.
The D___?
The Entity
- The entity embodies a potential future foe, but tries to defeat the current foe.
The F___?
The Ghost
- The ghost plays the role of the former foe but tries to defeat the current foe.
The Hero
- The hero plays the role of the Legendary Creature or Planeswalker and is the only one that can create Legendary or Mythic rare cards during the battle. If the Hero is defeated by the foe, they become a generic participant with no role.
The I___?
The Joker
- The joker must post silver-bordered cards for the duration of the encounter.
The King
- The king can only play cards with mana value 8 or greater for the duration of the encounter.
The Librarian
- The can only post old cards they've created for the duration of the encounter.
The Mages (Sun - Water - Skull - Fire - Tree)
- There can be up to 5 mages, one mage for each color. The mages can only post cards of their assigned color.
The N___?
The O___?
The P___?
The Queen
- The queen can only play cards with mana value 1 or less for the duration of the encounter.
The Rogue
- The rogue has disbanded from the main fight and posts any cards they want during the encounter, forcing the foe to respond to seemingly random plays.
The S___?
The Trickster
- The trickster fights fire with fire, trying to defeat the foe with cards similar to what the foe plays (ie. same colors/subtypes). Watch out for the trickster's cards, since they will look like cards the foe plays.
The U___?
The V___?
The Wizard
- The wizard can only play real magic cards for the duration of the encounter.
The X___?
The Y___?
The Z___?
This discussion has been closed.
Comments
Encounter - Unknown Foe
In the depths of space, a group of intrepid explorers stumbles upon a mysterious alien starcruiser, adrift and beckoning with untold secrets. Drawn by curiosity, they venture aboard, unaware of the perils that await them. The fate of the explorers hangs in the balance as they seek to unravel the mysteries of the alien starcruiser, using their wits and courage to overcome the challenges that lie ahead. Will they conquer the unknown, or become lost amidst the stars?Alien Starcruiser by jpastor | MTG Cardsmith
Foe's Deck Size: 18 Cards
- The unknown foe has been shuffled into the deck.This'll work since no obvious threat is in your way!
@cadstar369
Indeed, for this turn, the foe will not play a card. The foe assesses the explorers' moves and observe their cautious approach. It's now your turn to make your next move, and the explorers' journey continues.
Your attempt to gain deeper insights into the mysteries of the Alien Starcruiser focuses on mindset and attention. You delve into your thoughts, seeking clarity and understanding, hoping to uncover valuable information about the starcruiser's secrets. You've refined your knowledge and hone in on your approach.
The Foe draws their next card, contemplating their next course of action.
It is the community's turn again as the foe continues to conceal its intentions.
@Jadefire
Indeed, as the game progresses, the foe will certainly play one of the 18 cards in their deck when the time is right. The foe will maintain silence for now, observing the explorers' every move. The suspense builds as they continue their exploration of the Alien Starcruiser. It's your turn, community, to make your next move, and I await your choice.
Time to prepare for some action.
@cadstar369
@Korora12
Curious Giant Snail - The explorers' Curious Giant Snail taps a target vehicle and puts a stun counter on it. In response, the foe plays:
Voidwave Distortion by jpastor | MTG Cardsmith
By manipulating the void energy aboard the Alien Starcruiser, the foe disrupts the Snail's ability, preventing it from tapping the target vehicle and placing a stun counter on it. The explorers' attempt at cautious exploration is thwarted as the foe maintains control over the situation.
Field Research - The explorers delve into their field research, drawing two cards (or three if it was kicked). In response, the foe plays:
Psionic Interruption by jpastor | MTG Cardsmith
As the explorers focus on their research, the foe seizes the opportunity to disrupt their plans. By sacrificing a creature from the Alien Starcruiser, it cast Psionic Interruption, forcing the explorers to discard two cards, disrupting their progress and disrupting their access to vital information.
First Contact - The explorers initiate a vote for peace or war, with each player gaining life and drawing cards for peace votes and sacrificing permanents for war votes, selecting peace. In response, the foe plays a card to exemplify their vote:
Malevolent Influence by jpastor | MTG Cardsmith
As the explorers seek peaceful resolutions, the foe exerts its malevolent influence, imposing a heavy cost on those who choose war. Each opponent is now forced to sacrifice a permanent at the beginning of their upkeep unless they pay 3 life, pushing them closer to the brink of destruction.
With the foe's responses played, the encounter intensifies. It's now the community's turn to react to these developments and devise their next strategy.
In response to Obstinate Baloth, the foe plays a card:
https://mtgcardsmith.com/view/disrupting-shadows
In response to Peace Talks, the foe plays a card:
https://mtgcardsmith.com/view/eldritch-manipulation
'
Psychic Drain by jpastor | MTG Cardsmith
In response. The foe skips its next turn.