As Marshall Thorne's forces are currently superior, the Crypt will reset all creatures on the board.
I suggest that @LvB remove the oil counter from their Bladed Ambassador in response. Once the dust settles, Blood on the Snow will return the Marshall's Phyrexian Absorber to the battlefield targeting the Marshall and becoming a 4/6.
... On Marshall Thorne's turn, they carefully consider their options. With Deafening Silence limiting their spellcasting, they focus on maximizing the effectiveness of their single noncreature spell. Marshall Thorne decides to unleash the power of their Planeswalker abilities.
Marshall Thorne activates their +1 ability, bolstering their forces and empowering their creatures.
Marshall Thorne's creatures grow stronger, ready to face any challenges that lie ahead. What will the community do on their turn to counter this move?
@Jadefire I don't think you can play Blood on the Snow because of the Bomber's presence.
@jpastor is the beginning of your comment implying that Deafening Silence somehow prevents Jadefire from casting Blood on the Snow that turn? (Are we not separate players?)
? That would have been good to know earlier… Not sure it would have changed my play, but the setup definitely read like we were playing Archenemy vs the Foe, with the different roles and such. That said, I'll attempt to seal the Marshal's abilities, since their creatures have little impact.
After Elite Arrester, the community turn ends. Marshall draws a card, giving 4 in hand and 10 cards left in the library.
Then passes the turn to allow the rest of the cards to be played!
As Marshall Thorne, I assess the situation on the battlefield. While the community has amassed a formidable army with the Adarkar Valkyrie, equipped Golem, Bladed Ambassador, and three flying Spirit tokens, I remain undeterred. Despite the limitations placed upon my planeswalker abilities, I know there are still ways to turn the tide.
I draw my card, bringing my hand to five. With no creatures on the battlefield, I must devise a strategy to regain control and mount a counteroffensive.
First, I tap into the power of the Phyrexian forces by playing:
Plague Wind sweeps across the battlefield, obliterating all creatures, including the community's army. Despite the Adarkar Valkyrie's ability to return creatures from the graveyard, the destruction is absolute.
With the battlefield cleared except for Glass Golem, I play:
Constable Warren's Phyrexian Unlifer device forms a shield around me, preventing my defeat even if my life total reaches zero or below. This buys me more time to turn the tides in my favor.
I end my turn, confident in my ability to regain control of the battlefield and reclaim victory from the community.
I shall protect everyone’s creatures from Plague Wind with this, allowing the others to press the offensive with Elite Arrester locking down Constable Warren.
@jpastor Gelid Shackles isn’t on the board. Do you mean to target Pithing Needle so that Marshal Thorne can activate his abilities? If so, I shall ward it from harm with this:
As the community hexproofs the target of Banishing Light, preventing it from being exiled, I acknowledge their strategic move. The Banishing Light remains on the battlefield without a valid target.
However, I still have my Phyrexian Vanguard and Phyrexian Annihilator in play, ready to continue the assault. It's the community's turn to make their move.
The Bladed Ambassador dies because of the Plague Engineer.
I play this then:
The Markov Warlord disables blocking for the Phyrexian Vanguard and then goes straight for Marshall Thorne. The three 1/1 flying Spirits attack Marshall Thorne too.
Marshall concedes. He surrenders his possession of Phyrexian manastones and is taken into custody. His armed forces are detained and imprisoned for their actions.
Comments
I suggest that @LvB remove the oil counter from their Bladed Ambassador in response. Once the dust settles, Blood on the Snow will return the Marshall's Phyrexian Absorber to the battlefield targeting the Marshall and becoming a 4/6.
The card above yours...
... On Marshall Thorne's turn, they carefully consider their options. With Deafening Silence limiting their spellcasting, they focus on maximizing the effectiveness of their single noncreature spell. Marshall Thorne decides to unleash the power of their Planeswalker abilities.
Marshall Thorne activates their +1 ability, bolstering their forces and empowering their creatures.
Marshall Thorne's creatures grow stronger, ready to face any challenges that lie ahead. What will the community do on their turn to counter this move?
@jpastor is the beginning of your comment implying that Deafening Silence somehow prevents Jadefire from casting Blood on the Snow that turn? (Are we not separate players?)
It's now your turn again
Phyrexian Rebirth by jpastor | MTG Cardsmith
I assume now the Bladed Ambassador will remove its oil counter... As well, I assume Glass Golem will be sacrificed prior....
or....
will the community let this destroy 4 creatures so that the token does not have infect?
After Elite Arrester, the community turn ends. Marshall draws a card, giving 4 in hand and 10 cards left in the library.
Then passes the turn to allow the rest of the cards to be played!
As Marshall Thorne, I assess the situation on the battlefield. While the community has amassed a formidable army with the Adarkar Valkyrie, equipped Golem, Bladed Ambassador, and three flying Spirit tokens, I remain undeterred. Despite the limitations placed upon my planeswalker abilities, I know there are still ways to turn the tide.
I draw my card, bringing my hand to five. With no creatures on the battlefield, I must devise a strategy to regain control and mount a counteroffensive.
First, I tap into the power of the Phyrexian forces by playing:
Plague Wind by jpastor | MTG Cardsmith
Plague Wind sweeps across the battlefield, obliterating all creatures, including the community's army. Despite the Adarkar Valkyrie's ability to return creatures from the graveyard, the destruction is absolute.
With the battlefield cleared except for Glass Golem, I play:
Constable Warren, the Unlifer by jpastor | MTG Cardsmith
Constable Warren's Phyrexian Unlifer device forms a shield around me, preventing my defeat even if my life total reaches zero or below. This buys me more time to turn the tides in my favor.
I end my turn, confident in my ability to regain control of the battlefield and reclaim victory from the community.
@cadstar369
That hurts!
@Robo_Kitty, we still have 3 bombs!
As Marshall Thorne, I seize the opportunity to bolster my forces and put pressure on the community. I play two Phyrexian Soldier creature cards:
Phyrexian Vanguard by jpastor | MTG Cardsmith
Phyrexian Annihilator by jpastor | MTG Cardsmith
Marshall activates his +1, targeting the Vanguard. Loyalty = 3
As the community hexproofs the target of Banishing Light, preventing it from being exiled, I acknowledge their strategic move. The Banishing Light remains on the battlefield without a valid target.
However, I still have my Phyrexian Vanguard and Phyrexian Annihilator in play, ready to continue the assault. It's the community's turn to make their move.
Phyrexian Blademaster by jpastor | MTG Cardsmith
Phyrexian Warlord by jpastor | MTG Cardsmith
Marshall seems defeated, but he won't surrender without a classic shootout.
Can the community end this Desperado's desperation once and for all?
Encounter - Marshall Thorne, Desperado (Complete)
Boss Encounter - Jpastor
8 premade creatures and 4 premade spells + 8 unknown WotC cardsFoe: jpastor
jpastor commands a 20-card deck. Defeat jpastor as you normally would.
Roles
- You embody a potential future foe.
@Jadefire - The King- You play cards with mana value 8 or greater.
@smax765 - The Trickster- You play cards similar to the foe's.
@Korora12 - The Zookeeper- You play creature cards (Any subtype if custom or just animal subtypes if WotC)
@Robo_Kitty - The Hero- You are allowed to play Legendary cards or mythic rare cards and embody a Legendary Creature or Planeswalker.
@LvB - No RoleFormat: Relaxed (Turn-by-Turn)
+ Obey known cards in zones | obvious effects | attack/block for triggers
Jpastor begins the encounter by passing the turn. (20 cards remaining)
The community plays first.