Noah - Tournament of Champions 4 - Saga Category
Just to better organize the characters' tales and not get lost in the details.
Same system performed for Aeryn
https://forums.mtgcardsmith.com/discussion/5385/aeryn-tournament-of-champions-3-saga-category#latest
Please avoid comments on this topic. It would only be for the character's story.
https://forums.mtgcardsmith.com/discussion/5619/tournament-of-champions-4-the-game-has-begun/p1
It will always be updated days after what happens in the main saga.
Same system performed for Aeryn
https://forums.mtgcardsmith.com/discussion/5385/aeryn-tournament-of-champions-3-saga-category#latest
Please avoid comments on this topic. It would only be for the character's story.
https://forums.mtgcardsmith.com/discussion/5619/tournament-of-champions-4-the-game-has-begun/p1
It will always be updated days after what happens in the main saga.
This discussion has been closed.
Comments
Welcome to Avelaide!
Avelaide is a world created by Jonteman93, which he uses for a book project, though many things are different in the project when compared to the world we know from earlier Tournaments of Champions. (Names and history, mostly.)
This world is very much the same as in the earlier tournaments. Avelaide consists of warring kingdoms, honorable knights, wise wizards, mighty beasts, ferocious dragons, godlike caretakers, and of course, abysmal monsters and the greatest of them all that rivals the gods: Septhis, who is imprisoned in the abyss.
The abyss is a realm of ever-increasing, violent power that's sealed off behind a gate to the afterlife and guarded by a godlike caretaker of death. Souls which are sent to the abyss are doomed for an eternal torment. Neither living or dead, these souls sometimes overflow and tear a rift to the world of mortals. Some external forces also help causing these rifts around the world more often. Souls enter the world through these rifts as frenzied dark creatures. Most of the time they're undead; skeletons, zombies, spirits, but souls that have absorbed an enormous amount of the abyss's energy for a long time become horrifying monsters that have shed all resemblance to any living thing on Avelaide. These monsters are sometimes powerful enough to decay the land and corrupt creatures around them with mere presence alone. There are some groups and armies around the world whose sole purpose is to seek out rifts of the abyss, heal them, and slay any monsters that have escaped.
Now, the place where the new tournament will be held...
Welcome to Eviera!
Lisakdonia's history is filled with wars against Stelladorans, conspirators, and the abyss. Long time ago, a mighty abyss-risen dragon, the greatest that had ever lived in the world, emerged from the east and flew across the ocean to attack Lisakdonia's capital. When it seemed that Lisakdonia's end was nigh, the most powerful of the godlike caretakers, goddess of love and war, ascended from the sea, and fought the dark dragon until her spear penetrated the monster, destroying it and earning the reverence of the whole kingdom of Lisakdonia. Since then, the goddess has lived in Lisakdonia's capital. She hasn't been involved in the politics of the kingdom or its wars, but she has offered advice for the leaders and established her own order of knights, whose main mission is to search for rifts of the abyss and destroy its monsters whenever they appear in Eviera.
At some point, the first tournament was arranged in honor for the goddess and her knights. Its contenders came from all around the world, and some even arrived from completely different worlds. During the course of the tournament, countless fighters entered many harsh battles until only one remained. This lone warrior had become the most powerful fighter in the land, and he was named as the first champion. Since then, these tournaments have become a tradition that bring people entertainment, hope, and a chance to find yet another powerful champion.
Now, sixteen different tournaments have been held, and sixteen different champions have been named in Lisakdonia. The time for the seventeenth tournament arrived three years ago, but it was stopped by an army of abysmal monsters. The contenders met different ends, and the tournament was no more. The war against the abyss has weighed heavily upon the people of Lisakdonia, as the dark creatures of the abyss have become a commonplace. The number of champions has decreased, the war against Stelladorans presses on, and now there are those who seem to be leading the monsters of the abyss.
The dangers of Eviera are greater than ever before, and the people's hopes are crumbling. But there are some who plan to reignite the seventeenth tournament again...
So that a new champion may rise.
By TenebrisNemo
We can enter this world through several gates beyond sleep.
The moon ... look, we forgot about the moon. Take a deep breath. Everything in its time.
Gods. Of course they would go into that story. Who was the first to enter this dream world? When it comes to creationism everything is clouded by questions, questions to "write nice".
We are talking about the great nothing and unexplored universe, the god recognized as Greek Chaos, transmutation of the elements. His daughter Nix was responsible for the darkness of the night. Her husband, on the other hand, was Erebo, who was the darkness of the earth and the underworld. Wars and more wars ... we skipped that part considerably. Conclusion: Erebo imprisoned Nix within himself and destroyed the night. So would it be daytime at all times? No. Nix was a mantle, which when destroyed the primordial god Chaos appeared with his thousands of stars.
Another leap in time ... When he realized the admiration of men for the stars that on the nights destroyed by Erebo, Chaos granted a young and beautiful daughter, Nova-Nix, goddess of the starry nights.
However, the stars were not enough for the admiration of men, the inspiration to move on. With great effort and help from other gods, the imposing moon in its most attractive form, the Full Moon, appeared.
Since then the moon has been part of our dreams. Its light expanded imagination, creativity, willpower and many other feelings during our visits to the parallel world of dreams.
Our Solitary friend, on the other hand, is neither a god or a mirage (until proven otherwise), but a simple man with his spear and wearing a black overcoat, always complemented by brightly colored shirts and a cynical smile. Calm temperament, always lying, cold, sometimes gentle or aggressive. Everything arrogant he has, but he never let these defects harm anyone.
It is not known for sure what he is, but in the world of dreams he can be seen wandering around the crescent moon and the magnificent full moon. On the new moon he descends from the moon in this fantasy world and interacted with the dreamers and their dreams. The certainty that one has about him are his senseless phrases is that they always end up freeing the dreamers who heard them, making those few minutes in this world decisive and unique to explore in a healthy way everything around him. A unique power.
His admiration for the moon has always been because of the strength she carries, the grandeur that great inspirations bring.
The moon in the dream world is positioned at the center of all creation, which is infinite in nature, on top of a large and infinite black precipice, a large black hole. The Loner wanders and moves on the moon as if there was an invisible asphalt to guide him. Today, there is no knowledge of what happens to those who fall into the abyss of dreams, but what many infer that is the end of sanity.
After many drawn dreams and great confrontations, he finally managed to move between the real world outside of dreams, bringing with him all the power of the majestic moon. His goal is still a mystery, but the will to do right and bring freedom is still at its heart.
The Loner and the Dream World - Part 02
Today, the streets are filled with the euphoria of the caravan, the collector of fears or disconnects. It doesn't matter, it's his job, cleaning up the world of small dreams and splashing a little fear in their minds. In fact, fear is a strengthening ... You once understood, especially in a world that the impossible can be reality.
I'm talking a little bit about the charioteer and his burning purple horses, because he has his own precipice of oblivion. The caravan does not capture our dreams, we are the ones who entered them due to our despair and fear. Within the precipice of the Caravan there is another being who manipulates these destroyed and disposable dreams. Many like to lose their dreams, like a drunk drowns the hurt in the drink, to forget in the magic of the surreal. Strange, but it does not escape the reality of the infinite possibilities of this world.
There is also a creature that runs below the precipice of the end of the world, a stone dragon that collects the destroyed dreams before they fall to the ground never recorded before. They say that the end would be the beginning on the other side of the dream world, and that would make gelatin of anyone's mind. Precipice or not, one thing everyone should know: regardless of the dream world or the real world, nothing ends, the end of life is just the beginning of another journey.
I was even touched by those words, but ... The dragon is a fine person and helps the Caravan to collect these souls out of their natural reach, as this mutation of the sunny day is the limitation of the Caravan. So let's go to a quick explanation of this dragon creature.
Let's see how I should start ...
Not everyone sleeps only at night, the day is part of people's daily lives and daydreaming too. When the sun came up, it illuminated the end of the dream world, at that moment everyone knew that the dream world was finite and that was its end, but of course like any dream world, the infinite possibilities were in the dark core and dominated by all kind of fear and romance. The Caravan in a certain part of this new situation, began to lose a large clientele to this new precipice, incredibly the sun was expanding its brightness within the world of dreams. And for the world of dreams this is bad, it is clear.
I don't know how the sunshine was contained, but the Caravan gave up one of its horses to enjoy (and die if it failed) and explore this sunny part. The horse's flames turned red and his skin turned to stone. The Caravan, afraid of turning into something worse, fled because it discovered its own fear, the light.
He found a powerful magician that I remember, but I forgot his name. I promise I'll tell you next time. In the end the horse was transformed into a stone dragon in red flames and became the Executioner of the Day, bringing the dreams thrown in his new toy (I am referring to the precipice), for his master, the Caravan. The creature that they feed on the one and only precipice is a tale for another time, but know that every evil and goodness that these fantastic creatures do has to do with their service and curse. Don't judge them, don't judge them yet.
I am open to any doubts you have and new tales that you consider listening to. Until then...
Expect a new dream and live as many as you can.
_________________________
TenebrisNemo
I made this way to break the fourth wall just in that introduction. I will come back with the ''normal'' theme so to speak to tell the story in the next ones.
I read and reread it, but I don't think the translation was the best it could be this time. If there is no agreement, just let me know.
I remade the card to make it a little stronger and more justifiable to be mythical. I don't have a premium, so I made a new one myself (I updated the other post too)
Card based on Crystalline Giant and Channeler Initiate
To replenish the energies it is necessary to invade the world of dreams. There was no better medicine than a good night's sleep, but there was nothing better than a bad, sticky nightmare to stir the senses and stay alert for the next few days.
This is the real nightmare, the stress that invaded the mind and prevented the creativity already absorbed to dream on purpose. From this dreadful mixture the fears take over and create their own scenario. No fear has ever been able to absorb enough strength to personify itself and escape from the world of dreams, which is nothing more than one of the gates that link fear to its freedom (more freedom to relax than a visit to the real world, but it is not yet time to enter the world of fear). When we wake up with the sensation of the veracity of a dream, it can be considered the limit of the tiredness of the mind that led fear to an almost perfect interaction with the world, our world.
Another peculiar way of having a nightmare is not due to tiredness of the mind, but the bad luck of having crossed dreams, when we lose part of our creative power and we have the feeling of being stuck in the same place and not being able to create anything in front of us. styled by someone else. When we are/we have the dominant dream in that of another, we call this effect "Delirium of Fântaso". (Someone very important in this story.)
We cannot forget the bad luck of crossing, this time, the lateral borders where the weak are being collected by the Caravan of Dreams. As we are strong at that moment, carrying a great dream in our luggage, the Caravan does not have enough strength to capture us, so in that moment of dream it(s) take advantage of the weak dreams around to create, even if imperfect, our fears.
How can the Caravan know our fears? Simple. For you to have crossed that border, it is because you are no longer a child in the world of dreams and certainly already experiencing some nightmares. Remember that nightmares are often the first thing children dream of when they let go of Hipnos' hand and guardianship. (but we'll leave that story for another time)
Hypnos Castle
Storyline card
Two
The Chosen Contestants
It had been three weeks since the tournament was announced. Since then, leaflets were spread across the worlds. They attracted the most peculiar guests to a city named Seastnan at the southern shores of Eviera's mainland.One day, a man in a pompous tunic and ruff collar walked past the registration table and approached the judge. He stopped once he was within a talking distance with the judge. He didn't want to get too close, since the guards seemed bigger the closer they were standing. The pompous man bowed deeply before speaking. "Good day, your honor! My name is Brogan Kameron, and I have come here to join your world-famous tournament! I have a request, if I may! During these uncertain times, certainty is as valued as gold, silver, or any other treasures of the world. So hear this," he kept straightening his black whiskers with his two fingers in vain over and over again while talking. "Reserve a place for me in the tournament, and I will pay you most handsomely. Sounds good? I'll have a ridiculous sum of money once I get in, and I am willing to share it with you, judge!"
"This tournament is a contest of skill and mind, not of fame or wealth," the judge said in a rough, dismissive tone. "Your attempts of bribery are wasted. I have no need for your coin."
"Please, your honor," the man pleaded and took a step closer to the judge, who looked down on him. "Just put me into the game! I don't have the money right now, I made many a wager before coming here, and I need only to get into this competition! Let me fight in a match or two! Everyone needs money, who are you to reject my offer? Be sensible, good man! I'll give you twenty percent of the money! That's reasonable, right? Or would you rather have twenty-five percent? Fifty percent, final offer!"
"Get this fool out of my sight," the judge ordered and waved his right hand. Two tournament guards next to the desperate man grabbed him and escorted him out of the building while the man, in denial, tried to get a position in the tournament by shouting offers to the judge even when he was no longer within the hall. The guards threw the man out, and after rolling down the street stairs, he fell onto the dirty road, and the people around him stared in wonder and slight amusement. He quickly left the city after that incident.
#toc4_story
By TenebrisNemo
You have been chosen...
(In no particular order.)
Noah, the Lonely - CassZero
Aiko, Renegade Succubus - Fallen_Lord_Vulganos
Sturgar, Alloyed Blademaster - theirintheattic
Lyuben, the Bittersweet - shadow123
Conscience Reveera - ChoyBoi
Arha, Knight of the Basilisk - SpellPiper2213
Iseabel Rathais - Jonteman93
Arn, the Ageless Prankster - Tonysparks
Kaigan of Kher Keep - DrakeGladis
Dr. Cypherous, Aether Mage - WarriorCatInAhat
Damien the Stoic - Lujikul
Hadid, Portal Master - DomriKade
Ytsix, Lost Chronologist - Tommia
Imilia, Witch Consul - Usaername
Nilfi, Blood Alchemist - Red_Tower
After the announcement, sixteen letters were sent, one for each of your heroes, wherever they were at the moment of the announcement. The messengers of the tournament provided them for you.
By TenebrisNemo
* * * * * * * * CONGRATULATIONS * * * * * * * *
You are one of the 16 fighters who have been chosen to compete in the 17th Tournament of Champions! On the morning of the 23rd day of this month, you will travel with tournament guards and hosts from the city of Seastnan to the Werther Fortress, where you will fight until 8 contestants are left. More information will be given at arrival!
* * * * * * * * * * * * * * * * *
Freedom and Motivation
The Loner's body shone when Hipnos touched his forehead and emerged in abstract sensations and visions being catapulted away from the existence of dreams by the sky. The farther it got, the clearer the moon became at the center of creation, the infinite expansion of the world, the chasms and the frontier of the sun. Everything was new in that unique vision until his mind couldn't take it and simply succumbed to fainting.
Five
Worthy Welcome
#toc4_story
By TenebrisNemo
Storyline cards
Preparing for Tournament Presentation
----------
Six
The Opponents
Tika, Dry Outrider // Tiktaalik, Diluvian Maw
By TenebrisNemo
First Round Match Positions
Match 1
DrakeGladis - Jonteman93
Match 2
DomriKade - Lujikul
Match 3
shadow123 - Tommia
Match 4
AxNoodle - Usaername
Match 5
Red_Tower - CassZero
Match 6
theirintheattic - SpellPiper2213
Match 7
FourEyesIsAFish - Tonysparks
Match 8
WarriorCatInAhat - ChoyBoi
#toc4_story
By TenebrisNemo
Sleepwalking
[with character credit to CassZero - thanks for collaborating!]
Hadid seldom dreamed. Sleep is respite for a restless mind so why waste it on nonsense? he would rib those who asked about his dreamless nights. It wasn’t as though he chose it, the silence and the solitude. If he had his druthers he would continue iterating spells through his sleeping hours.
So when sleep finally came and Hadid opened his eyes to a vivid symphony of vibrant colors, he knew something was amiss. He stood in a garden of impossibly large roses with crimson petals the size of dinner tables. The gargantuan bushes spread out in all directions like a thorny hedge-maze, well-worn footpaths snaking aimlessly through them. The sky above was brushed with pastel clouds that slowly twisted around each other and a humid summer breeze rustled through the oversized foliage.
Hadid glanced warily around the garden. His lucidity was unsettling. The heat of the air made his skin sticky and he felt the give of the rich soil underfoot as he took a cautious step forward. The sweet floral aroma palpably swirled past him as he began to walk, leaving pollen-heavy eddies in his wake. A gentle buzz vibrated through everything, an echo of organic sound like distant locusts.
And so it went for a time - Hadid walked. Each path led to new crossroads between even more patches of rose bushes. There were no repeating patterns like an illusion or puzzle; it really seemed that he was in an endless maze of carefully cultivated flora. After several fruitless attempts to make discernable progress, he elected to orient himself toward a distant patina in the iridescent sky. The brighter glow was barely perceptible between the thorny foliage but he reasoned that it was far better than wandering aimlessly.
Without any fanfare or apparent cause, the path finally, mercifully opened into a clearing of sorts. One of the giant roses towered above the rest of its bush at the clearing’s edge. A young man sat perched atop it, gazing intently at an unseen point in the distance, toward whatever setting sunlight - or was it a moon? - Hadid had been pursuing. The man’s long black overcoat fluttered gently in the hot breeze and an ornate spear rested against his shoulder. His easy posture suggested poise and expertise but Hadid didn’t perceive any hostility. At least not presently, he mused.
Hadid softly cleared his throat and stepped closer. “Are we in your dream?”
An almost imperceptible shadow of surprise crossed the young man’s face as he looked down. He regarded Hadid with an inscrutable expression. “No,” he said after a beat. “It’s not mine.”
Hadid scratched his head in disappointment. “How troubling then that my mind is full of flowers.”
“It’s not that either. It’s more like a memory.”
“A good memory?”
The young man looked back to the infinitely distant horizon. The insectoid buzzing sound lingered heavily in the air.
Hadid shifted his weight uncomfortably. “Ah, well my apologies for the intrusion. I assure you it was unintentional. If you’d be kind enough to point me out...”
“You can stay for a bit, if you’d like.”
Hadid opened his mouth to protest, then stopped himself. He stooped down and sat cross-legged in the dirt at the base of the bush. What harm was there in waiting?
Hadid’s breathing became slow and measured. The wind continued to rustle musically through the garden. Motes of light and pollen drifted by on swirls of warmth, dancing to the lilting rhythm. Kaleidoscopic light played across the turned earth, tracing mystic patterns across the clearing. The atmosphere was revitalizing without being invigorating. He felt energies flowing in and across his chest as he breathed.
The young man’s voice floated through the tranquility of the moment. “You can’t cross into the world of dreams unless you have suffered a terrible nightmare.”
Hadid pursed his lips thoughtfully. “I suppose I have at some point.”
“You’re here, which means you’ve crossed the threshold before.”
“Quite possibly. I’ve dabbled with a great many thresholds. It’s a special interest of mine.”
The man looked down at Hadid from the rose. His eyes narrowed slightly as though scrutinizing a difficult text.
“My name is Hadid,” he offered quickly. “I’m a scholar. Well, technically a teacher and researcher.”
Seeming satisfied, the young man leaned back again. “I’m Noah.”
“It’s… good to meet you Noah.” Hadid sighed deeply, watching a stray rose petal flutter by. Moments passed in meditative quiet before he spoke again. “Did you bring me here?”
Noah shook his head slowly. “No. This is preparation.”
“Ah, for the event tomorrow?”
Another pause. “In part.”
“I truly didn’t intend to interrupt.”
“You haven’t. Sometimes company is helpful.”
The two sat for some time, though for how long it was impossible for Hadid to determine. The soft humming continued to coax energies through his frame as his eyelids grew heavy. His next moment of clarity was waking up to slivers of sunlight peeking through the opulent curtains of the tournament quarters, feeling better rested than he had in several years.
He sat up and stretched, considering the oddity of his experience. A terrible nightmare, huh? he thought as he pulled on a robe. I wonder what his nightmare was?By DomriKade
Storyline cards
Conscience Reveera and Noah
Storyline cards
Conscience Reveera and Noah
__________
(Character limit. Lol.)
Exploration and New Acquaintances
Each of your heroes prepare for their matches in their own ways as the week goes on. On some days, Sir Killian, Rodolf, and Captain Rheinallt each mention different people and locations that could prove helpful one way or another. The training grounds are known to everyone, but Werther Fortress and its nearby areas have places which are also worth paying a visit. Let your heroes see them with their own eyes...Healing Chamber
In one of the fort's chambers there's a place where the healers create medicine and treat the sick and wounded. Most of the time the patients are soldiers of the fort, who train daily and ensure that the surrounding areas and roads are safe from monsters and outlaws. People bound to such duty will always get an injury or two, and those who aren't too unlucky may wake up in one of the white beds of the healing chamber.
All healers are old women, and they have practiced this skill for their whole lives. Now that the tournament is being held in Werther Fortress, the healers must focus on the contestants, even if it means ignoring other patients. They won't do so willingly, but your heroes are more important to the tournament than mere soldiers with simple lives.
Chapel
The small chapel is attached to the main building. As your hero approaches the door, they hear whispering from inside. When they enter, they see a bald man kneeling in the middle of the chapel, silently mumbling a never-ending prayer. Two braziers are placed next to him, and a strange colorless flame dances on both of them. The cleric's body is covered with black markings and his eyes are blank.
"I am Kara," he says quietly with his bandaged hands in front of his mouth when your hero tries to greet him. "Servant of Terrodus, the godlike caretaker of death, and watcher of the abyssal gate." He tells how he is able to guide the recently dead back to life, so the hosts asked for his help with the tournament matches. Your heroes may try to ask for more information about the godlike caretakers of Avelaide or the abyss, but Kara doesn't always seem like he is aware of what's happening around him.
Smithy
Sound of clanging hammer and flashes of blue light are common within the smithy that's nearby the training grounds. Inside your hero meets a vigorous man with long black hair. Whenever he tempers steel on a strange anvil, sparks of blue light explode from each strike, and peculiar markings appear on his left hand for a moment. His eyes glow with the same light whenever he uses the anvil, but he looks like a normal human otherwise.
"Here for an order?" He asks your hero with a loud voice when he isn't working on the anvil. "My name is Rezar, and many have sought my services around the kingdom and even beyond! Recently I have lacked inspiration, so I decided to come here and work with the otherworldly tools, weapons, enchantments, and armor you and other contestants have. Since I am a master spellsmith, my works aren't usually cheap, but for a small price, I'll upgrade and modify your gear!"
Tower
If your hero is observant, they may have noticed colored smoke occasionally coming from the chimney of the fort's tallest tower. After taking the stairs and climbing to the top floor, your hero hears as someone is working behind the door; turning book pages, clinging vials, whispering incantations, pouring liquids, then starting all over. When your hero enters the room, they see a young woman in a neat black dress that's in contrast to the messy shelves and tables which are full of different objects; books, scrolls, potions, plants, animal skulls, trinkets, candles, ink bottles, and quills. A silver dagger, a chalice, a crystal ball, an hourglass, and a black cauldron that's placed on the fireplace seem to be the most important items for the witch. She glances at your hero with her light blue eyes.
"Were you ever taught to knock the door?" She asks in an annoyed tone while still working on her project, but after a while, she stops and looks at your hero. "Mimosa is my name. I am a witch who specializes in potions, poisons, soups, and other concoctions. I get requests from nobles and farmers weekly, so if you also want something from me, you have to wait your own time unless you're willing to pay extra. So make it quick, then go practice for your match or something."
Market
On the other side of the lake that surrounds the Werther Fortress, there's a long dam, where people from the nearest farms, towns, and cities have gathered and set up a market. It's not uncommon to see merchants and profiteers gather around during big events, and the tournament is the most famous one in Eviera. The market is filled with different food places, trinket sellers, phony shops, and fortune tellers. If your hero tries hard enough and uses their wits, they might find something truly extraordinary from the sea of trifles, but usually on that point a pickpocket has already taken your hero's coins when they were not looking.
You may use these characters and locations in your stories as you see fit. If you have questions about any of them, feel free to ask me through private messages. You may also contact me via Discord. My username is TenebrisNemo#6101.
The matches are approaching, so now would be the best time to message me about your hero's tactics, skills, and their attitudes towards their opponent. Also, feel free to tell me if you have any specific requests for your match.
#toc4_story
By TenebrisNemo
A Happy Easter - At some point in Noah's life
Storyline card
Storyline cards
The Loner and the Dream World - Part 09 (01/02)
One visit or another at the castle
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[To be continued - due character limit]
Storyline cards
The Loner and the Dream World - Part 09 (02/02)
One visit or another at the castle
Investigating the opponent
The next day Noah had realized that nothing had happened to Nilfi's mind. This only instigated and excited him more to face Nilfi in the arena.