Planeswalker's Journey 2: Return to Clancularius

(Skip to bottom for Too Long Did Not Read version)

You wake up, and find yourself in a strange land. You had just experienced an insane moment that caused your planeswalker's spark to ignite, flinging you across the multiverse. You attempt to use your newfound planeswalking powers to return home, but you can't. An image flashes into your mind. A tower, in the middle of the world. You know you must find it if you wish to return home. Another image comes. A serpent, created of glowing strands that seem to be the lost planeswalker sparks of thousands of other planeswalkers. A sense of fear washes over you, and you know that this is the spark eater. If it catches you, you will have your spark removed and will be transported to who-knows-where. A name comes into your mind. Clancularius. The world, a blank slate to be carved. And so you begin your great quest to get home.

Welcome to the second Planeswalker's Journey! I know that this contest is coming really soon after the end of the last one, but I am kind of impatient and didn't feel like waiting. Anyways, welcome! I'll tell you some about the rules. (One more thing: The world has been completely reformed from the last PWJ, so all the locations and stuff from the first one will no longer be there, except for the tower.)


So! Let's begin with how you join. You need:
-A choice of starting color (one color)
-A 2-4 mana planeswalker that is your starting color only, and has a name in common with your name, whether that be username, real name, or nickname. It can be a shortened version.
-A niche that your cards will follow (Ex. Direct Damage, Counterspells, Merfolk Tribal. Your niche is not set in stone, and can be changed.)
-Up to three starting cards (Up to 2 commons and 1 uncommon)

NOTE: If you participated in the first PWJ, you cannot just recycle your planeswalker/cards. Planeswalkers created for the first one will not be allowed.

You begin with the following limitations: (Note: These limitations do not include your planeswalker card.)
-Colors of mana: 1
-Maximum mana cost: 3
-Max Legendary spells: 0
-Max Mythical spells: 0
-Max Rare spells: 0
-Max uncommon spells: 1
-Max commons spells: 2

Some people suggested giving points to spend on card slots instead of just giving card slots, but I will not be doing that. I don't think the system of giving slots was flawed, just that a few too many slots were given. So I will keep with the current slot-giving system.

Each week I will be posting a challenge that you can create cards for. Cards created for the challenge will be awarded more points based on how well they solve the challenge. More on grading later. NEW FEATURE ALERT! As we get further into the challenge, I may sometimes make individual challenges for each contestant. Don't expect this super often, as it will not be easy to think up individual challenges for everyone. At the beginning of each challenge other than the first one, up to three people with the least points will be eliminated. Doing worse in the challenges means more risk of being eliminated.


Each card will be graded on a scale of 1-10:

-2 possible points for being an appropriate power level for it's rarity (This basically means being balanced for it's rarity. It can be strong, but it needs to be balanced.)
-2 possible points for fitting your niche
-2 possible points for flavor
-2 possible points for correct MTG wording/grammar
-1 possible point for having the artist sourced
-1 possible point for artwork choice (Having art that fits the card)
-2 possible points for being able to solve the challenge it was made for, if it was made for a challenge

For a total of 10 possible points for a normal card, and 12 for a card made for a challenge. All rarities and legendary-not legendary will be judged the same. Your planeswalker cards will also be subject to this grading, although if you create a new one, the points it gets will replace the points any other planeswalker you had before got.


The curve (mana curve) and cover (how much stuff your cards can handle) of your cards will be judged on a scale of 1-5 each.

Card Rules
-Old cards are allowed
-Cards can be changed until the next challenge, at which point they are set in your spellbook and cannot be taken out. Ex. A card made on Wednesday can be changed during Wednesday, Tuesday and Friday before the challenge but not after.
-Cards cannot be colors that your planeswalker is not.
-No planeswalkers other than yours, except if they are story cards.
-If you make a lore/story related card that is not one of your planeswalker's spells you may overlook all rules but you must signify that it is a lore/story card.

Note: As in the first PWJ, lore and story are allowed, but you don't get points for story. As someone who did story for my guy, I thought it was quite fun, but not everyone likes writing story, so it is not at all required.

TLDNR Version
-Submit a monocolor planeswalker that costs 2-4 mana, and a niche (specialty) along with up to 2 commons and 1 uncommon, also monocolor in your planeswalker's color.
-Your planeswalker's name should be similar to your name, whether that be username or real name.
-No repeat planeswalkers from the first PWJ.
-Cards will be judged on a scale of 1-10, with Curve and Cover at 1-5 each.
-Storytelling is allowed, but not mandatory. No points will be awarded for storytelling.
-Your start attributes/card slots:
Colors of mana: 1
Maximum mana cost: 3
Max- Legendary spells: 0
Max- Mythical spells: 0
Max- Rare spells: 0
Max- uncommon spells: 1
Max- commons spells: 2
-I will be giving out challenges each week. You will get slots to make cards for these challenges, and those cards will be graded. Worse cards mean the risk of being eliminated.

Original contest if you want to have a look:

Submissions are due on November 30, at which point the first challenge will begin.

Now, without further ado, Good Luck, Have Fun, and Happy Cardsmithing!

(If you have any questions about rules, feel free to ask!)


  • edited November 2018
    My example guy: (He doesn't have a similar name to me because he was a planeswalker I made for something, and just had lying around, so I decided to use him. I'm lazy. Don't judge me.)

    Niche: Direct Damage and Creatures with First Strike
  • Can i use my gaming username?
  • edited November 2018
  • edited November 2018
    Bloodfire136 is my gaming username
    As a human from a world dominated by red mana, he learned how to use fire and destruction to his advantage. His family was killed when he was just a boy, and he grew up learning from a strong Pyromancer. During that time, he learned to concentrate on keeping a fire going, and keep it on someone for a very long time. He left after four years training with his master and joined a nearby guard post. The post was attacked by orcs and his spark activated.
    Why I decided to go with DoT style:
    I played some Turn based RPGs and liked how I could light someone up for a turn, go around a corner, and watch them burn or freeze to death.
    DoT, Equip, Direct Damage
  • @Bowler218 I appreciate the return of colored artifacts and the damage over time flavor. Would you mind some constructive criticism?
  • Say whatever you want, but no cussing
  • edited November 2018
    I'm using one of my middle names for the name thing


    Theme: Skeleton tribal/i'm a deathknight

    Ready for round 2

    PS: I changed one of my entries
  • @BorosPaladin
    That's some good tribal!
  • @Bowler218 Of course. Bloodfire's +2 ability is broken. It makes your opponent discard a card every turn with no additional investment from you other than 2 mana. The -8 could use clarification because flame counters have no inherent meaning but it's not worth using anyway since the +2 is so strong. Also only black gets discard effects.

    Bloodfire's Staff is cool; it's like a Sorcerer's Wand that can hit creatures. Since it requires two colored mana I would remove the mana cost from the activation.


    Bloodflame is both weak and off color. It's strictly worse than both Shock and Righteous Blow and only white gets the attacking or blocking creatures restriction.


    Bloodfire's Sword is also weak, being strictly worse than both Veteran's Sidearm and Short Sword for costing colored mana and only boosting power.

  • Okay, i'll fix those when i get back to my laptop( i'm working on my tablet and all the stuff is on my laptop)
  • edited November 2018
    So going down the list of changes:
    Change the +2 (maybe direct damage?) and the -8
    Remove the staff's activation mana cost
    Complete remake of bloodflame
    Boost the sword
  • I am joining this. Planeswalker coming soon and a star added to the feed.
  • @Bowler218 Sure. I don't want to force any changes; I'm just trying to give a little feedback.
    (The -8 was just a clarity issue. Flame counters have no rules associated with them, so as the -8 stands, the flame counters will do nothing.)

    @BorosPaladin Nice stuff! Just Call of the Reaper is weak.

  • edited November 2018
    @Bowler218 Nice stuff! It's looking a lot better. Are you changing your niche from damage over time to direct damage?
    @Aggroman15 I may join this; I'm not sure yet.
  • edited November 2018
    Probably, might add DoT later
    EDIT: there is DoT in the -8
  • edited November 2018
    Alright. Here we are. A new adventure in Clancularicus, a new planeswalker.
    Here is:
    Niche- Phasing!
  • edited November 2018
    I'm in the ring again, and this time I'm bringing support. BIG support.


    Mo-Pir was once the greatest of Theran Hydras to have ever existed, having grown larger than Polukranos itself. Unfortunately, some plucky heroes managed to kill him by poisoning all of the food he ate with Banewood. While the wood was perfectly fine for most other creatures to eat, it was anathema to hydras. However, right before he was about to have his last breath, something ignited within his heart and a flash appeared before his eyes as he blinked from existence.

    When he woke up from the experience he noticed he was much smaller than before, and felt... feathery. The spark had transformed him from a massive hydra into a bird! It wasn't out of pure chance though. The bird form was immune to the effects of the Banewood, saving Mo-Pir's life.

    That wasn't all that happened when the spark ignited. Mo-Pir had achieved sentience, albeit one that was childish and naive. Still, the once hydra longed to see his home once again, and walked into the forest where he landed.

    Niche: Hydras. Need I say more?
  • @MonkeyPirate2002
    I can totally see it going green white
  • Here's a starting card I made for Mo-Pir:

  • Maybe g/r/w
  • Who's a cute little death machine?

  • Planning on making a cycle of these creatures throughout the challenge, since I'm going WUBRG.

  • @ShaperKyon
    Thank you for the criticism, I actually designed this card based on Fleshbag Marauder, I didn't realize it was under powered, I will make a substitute instead.
  • And now I wait. God this is gonna take forever.
  • Can we get mock challenges while we wait?
  • @BorosPaladin You've made it into a strictly worse Murder…

  • edited December 2018
    image image image
  • edited November 2018
    That was the point the rarity is one lower, have you seen common black removal they usually look something like this.
    So it needs to be worse than murder or its broken at its rarity.
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