Random discussions
I were very bored so I came up with this discussion. It’s just a discussion where you can post and discuss about interesting topics.
If you want to post anything random, this is where you can.
If you want to post anything random, this is where you can.
Comments
This is them now
Feel old?
For me, I would try to understand what went wrong and how can I fix it. I will try to rework and rework it until it's fixed well with very little flaws. If I can improve the old card or something similar as that while exploring and experimenting the card smithing then I can consider myself as "real" cardsmith.
https://mtgcardsmith.com/view/roguhn-the-prodigal
https://mtgcardsmith.com/view/sanguine-mox
https://mtgcardsmith.com/view/fluster-cluck-1
https://mtgcardsmith.com/view/ethereal-nightguard
However, I have made a (hopefully) balanced common, and an Un-card:
Does this card makes me a "real" cardsmith?
What is (at least as for you) the best way to create a good card?
- Begin with the core concept. This can come from anywhere, and it need not be more than a few descriptive words.
- Search for cards with effects similar to what you want your card to do. Use these as reference for wording, costs, rarity, P/T, etc. (I prefer using Scryfall for this, especially once you get the hang of the simple and powerful search syntax.)
- Compile a draft in your card editor of choice. (I prefer MTG.Design for this, particularly if I think there will be many drafts.)
- If your draft has too much text, pare down the concept and revise accordingly.
- Check for balance issues and revise accordingly. (If you've done step 2 properly, this may often come down to a matter of experience, particularly where infinites, locks, and other shenanigans are concerned.)
- Do you like the card you've come up with? Has it accomplished what you wanted, or as close as is reasonable? Do you still want to make that concept? (There are plenty more questions you can ask here, but I think you get the point.) If not, consider revising the core concept and returning to step 2, potentially saving the current draft for use as the starting point of another design.
If you're unsure about anything during any step of the process, you can always head to the cantina, post over here (though this one's like pulling a lottery at time of writing), or message someone directly.As an example, here's a rough outline of how I arrived at Rantou, Master of the Festival:
One family of effects similar to Seizan is Nekusar and other draw punishers, so I started brainstorming variations on "whenever an opponent draws a card, ~ deals 1 damage to that player." After a couple iterations, I settled on "Whenever a card is put into an opponent's hand, ~ deals 1 damage to any target."
These sorts of effects tend to have card draw attached to them when they're on legendary creatures, so now I considered variations on "At the beginning of each player’s draw step, that player draws an additional card." Since my card cares about cards being put into the hand from anywhere, I eventually settled on "At the beginning of each player's upkeep, that player exiles the top card of their library, then puts it into their hand." Since this firmly in red's realm, my card should be at least black-red to justify it.
To recap, my card draft currently looks like this:
NAME {N}{b}{r}
Legendary Creature – ??? [P/T]
Whenever a card is put into an opponent's hand, ~ deals 1 damage to any target.
At the beginning of each player's upkeep, that player exiles the top card of their library, then puts it into their hand.
Proceeding to the art and name, while I normally look at Artstation and Pinterest for card art, I've been playing around with niji・journey recently, and had made the art I ended up using for Rantou a few days prior. (To skim over how I decided on the art and his name, I'm a fan of various Far Eastern cultures, this song came out recently, and I'm mildly proficient in Chinese and Japanese.) The creature types followed from the art and its context, so now the only things left to decide on were the mana cost and P/T.
Recap after art choice:
Rantou, Master of the Festival {N}{b}{r}
Legendary Creature – Minotaur Demon [P/T]
Whenever a card is put into an opponent's hand, ~ deals 1 damage to any target.
At the beginning of each player's upkeep, that player exiles the top card of their library, then puts it into their hand.
Rantou, Master of the Festival {2}{b}{r} (R)
Legendary Creature – Minotaur Demon [3/3]
Whenever a card is put into an opponent's hand, ~ deals 1 damage to any target.
At the beginning of each player's upkeep, that player exiles the top card of their library, then puts it into their hand.
Sometimes, I am playing or crafting or watching MTG content and think "wouldn't it be cool to have a card that did ___?" So I make a card that does that and spend a bunch of time trying to figure out what would be a good name, color, cost, image, etc. to capture that function.
Other times, I'll have an experience (big or small) that makes me think, what if that were a Magic Card? I'll then have the flavor of the card first, but no idea what the card will ultimately do. I then have to rack my brain to come up with some way to represent the feeling or experience I'm trying to capture in card form.
There are other approaches, as well, I guess, or at least other initiators. I'll sometimes give myself challenges, or get a challenge from the forums, and that will send me down one of the two previously mentioned paths, for instance.
When I'm actually making the card, however, my process is almost always linear, straight down the page. I'll often spend several minutes trying to get the text box straight in my head so I can put down the right mana cost, rather than just filling out the text box first and then going back to add the mana cost later. It's not a great strategy, but it's how I tend to work.
What was the first character you created for a MTG card?
PS: I know that it should be worded as 'Saga spells you control have read ahead' but I don't have premium so I cant fix it (although I certainly would not mind if I were gifted premium ).
Compare this to;
Do you want to meet him? (Oh, the card is in Spanish)
Front face:
Your life total can’t be reduced as long as you control a token spirit or angel.
Whenever a spirit deals damage to a player, create a 1/1 black spirit creature token with first strike.
{8}{w}{b}: transform [cardname].
Back face:
At the beginning of your upkeep, put five +1/+1 counters on this creature.
Token angel and spirit creatures you control get +1/+1.
When this creature transforms, tap each creature you control with power 3 or greater.
Basically, very OP on front face, very bad on back face.
And that’s why I am trying to get the best Angie card. For that, I am creating his background, and that’s why I have chosen this question.
Unlocked idea: "Reaperman" ?
Since you loved Snail so much, here's one for you, but paper verison!
That real????!!