Arkanion - A RPG Campaign
This will be a roleplay campaign in the world of Arkanion.
This is it:
The Planet of Arkanion is where it will mostly take place.
Ages ago the Wizards of Arkanion had a really bad idea. They found out, that, when the sun and the planets Pyria, Arkanion and Tenebria are aligned like in the image , their magic was most powerful. So they performed a ritual to keep the planets aligned like this. Of course it went horribly wrong and all the mages died, but the planets stayed aligned, but they stopped rotating, so from now one one side was always facing the sun. This led to Pyria becoming a desert wasteland on one side and a frozen nightmare on the other side. Only in between in the halflight there was some land left where people could live. Unfortunately every living creature tried to get there which caused big conflicts among them.
The planet of Arkanion had a slightly better fate cause the moons kept rotating, so it still has day and night since the moons block/reflect some sunlight, but since Pyria is blocking most of the suns light, most of the time Arkanion is in a state of twilight.
Tenebria as the last Planet is a really dark place. One side is always in eternal darkness and the other in a dark and and cold night, with fog and mist everywhere, so you can see only some feet. And because the magic is still flowing, Tenebria always creates new and twisted mutations and horrors. Theres also a rumor that the lord of nightmares, an ancient evil being lives in the darkest place on tenebria, but surely thats just a rumour.
And as if that wasnt the worst, all planets are connected by portals that the mages once created. Unfortunately all creatures and monsters can pass them, so its nowwhere really safe with a few exceptions.
On Arkanion some Cities learned that light keeps away the monsters, so they found diffrent ways to illuminate their city to protect the inhabitants during the darkest hours, but since stuff that can create light is rare, there might be conflicts between them in the future.
Thats the setting and the world we are in.
I'll be the "dungeon master" and you'll be the players.
A player starts as a common creature of a single color with a single class and gets experience during the campaign so its character will level up in time and become stronger.
Anyone who wants to can partake in this, but i think 3-5 players would be best.
So, lets just start:
First Quest:
Create your hero! Create a Common Creature of a single color. You can be any race/gender/class. And youre a new adventurer, meaning, dont make your card too powerful . The creature type should be "Creature - race class"
Example:
Comments
Let's do this.
Let me introduce the Twighlight Vanguard, a five mana common that allows you to choose 1 of 5 monocolored characters or choose them collectively as one multicolored entity.
https://mtgcardsmith.com/view/twighlight-vanguard?list=user
https://mtgcardsmith.com/view/elysia-dawnwhisper?list=user
https://mtgcardsmith.com/view/kaelen-stormrider?list=user
https://mtgcardsmith.com/view/thalia-shadowheart?list=user
https://mtgcardsmith.com/view/roderick-flameheart?list=user
https://mtgcardsmith.com/view/lyra-silverwing?list=user
For this campaign, I'd like to start by offering you the choice for which character I'll use. If you don't wish to make a choice, then I will choose Lyra Silverwing as my character.
Someone who keeps the elven forests of Arkanion undisturbed from trespassers...
Shadowscale Dagger by jpastor | MTG Cardsmith
Having both abilities on one card could be redundant in terms of their effect on destroying creatures. However, redundancy can sometimes be beneficial:
https://mtgcardsmith.com/view/goblin-reinforcement
https://mtgcardsmith.com/view/rusty-goblin-sword
Elves are the most skilled carpenters, and they recognize the best tools for chopping wood and monsters alike...
New Quest: "Training" - Create a common 1 mana card that represents a skill or a spell your character can use.
Optional Quest: "Background Story" - Create a card that tells the others more about your character by using the flavour text.
https://mtgcardsmith.com/view/burn-the-path
https://mtgcardsmith.com/view/ox-cart-2
Sometimes, when our hero finally showed his face, the little explosives experts had some kind of urge to run even faster in order to parade around their much better physical condition.
https://mtgcardsmith.com/view/goblin-mortar
Agile Maneuver by jpastor | MTG Cardsmith
Background Story - Revelation
Veiled Memories by jpastor | MTG Cardsmith
Not only is he good at tracking, Preyfinder has been trained to set up ambushes.