Battle On! The Quest

2

Comments

  • edited November 15
    @jpastor @Cadstar369
    Before we continue, I'd like to know which type being "DM" you guys want me to be;

    Guide (I will explain what's going on and offers some hints to you how to beat the battle in a few way. Asks you to confirm the actions you have performed. You will be warned before you face the bad consequences.)

    Curious (The "training wheels" are taken off. You will not be warned before you faces the consequences. I will not ask you to confirm the actions you performed. Hints may be offered, if you died too many time.)

    Villainous (Similar as LvB, I will repeatedly attempt to make every steps you took feeling hellish. You are more likely to die in first battle, if you aren't careful. Hints won't be offered at all.)
  • I tend to ask enough questions that I'm fine with anything between Curious and Villainous, but I generally prefer Curious since the further the DM leans toward Villainous the easier it is for players to lose investment in the game and/or end up in an arms race with the DM.
  • @Cadstar369
    Understood. Thanks for feedback
  • @FireofGolden

    Thank you for clarifying the mechanics further! For this adventure, I'd like you to be a Guide. This way, I can better understand the gameplay and mechanics as we go along, while still having some room to strategize. I appreciate the hints and warnings for bad consequences—it'll make for a smoother introduction to this system. 😊

    Let's continue! Thalor is ready for the next move!

  • @jpastor
    Understood! I will be a Guide for you for a few small worlds then let me know when you are ready for losing the training wheels to experience fully.

    It is Thalor's turn now, single Defensive Training Dummy remains.
  • @FireOfGolden

    Thank you, Guide! Let’s continue Thalor’s training journey.


    Thalor’s Turn

    Thalor eyes the Defensive Training Dummy, its wooden frame standing firm and unmoving. With his mana recharged to 1, I’ll plan my next action.


    Options:

    1. Cast a Spell
      Create and cast a new common green instant or sorcery to aid Thalor in the fight.

    2. Attack
      Have Thalor attack the Defensive Training Dummy directly, knowing that both will restore their toughness at the end of the turn.


    I’ll choose to attack the Defensive Training Dummy with Thalor this turn, saving mana for a future moment.


    Action:
    Thalor attacks the Defensive Training Dummy! Both creatures deal damage equal to their power to each other.

    • Thalor deals 1 damage to the Defensive Training Dummy.
    • Defensive Training Dummy deals 1 damage to Thalor.

    End of Turn:

    • Both creatures restore their toughness.
    • Defensive Training Dummy remains alive, but it’s been weakened in battle.

    Let me know what happens next! 😊

  • edited November 15
    @Cadstar369
    As I collect datas to save, I noticed that your legendary creature fails to meet one of the rules.

    Your legendary creature should be monocolor

    Splited colors are technically two colors rather than single color. You will have to choose between blue and black. In your case, it is preferable to use blue, so nothing else are changed.

    Before you start your first adventure, you must create a common, monocolor legendary creature. You will have two stats point to spend on it as its power and toughness will be 0/1. Your starting life will be 10 and it returns back to normal when you leave or enter the small world.

  • @cadstar369 - your character is not black and blue...... yet..... just wait till you start fighting the training dummies...
  • edited November 15
    @jpastor
    Here's will happens;

    Thalor will attack the dummy and having it take 1 damage. However, it does nothing. It is highly likely to react when its fellow dummy is under attack. There are no dummy for it to defend.

    It is recommended to increase power high enough to kill the dummy, because the dummy will not be weaken next turn.

    Confirm your currently decision anyway?
  • edited November 15
    Moreover, jpastor and @Cadstar369, your data been saved completely.
  • edited November 16
    Whoops, I spent a stat point on a skill point effect. 😅 The image might take some time to update on-site (it should have changed already if you click it to open the linked image), but I've changed Hyousei to a blue 0/2.
  • edited November 16
    Ah! Now I know why you didn't spend that last stats point. 😁

    (Updated your data)
  • sorry I haven’t been around here, I had a lot of stuff going on today, ya know the drill, life, etc. I may join back up in a sec
  • @Mellow_MC
    Understood! All you need create a legendary creature then you can leave it off until you feel like joining and play.
  • @FireOfGolden

    Ah, I see now—attacking alone won’t be enough to make progress since the Defensive Training Dummy will heal its toughness back to full each turn. I’ll need to adjust my approach. Thank you for the clarification and recommendation, Guide!


    Revised Decision:

    Instead of attacking, I will cast a spell this turn to increase Thalor’s power and defeat the dummy in one strike.


    New Spell Creation:

    Mighty Blow
    {1}
    Instant
    Target creature you control gets +2/+0 until end of turn.
    "The strength of the forest surges within you."


    Action:

    I cast Mighty Blow on Thalor, increasing his power by 2, making him a 3/2 for this turn. Then, I’ll have him attack the Defensive Training Dummy. This attack should deal lethal damage.


    Please confirm this updated action! 😊

  • edited November 18
    @jpastor
    If I were Curious or Villainous, I'd let that happen anyway. However, as Guide, I had to inform you that the spell you cast is strongly underbalanced for green. Moreover, it also broke color pie.

    Red like to be aggressive and always play fire with another fire.

    Green prefer to take time and increase strength over time as if it's a tree.

    If it were red, you will have to add "Haste" or "First strike" to even it out. However, because it's green, it ultimately breaks the color pie. To fix this, simply change +2/+0 to +2/+2 as "Target creature under your control gets +2/+2 until the end of turn." (Evidence: Mutagenic Growth)

    I will simply add +0/+2 to Thalor from using Mighty Blow. Assuming that you would approve that, the battle will goes by;

    Thalor casts Mighty Blow, he gets +2/+2 until the end of turn. (3/4)

    He attacks Defensive Training Dummy, killing it. He takes 1 damage from it. His toughness is now 3.

    Battle ends and effect wears off.

    You won the battle! You earned 4 EXP.

    I am going to stop there and wait for whether Cadstar369 might raise objections to here. I will be working on next task then have it up ready when Cadstar369's done with this. (He, also, will join said task.)

    (The task is now ready by.)

  • @FireOfGolden It appears jpastor made a colorless spell, since the cost is {1} rather than {g}. There's currently no generic-costed buff spell to compare it to as far as I'm aware of  though, and the flavor text implies it was perhaps meant to be a green spell, at which point I would be more inclined toward agreeing with your previous commentary.

    I have no other questions/objections at this point; ready for the task whenever.
  • Understood.

    @Cadstar369 @jpastor

    As you enter the room, you noticed a locked iron door blocking the way as there are some vines crawling from the ceilings onto the floor. You could see an rusty, old sign almost competely covered with the vines.

    Even rusted, iron door seems firmly. It might take something strength to take down. However, will two or three people be enough?

    Note: Puzzles are treated as if it's a battle. Casting a spell or activating ability will use your mana. However, you do not regain a mana. If your character becomes tapped, it cannot untap naturally. This is because it is your turn and there is no enemy to give turn to. Make a decision wisely.

  • Possessing little in the way of either physical strength or destructive prowess, it appears Hyousei won't be able to do much of anything here. They'll wait until Thalor acts and see what happens.
  • @FireOfGolden @cadstar369

    Thank you for the correction and clarification on the green color pie! I approve of the adjustment to Mighty Blow to grant +2/+2, aligning it with green's mechanics. I’ll also happily accept the victory and 4 EXP!


    Puzzle Room

    Thalor steps forward, observing the locked iron door and the vines encasing the area. The rusted sign intrigues him—it might hold a clue about how to proceed. However, brute force might also be an option.


    Initial Thoughts:

    1. Examine the Sign
      • Investigate the sign to uncover any hints or instructions.
    2. Interact with the Vines
      • Perhaps the vines are part of the puzzle and could be manipulated.
    3. Attempt to Force Open the Door
      • Thalor’s strength isn’t high, but maybe with effort (or help later), he can break through.
    4. Cast a Spell
      • If there’s a useful spell idea, it might aid in solving the puzzle.

    I’d like to examine the sign first. Let’s see if it provides any guidance before taking further action.

  • @jpastor @Cadstar369

    As Hyousei do nothing but look around the room which contains vines and the bricks barely hidden by the vines. Thalor'd walk to the almost covered rusty sign. He move the vines beside, it is read:

    A clo_ed m__d person will ___ pass this line, ho_ever, an opened m__d person wi_l find w__ to pass. Some___es the ans__r to the pa_s is __d_en. When you got this kn__ledge, you sho_ld pull it and it wi__ sho_ you t_e way.

    This is what Thalor can read from the rusted sign. Meanwhile, the rusted door still remains in the way...
  • Intrigued by Thalor moving toward the sign, Hyousei attempts to take a look at it around the spirt's arm. (I'm assuming from the art that Thalor is significantly larger than a person; please correct me if I'm wrong.)

    "Pull? Pull what? Filling in the blanks doesn't provide any information, and the combined content of the blanks doesn't seem to mean anything either… How might one pull a concept in the first place?"

    Hyousei continues to mumble conjectures, staring perplexed at the seemingly meaningless message.



    (OOC I have a guess as to the answer, but Hyousei is too cautious and confused to be likely to take the series of actions that most likely leads to the solution.)
  • @cadstar369 - indeed, Thalor is the stature of a small tree in a forest. In fact, when standing legs together, his pompous chest and arms thrush outward, giving the appearance of a tree rather than a creature. One wouldn't even know it was him.

    @FireOfGolden

    Thalor steps back, scratching his head as he examines the partially obscured words on the sign. The message seems to suggest that the solution requires an open mind and that the answer is hidden, but it also mentions pulling something to reveal the way.


    Thoughts:

    1. The vines might be hiding something—perhaps a lever or handle that needs to be pulled.
    2. "Open mind" might imply looking at the puzzle creatively or interpreting the clues in a less literal way.

    Decision:

    Thalor will investigate the vines more closely, starting near the doorframe, to see if there’s something hidden within them that can be pulled.


    Let me know what he discovers! 😊

  • @jpastor @Cadstar369
    As Hyousei remains confused with the damaged riddle, Thalor decides to look closer upon the vines next to the door. Yet, there is nothing. Hence, he decided to look through the vines through the wall. After what feels like an hour, he felt something solid inside the vines - just located in elsewhere middle of wall side of the door - that may be handle. Pull it?
  • @FireOfGolden

    Thalor grips the handle he discovered within the tangle of vines, his fingers brushing away bits of dirt and plant matter. Though uncertain about what might happen, he feels confident this could be the key to progressing.


    Decision:

    Pull the handle!

  • @jpastor @Cadstar369

    As Thalor cleared the vines and soil off the handle, here's the tranished lever. He'd attempt to pull the lever down single-handed, lever didn't flinched. Then he would use both hands with his weight to pull lever down, there was a quietly squeak as lever slowly down until it clicks. Follows by a loud squeak as there's a lot of scratching sound across the floor. Thalor and Hyousei turn to the door, it turns out there are 5 dummies in the way.

    3× Offensive Training Dummies 

    2× Defensive Training Dummies


    It is team's turn now.
  • Hyousei turns at the noise of the hidden mechanisms, noting the lever Thalor pulled on. "Wait. Why is– That makes no sense. If the lever is in such an obvious location, then someone built this mechanism and just assumed the sign would read true at some point in the future if this place became abandoned, rusted and overgrown? What sort of nonsense–"

    They sigh at the sight of the constructs, turning to Thalor. "Never mind. It's open now. Which ones would you like to deal with first? I can offer defense and support, but possess minimal offensive power."

    @FireOfGolden I have a couple questions:
    1. If a character intends to cast an instant spell or activate an ability with their action, can they set a trigger for when to cast it? (e.g. "I want to activate this when I get attacked by two or more creatures" or "I want to cast this if something blocks when I attack")
    2. If the above is allowed, can a character prepare multiple potential activations/spells for their submission, so long as only one of them happens during the resolution of their action? (i.e. the triggers are mutually exclusive)
    Asking mainly because blue is generally more reactive than proactive; this is especially true for the spells that are most thematic for Hyousei. Additionally, this would allow someone to prepare their turn without needing to confirm what other players intend to do when cooperating (though this may become less relevant the higher levels players achieve).
  • edited November 19
    @Cadstar369
    As long as the spell is instant, you are able to use instant spells and activated abilities to react to something, even if it is not your turn. (That is if ability doesn't state it is sorcery speed)

    However, you must state what time are you reacting to what object and you will not regain a mana at beginning enemy's turn.

    For an example;

    "I'd like to response to [Entity] before it performs an action with [Name of spell]/[Creature's ability]."

    Or

    "On beginning of enemy's turn, I will do something."

    And go on.
    (This applies all permanents as well.)
  • As for second question. There is no limit in many actions you can make. The only issue is will you have enough mana to do many actions? 😉
  • Mana is restored at the beginning of the enemy turn rather than the start of the players' turn? That both makes instants significantly harder to use and encourages players to devise strategies that end combat in a single round (since they have their starting mana plus a full refresh at the beginning of the enemy turn before the enemies take any actions).
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