@jadefire The foe is impatient with this back-and-forth jibber jabber of card drawing and spell countering. It activates a special weapon with the following card.
The Foe recognizes its strategy of read and react is outmatched by the explorers ability to read and react. With half its deck played, the Foe, still unknown to the explorers, resumes hiding and observing, planning its next moves carefully. The community has the upper hand, but they still have no idea what they're up against and have no real agenda in place. They begin to regroup and plan their own moves. Knowing there is a creature on board this starcruiser that can harness a plasma energy. They begin to research and discuss, trying to determine what they are up against, but can't quite pinpoint it. More about the starcruiser must be determined, and they must tread cautiously to avoid another surprise encounter with an unknown entity.
Meanwhile, the foe starts to reorder its deck. The foe has confidence that it overtook the original lifeforms that resided on this starcruiser; it can certainly overcome these explorers who unexpectedly stumbled upon its new home. Or can it?
Since the foe didnt counter mana short on its upkeep, his lands were tapped and his mana pool was emptied. Since it didnt remove energy flux he had to pay 2 mana for its starcruiser which is an artifact. But because of mana short, he cant. So he had to sacrifice the starcruiser during its upkeep.
Byebye to all artifacts of the player whos turn it is.
Seems like the Starcruiser ran out of energy and is now crashing ... ummm .. into ... us. Damn.
While typically it won't be that easy to end an encounter with the play of a card, we are deep into this Foe's deck, and the foe will remain unknown to the explorers before all perish.
Note: Watch out for the trickster's cards, since they will look like cards the foe plays.
The tricksterfights fire with fire, trying to defeat the foe with cards similar to what the foe plays (ie. same colors/subtypes/strategy/archetype).
The participant playing the role of the crypt becomes an actual crypt and plays only cards that are the afterlife/aftermath versions of creatures or spells previously played by other participants, including the hero. (Look for "Crypt Hints" in posts made by me throughout the encounter for card ideas.)
Quick question: does the Hero’s ability regarding legendary and mythic rare cards mean nobody can submit those even when there is no Hero, or does that only apply when the Hero is in play?
Comments
The foe is impatient with this back-and-forth jibber jabber of card drawing and spell countering. It activates a special weapon with the following card.
Gravity Well by jpastor | MTG Cardsmith
Now it's your turn to make a move, community!
https://mtgcardsmith.com/view/cosmic-manipulation-1
Plasma Discharge by jpastor | MTG Cardsmith
The Foe recognizes its strategy of read and react is outmatched by the explorers ability to read and react. With half its deck played, the Foe, still unknown to the explorers, resumes hiding and observing, planning its next moves carefully. The community has the upper hand, but they still have no idea what they're up against and have no real agenda in place. They begin to regroup and plan their own moves. Knowing there is a creature on board this starcruiser that can harness a plasma energy. They begin to research and discuss, trying to determine what they are up against, but can't quite pinpoint it. More about the starcruiser must be determined, and they must tread cautiously to avoid another surprise encounter with an unknown entity.
Meanwhile, the foe starts to reorder its deck. The foe has confidence that it overtook the original lifeforms that resided on this starcruiser; it can certainly overcome these explorers who unexpectedly stumbled upon its new home. Or can it?
It is now the community's turn.
Galactic Reconnaissance by jpastor | MTG Cardsmith
The foe plays their 11th card of 18.
The foe plans its denouement.
Alien Starcruiser Encounter - Complete
Encounter - Emigur, Whispers of the Void
---Player roles:
@Jadefire - No role@cadstar369 - The Trickster
@Korora12 - No role
@LvB - The Crypt
Note: Watch out for the trickster's cards, since they will look like cards the foe plays.
- The trickster fights fire with fire, trying to defeat the foe with cards similar to what the foe plays (ie. same colors/subtypes/strategy/archetype).
- The participant playing the role of the crypt becomes an actual crypt and plays only cards that are the afterlife/aftermath versions of creatures or spells previously played by other participants, including the hero. (Look for "Crypt Hints" in posts made by me throughout the encounter for card ideas.)
---The setting for our next encounter:
---
The foe for our next encounter:
Emigur, Whispers of the Abyss by jpastor | MTG Cardsmith
---
As the heretics delved into forbidden depths, they awakened the slumbering horrors of the void, whispering secrets that shattered their minds.
Intrusive Possession by jpastor | MTG Cardsmith
Let's see how the community responds to the foe's abilities and first play.
Crypt hint - no available plays yet
Mindweaver's Intrusion by jpastor | MTG Cardsmith
Crypt hint: discarded creature card, zombified, blood tokens