@Cadstar369 I said enemy's turn, not player's turn. Players still regain a mana at beginning of their turn, not enemy's turn.
Meanwhile, artifacts and enchantments can help to manage your limited mana. An enemy has 50% chance to drop an item when defeated, so out of 5 enemies, you are more likely to get 2 or 3 items.
Thalor grins at Hyousei’s observation, though his attention quickly shifts to the five dummies blocking the way. “Well, let’s keep things simple. I’ll take on the Offensive Training Dummies first to thin their numbers. You focus on shielding or keeping me in fighting shape.”
Plan:
Thalor will target one Offensive Training Dummy for his attack.
Hyousei will either cast a defensive/support spell to protect Thalor or target a Defensive Dummy if they have an appropriate spell.
Thalor cracks his knuckles. "Let’s do this!" What will Hyousei decide? 😊
As Thalor charges toward an Offensive Training Dummy, there is a loudly scratching across the ground as Thalor could feel vibration in the ground getting stronger and stronger. He turned his head and saw a Defensive Training Dummy sliding toward him at alarming speed rate. If he is not protected, that dummy will shove him out of the way to ensure Offensive Training Dummy's safety.
A Defensive Training Dummy blocks Thalor before attacking Offensive Training Dummy.
Confirm? (@Cadstar369 is still able to response, even if you confirmed it.)
Hyousei's orb glitters, a frigid white mist spilling from it and splashing toward the group of constructs. They intend to cast Chilling Mist during the enemy turn to nullify any of their attacks.
Anticipating interference from the Defensive Training Dummies, Hyousei expects this battle to be rather protracted. If both of them attempt to block Thalor, Hyousei will cast Mist Dispersion on one. If not, they will cast it on any creature that has more than 0 power during the enemy turn at any point after the resolution of Chilling Mist, prioritizing Aggressive Training Dummies. (Just in case they have any tricks.)
However, you must state what time are you reacting to what object and you will not regain a mana at beginning enemy's turn.
from your previous post implies that players would get mana back during the enemy turn if they don't save it to do things at instant speed. If that doesn't happen under most, if not all, other circumstances anyway then there is no need to make the distinction here.
@Cadstar369 Perhaps I chosen wrong choice or my error grammar messes it up. Allow me to rephrase;
Players will get a mana at beginning of team's turn. If they save a mana until beginning of enemy's turn, they will be able to cast an instant spell or activate an ability accordingly to the remaining mana they have. If they used all mana before enemy's turn, they won't able to cast instant spell nor activate ability as long as they uses mana.
Back to the battle,
As Hyousei casted a chilling spell upon the dummies. It seems they are frosty, it slows them down even more. As Thalor exhaled visible mist as air became icy, a single Defensive Training Dummy was closing in rapidly. Hyousei would have the mist in the air group up then launches itself onto the Defensive Training Dummy. At first, it seem it didn't flinched for a millisecond. Afterwards, it suddenly slows down rapidly as the ground is slowing it down. It stops at a few feet away from Thalor. It seems the dummy is no longer showing sign of magic... It's just normal dummy now. Hyousei seems exhausted from casting that last spell. Thalor then charges at the Offensive Training Dummy. An Offensive Training Dummy'd attempt to pull a wooden sword out, however, Thalor punched through frozen wooden sword onto to the Offensive Training Dummy. It falls away from him as it'd shatter onto the ground as if it was a plate that fell onto the floor.
First round result: #1 Offensive Training Dummy is killed, Thalor takes no damage.
#1 Defensive Training Dummy was put into my hand, so I put it back onto battlefield and takes a mana from its mana pool (Equal to its mana cost). It is now deactivated and will not do anything
2× Offensive Training Dummies remain 1× Defensive Training Dummy remain
Enemy's turn begins
#2 Offensive Training Dummy attacks exhausted Hyousei.
Yes, the progression and results of the first round seem fine! Here's a summary of the situation leading into the enemy's turn:
First Round Summary:
Hyousei: Cast a frost spell to deactivate the #1 Defensive Training Dummy, successfully turning it into an inert object. However, they are now exhausted and vulnerable to attacks.
Thalor: Attacked and destroyed #1 Offensive Training Dummy without taking damage.
Remaining Dummies:
2 Offensive Training Dummies (#2 and #3) remain active.
1 Defensive Training Dummy (#1) is now deactivated.
Enemy Turn Actions:
#2 Offensive Training Dummy targets Hyousei, who is exhausted and unable to defend effectively.
#3 Offensive Training Dummy targets Thalor, who is still in good condition.
If no changes or objections, proceed to calculate the results of the enemy's turn!
@jpastor You still have single mana, are you certainly you don't want to use it? You will get one mana after this turn. However, if you still have that mana then extra mana goes waste.
I'd like to remind that there were five, now there are three left. Four, if you count deactivated dummy.
(2× Offensive Training Dummies) (1× Defensive Training Dummy) (1× Deactivated Defensive Training Dummy)
I have two objections to the current chain of events:
Hyousei didn't intend to cast Mist Dispersion if only one Defensive Training Dummy moved to block Thalor, but the party has reached a better situation than anticipated from that misunderstanding so it's fine.
Thalor would take damage from attacking since Hyousei intends to cast Chilling Mist during the enemy turn to prevent the Offensive Dummies from teaming up to knock someone out, but Thalor only takes 1 damage during the players' turn (due to the Training World's passive effect) so he'll be fine.
Hyousei intends for the enemy turn to look like this:
Offensive Training Dummy #2 attacks Hyousei.
Offensive Training Dummy #3 attacks Thalor.
Hyousei casts Chilling Mist before anyone takes damage, reducing all Training Dummies' power to 0 until end of turn.
Comments
I said enemy's turn, not player's turn. Players still regain a mana at beginning of their turn, not enemy's turn.
Meanwhile, artifacts and enchantments can help to manage your limited mana. An enemy has 50% chance to drop an item when defeated, so out of 5 enemies, you are more likely to get 2 or 3 items.
Thalor grins at Hyousei’s observation, though his attention quickly shifts to the five dummies blocking the way. “Well, let’s keep things simple. I’ll take on the Offensive Training Dummies first to thin their numbers. You focus on shielding or keeping me in fighting shape.”
Plan:
Thalor cracks his knuckles. "Let’s do this!" What will Hyousei decide? 😊
Here's what happens;
As Thalor charges toward an Offensive Training Dummy, there is a loudly scratching across the ground as Thalor could feel vibration in the ground getting stronger and stronger. He turned his head and saw a Defensive Training Dummy sliding toward him at alarming speed rate. If he is not protected, that dummy will shove him out of the way to ensure Offensive Training Dummy's safety.
A Defensive Training Dummy blocks Thalor before attacking Offensive Training Dummy.
Confirm? (@Cadstar369 is still able to response, even if you confirmed it.)
Hyousei's orb glitters, a frigid white mist spilling from it and splashing toward the group of constructs. They intend to cast Chilling Mist during the enemy turn to nullify any of their attacks.
Anticipating interference from the Defensive Training Dummies, Hyousei expects this battle to be rather protracted. If both of them attempt to block Thalor, Hyousei will cast Mist Dispersion on one. If not, they will cast it on any creature that has more than 0 power during the enemy turn at any point after the resolution of Chilling Mist, prioritizing Aggressive Training Dummies. (Just in case they have any tricks.)
@FireOfGolden my previous confusion stems from how
from your previous post implies that players would get mana back during the enemy turn if they don't save it to do things at instant speed. If that doesn't happen under most, if not all, other circumstances anyway then there is no need to make the distinction here.
Perhaps I chosen wrong choice or my error grammar messes it up. Allow me to rephrase;
Players will get a mana at beginning of team's turn. If they save a mana until beginning of enemy's turn, they will be able to cast an instant spell or activate an ability accordingly to the remaining mana they have. If they used all mana before enemy's turn, they won't able to cast instant spell nor activate ability as long as they uses mana.
Back to the battle,
As Hyousei casted a chilling spell upon the dummies. It seems they are frosty, it slows them down even more. As Thalor exhaled visible mist as air became icy, a single Defensive Training Dummy was closing in rapidly. Hyousei would have the mist in the air group up then launches itself onto the Defensive Training Dummy. At first, it seem it didn't flinched for a millisecond. Afterwards, it suddenly slows down rapidly as the ground is slowing it down. It stops at a few feet away from Thalor. It seems the dummy is no longer showing sign of magic... It's just normal dummy now. Hyousei seems exhausted from casting that last spell. Thalor then charges at the Offensive Training Dummy. An Offensive Training Dummy'd attempt to pull a wooden sword out, however, Thalor punched through frozen wooden sword onto to the Offensive Training Dummy. It falls away from him as it'd shatter onto the ground as if it was a plate that fell onto the floor.
First round result:
#1 Offensive Training Dummy is killed, Thalor takes no damage.
#1 Defensive Training Dummy was put into my hand, so I put it back onto battlefield and takes a mana from its mana pool (Equal to its mana cost). It is now deactivated and will not do anything
2× Offensive Training Dummies remain
1× Defensive Training Dummy remain
Enemy's turn begins
#2 Offensive Training Dummy attacks exhausted Hyousei.
#3 Offensive Training Dummy attacks Thalor.
@jpastor Does everything look fine?
Yes, the progression and results of the first round seem fine! Here's a summary of the situation leading into the enemy's turn:
First Round Summary:
Enemy Turn Actions:
If no changes or objections, proceed to calculate the results of the enemy's turn!
You still have single mana, are you certainly you don't want to use it? You will get one mana after this turn. However, if you still have that mana then extra mana goes waste.
I'd like to remind that there were five, now there are three left. Four, if you count deactivated dummy.
(2× Offensive Training Dummies)
(1× Defensive Training Dummy)
(1× Deactivated Defensive Training Dummy)
Hyousei intends for the enemy turn to look like this:
- Offensive Training Dummy #2 attacks Hyousei.
- Offensive Training Dummy #3 attacks Thalor.
- Hyousei casts Chilling Mist before anyone takes damage, reducing all Training Dummies' power to 0 until end of turn.
Any changes/objections to this chain of events?