Stitia - Chapter Two: Eternal Night (Now Closed For New Characters Except to Returning Players)

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  • edited November 2020

    Verth Odbar

    @EpicBoss99



    Stat block:

    STR: 8     INT:12
    DEX: 15+1*     WIS: 13
    CON: 13      CHA:14

    Whereabouts: Framed for the murder of a famous werewolf hunter and several others. Currently in prison, but escaping might be his only option...

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus = *Crimson Wings

    Your werebird form is a tool in combat, but it also aids in travel. Not only can you fly to get around faster, but you also gain an additional point to your Dexterity score. However, you gain a weakness to silver.

    Additionally, due to Timothy's gift/curse, you can use blue and black in your entries by paying 1 HP for each time a blue or black symbol appears on a card you submit for a challenge. However, it's easier for powerful entities to track your location.

    Special Trait - Planeswalker

    In the first chapter, you ignited your planeswalker spark, and I'm definitely not taking that away (even though I totes could :P). This gift will allow you to travel between worlds. Has a cooldown, which increases with frequent use.




    Inventory:

    • All items confiscated
  • edited November 2020

    Akira

    @ChoyBoi



    Stat block:

    STR: 8     INT:10
    DEX: 15     WIS: 14
    CON: 12+2*      CHA:13

    Whereabouts: Wandering Ystheria, likely to the south.

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - Shielded by Blessings

    Your constitution score increases by 2. Additionally, you have a small battalion of soldiers that, as long as you take care of them, will aid you in combat.



    Inventory:
    • Sword
  • edited November 2020

    Lady Pherasa Ravenelle

    @ChoyBoi



    Stat block:

    STR: 10     INT:15
    DEX: 8     WIS: 12
    CON: 13+3*      CHA:14

    Whereabouts: Wandering Ystheria, likely to the west.

    Healing Method - Phylactery

    You must consume souls in order to sustain your life force, which also extends to healing. If you are injured, you'll must kill a significant number of people and harvest their souls.

    Character Bonus - Lich's Resilience

    Your constitution score increases by 3, it's harder for you to be injured, and you can't be minorly injured (no, this has no effect on damage).



    Inventory:
    • Crown
  • edited November 2020

    Aerus

    @KorandAngels



    Stat block:

    STR: 15     INT: 8
    DEX: 10     WIS: 12
    CON: 13      CHA:14

    Whereabouts: Currently stationed in their fortress in the Sknotch Mountains.

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - Angelic Warleader

    Your wings will allow you to fly, making travel faster. Additionally, you have a small battalion of soldiers that, as long as you take care of them, will aid you in combat.



    Inventory:
    • Sword

  • Warren

    @IzItTru



    Stat block:

    STR: 8     INT:10
    DEX: 14+2*     WIS: 12
    CON: 13      CHA:15

    Whereabouts: Somewhere in the Mysterian Marshes of Padetra.

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - Schrodinger's Gift

    Your Dexterity score increases by 2. Additionally, you have a spirit form which you can utilize for dramatically increased stealth, the ability to fly slowly, and minor resistance to physical attacks. However, in this form, you're vulnerable to necrotic attacks and attacks that are effective against spirits.




    Inventory:
    • Spirit Lantern
  • Krakua

    @SpellPiper2213


    Stat block:

    STR: 10     INT:12
    DEX: 15    WIS: 14
    CON: 13      CHA: 8

    Whereabouts: On one of the Islands of Etu, exploring.

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - Destined Skyknight

    You have an aerial mount that allows you to fly and travel faster, so long as you don't mistreat it. Additionally, the chance that a miracle will happen to you is doubled.



    Inventory:
    • Bow and Arrows
    • Sword
  • Ivan

    @Fallen_Lord_Vulganos


    Stat block (Since you didn't respond to my request for you to use the proper stat array, your stats have been assumed. If you want the positions of the numbers changed, just let me know):

    STR:8     INT:14
    DEX: 10    WIS: 13
    CON: 12      CHA: 15+1*

    Whereabouts: Performing as a Jester on the Ystherian border, probably to the East.

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - Devil's Own Luck

    Your Charisma score is increased by 1. Additionally, luck is far more likely to influence your adventure, and your chance at a miracle is doubled.



    Inventory:
    • Welp... a jester doesn't have much to live on except his coin, now does he?
  • Alright, I almost forgot to do this, but Vin is back!

    (Yes, the character in the art looks very different from the art on his original card, but I could not for the life of me find art of an artificer that looked similar.)

    Vin is an artificer from Yrntrn who decided to travel the world for inspiration. While in Delvad, he was bitten by a werewolf and found that he had been afflicted with lycanthropy:



    With his newfound lycanthropy, Vin knew that he couldn't just be randomly transforming into a violent beast. So he sought out a mystic who claimed to be able to create trinkets that can help control the transformation. This mystic imbued an amulet with magical power that allowed Vin to turn into a werewolf and back pretty much at will. However, while in werewolf form, it's almost like Vin's mind is clouded with violence and rage, so he is not nearly as ingenious in his werewolf form. (Think of it as Bruce Banner and the Hulk: One is super-smart but can't do much physically, and the other is a physically powerful beast with very little brains.)



    Stats

    Human form:
    Strength - 8
    Dexterity - 14
    Constitution - 13
    Intelligence - 15
    Wisdom - 12
    Charisma - 10

    When in werewolf form, Vin's Strength and Intelligence are swapped.
  • @Aggroman15 It normally wouldn't have an effect, but I'll make it part of your bonus. Specifically, part.
  • Sorry about the delay. Now, onto the character compilation continuation!
  • edited November 2020

    Eclipsa

    @fire12


    Stat block (Day Form):

    STR: 12     INT: 8
    DEX: 14    WIS: 15+1
    CON: 10      CHA: 13+1

    Stat block (Night Form):

    STR: 13+1     INT: 10
    DEX: 14    WIS: 12
    CON: 15+1      CHA: 8

    Whereabouts: Wandering Owu, likely on the outskirts

    Healing Method - Vengeful Spirit

    You must leech off the life force of other living creatures to heal. If injured, you must kill a significant number of creatures to harvest their life essence.

    Character Bonus - The Light and The Dark (Will be changed if these forms were to merge at some point)

    You have natural powers that allow you to transform between a being of divine light and a dark horror. Each of these forms have different stats, which may be better suited to different situations.

    Transforming is a chore. It takes time, and doing so in fast paced situations, such as mid combat, may take up too much of it. Additionally, you can only transform once a day.

    (Also note; while your night form and possibly day form may be capable of flight, for gameplay purposes, it's too slow and limited to have a significant impact on travel.)



    Inventory:
    • Sword
  • edited November 2020

    Patinix

    @CassZero


    Stat Block:

    STR:10     INT:15+1*
    DEX: 13    WIS: 14
    CON: 12      CHA: 8

    Whereabouts: Near the largest of the islands of Etu

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - *Matriarch of the Merfolk Legion

    You can swim at a normal travel speed through water and stay underwater indefinitely, and your intelligence increases by 1. Additionally, you access to clones which, as long as you treat them well, will assist you in combat.



    Inventory:
    • Staff
  • Alfred

    @Abu_Jafar


    Stat block:

    STR: 10     INT: 13
    DEX: 15    WIS: 8
    CON: 12+1*      CHA: 14+2*

    Whereabouts: At port at Wishex, about to depart for Aesthr.

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - *Merchant From the Flickering Island

    As a merchant, you're used to evading the threats of thieves and cutthroats, and word of you seems to carry quite far. Your Charisma increases by 2, and your Dexterity increases by 1. Additionally, you have a horse drawn carriage that allows you to travel significantly faster in areas where the terrain is not perilous.

    (Note: Your carriage was lost. You'll need to find it before you can use the benefits associated with it.)



    Inventory:
    • Scythe
  • edited November 2020

    Cthylla

    @FourEyesIsAFish


    Stat block (Angel Form):

    STR: 15     INT: 10
    DEX: 8    WIS: 13
    CON: 14     CHA: 12

    Stat block (Soul Form):

    STR: 16     INT: 8
    DEX: 10    WIS: 14
    CON: 16     CHA: 12

    Whereabouts: ????? (Somewhere in Ystheria)

    Healing Method (Angel Form) - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Healing Method (Soul Form) - Leyline Predator

    In order to heal, you must rest at leylines located around the plane. This is very risky, as many monuments and other significant structures are frequently built on leylines.

    Character Bonus - Eldritch Awakening

    You have access to two different forms; your stolen, regular form (angel form), and your true form (soul form). Both forms allow you to travel through the air.

    In your angel form, you can hide your true heritage. However, the horrors of this world are tearing at your mind. At random intervals, as well as whenever you're hit by an attack, fate will decide whether you are able to keep up your disguise or end up transforming against your will. You can also transform into your horror form at will.

    As for your horror form, it's much more powerful, but comes with drawbacks. Denizens fear you, and will likely attack you on sight. Additionally, if you try to transform back to normal, there's a chance it will fail. You must stay in this form for at least half a day whenever you assume it before you can attempt to transform back.



    Inventory:
    • Idol
  • edited November 2020
    @spookoops Before I get to your character bonus, how good is your character at shapeshifting? Do they have mastery, limited only by their mind? Are they limited by what they've seen before, only able to transform into predetermined forms, or merely modify parts of their body? Maybe, perhaps, they are unable to shapeshift at all?
  • @Tommia

    Sorry for the wait! I’ve just finished up COLONISERS business, though, so expect the rest of my entry to arrive with haste.
  • edited November 2020

    Vin

    @Aggroman15


    Stat block:

    STR: 8     INT: 15+1
    DEX: 14+2    WIS: 12
    CON: 13+1     CHA: 10

    Wereabouts: En Route to Ystheria with a young member of the Blood Moon Guard.

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - Brains and Brawn

    Your years of learning and tinkering, along with a natural knack, have made you incredibly intelligent. However, being a lycanthrope, it isn't always about brains. Your dexterity is increased by two, and your constitution and intelligence are increased by one. Additionally, when you are transformed, your strength and intelligence scores are swapped. If you transform multiple times within a short period of time, the swapped scores are used instead of your standard scores.

    However, there are disadvantages to this lycanthropy. First, you are vulnerable to silver. Additionally, your transformations are controlled by your amulet. If it isn't on your person or within 25 feet of you, you will automatically transform into a werewolf. Whille in this state of lycanthropy, you suffer a -2 penalty to your intelligence, can't transform, and may succumb to your instincts until you retrieve the amulet.



    Inventory:
    • Moon Amulet
    • Artificer's Tools
  • @Tommia, Carisle's shapeshifting is limited to what he has seen, whether it be picture or physical real. He can't just make something up in his mind and transform. Really, think of the Doppelganger from D&D, their shapechanger ability is what I was going for.
  • edited November 2020


    After the reveal of Khantsievth and the chaos that ensued, K'Trinop had gained a revelation, allowing them to shed their rageborn form and restore their (albeit limited) planeswalking abilities. However, they were in no shape to confront the false god directly, so instead they chose to rest in a realm beyond all reality, known as the Void to some, others the Abyss. Yet during their journey to that barren place they stumbled upon a soul that held unusually resolute in the consuming darkness, clutching onto a small rock emanating with an enigmatic force. Were it not for sheer luck, K'Trinop would never have sensed that soul in the first place, and soon realized why. The rock was shrouding the soul in a cloak of anonymity, making it extremely hard to find even with divine power. Seeing it as an opportunity to continue fighting Khantsievth while they regained their power, K'Trinop offered the soul to restore his material body if he would be their champion. The soul weakly agreed.


    (The second half is the Supernatural Boon)

    K'Trinop used the last of their power and the little magic that was left in their mysterious artifact to send the soul plummeting to the outskirts of Etsane, with a new body to continue on existing. 



    (To all those who know about Colonizers 6, yep, it's this Florence! And he's here to cause some shenanigans. For the greater good of course.)



    (His artifact that gives him an edge over normal folk.)

    Florence has entered the realm of Stitia as an outsider, with nothing but his sharp wit and silver tongue, and the power to hide from the gods themselves. To challenge the god among gods is no simple task, but Florence isn't worried. After all, as long as you have the right help, nothing is ever truly impossible. 

    (I'll add more story bits regarding Florence's and K'Trinop's interaction.)

    Stats


    Strength: 8         

    Dexterity: 12           

    Constitution: 10

    Intelligence: 13

    Wisdom:  14

    Charisma:  15
  • @FourEyesIsAFish and anyone it's relevant to; Cythylla's healing method in horror form has been changed.
  • Story and stats coming soon!

  • @MonkeyPirate2002 K'Trinop's last ditch effort will likely be for the best. Even with his immense power, he won't be able to take on Khantsievth alone...

    As for Florence... well, to say the least he's found himself in a terrifying mess. Going from a kingdom under constant siege to a city run by devils did not improve his situation much at all, but at least he's alive! I think? Or is the real one dead and this one is just a- oh screw it. We'll just assume he's the real thing and go from there. Hopefully he can get his way in a city already rife with corruption, or else he might not even stand to face the gods at all...
  • edited November 2020

    Carisle Whyte

    @spookoops


    Stat block:

    STR: 8     INT: 14
    DEX: 13    WIS: 10
    CON: 12      CHA: 15

    Whereabouts: (Please tell me if I assume incorrectly) ????? (Wandering Padetra)

    Healing Method - Healing Factor

    You have a healing factor, but must sustain yourself with fresh blood, or else it will not function as it's meant to. You'll need about 4 bodies worth a day, or your healing factor will shut down. Your healing factor will need a day to "turn on" if it's off, so make sure you feed!

    Character Bonus - Mimicry

    You can assume the form of any real creature you have seen up close in person or in great detail in imagery, and doing so gives you the stats and traits of that creature, unless its stat total is greater than 80, in which case you will gain a modified version of its stats. Additionally, you can change your humanoid form to resemble any realistic humanoid appearance, changing your apparent race, height, weight, gender, non-magical clothing, etc. as necessary without changing your stats.



    Inventory:
    • Sword
    • Daywalker
  • Florence

    @MonkeyPirate2002


    Stat block:

    STR: 8     INT: 13
    DEX: 12    WIS: 14
    CON: 10      CHA: 15+3*

    Whereabouts: Wandering Etsane

    Healing Method - First Aid

    You must seek professional medical attention in order to heal, which will deprive you of valuable time if you aren't careful.

    Character Bonus - *Charming Devil

    You couldn't explain why, but something about you makes it so much easier to sway others. Your charisma score increases by 3. Additionally, people tend to have a favorable image of you, and a miracle is far more likely to happen when interacting with others.



    Inventory:
    • Sword
  • @HeroKP ;Just a quick reminder. I'll need story before I can make your character block. No rush, but we'll be starting fairly soon (definitely no later than Friday the 13th, but likely much sooner.)
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