Designer's Gauntlet [Week 3] - Sign(post)s of the Times
5 weeks, 5 challenges, participate in as many or as few as you'd like! Prizes are awarded at the end of each week and the 'Smith with the highest cumulative total score will claim the title of Designer's Gauntlet Champion.
We have a top-secret in-house grading system but points are awarded each week based on placement as follows:
1st - 20 points, 2nd - 16 points, 3rd - 12 points, 4th - 10 points
5th - 8 points, 6th - 7 points, 7th - 6 points, 8th - 5 points
Each other participant gets 3 points just for playing. Additionally, those who aren't currently in the top 8 are eligible to receive additional points from bonus challenges. This week, the bonus is worth 2 additional points.
This Week's Philosophy:
The term 'archetype' gets thrown around a lot in design, but building for them is central to putting any set together. For our purposes this week, an archetype is the suggested play pattern or theme around which a limited deck will revolve. Some are more clear than others, but the best tend to be the ones that subtly guide you into intended gameplay. Notably, these will function differently than your cycles from last week. While a vertical cycle is looking for vertical connectivity, your archetype will demonstrate more horizontal synergy, each card playing well with the next.
Designing a draft archetype (from LuckyLooter) -
An example of a good draft archetype with support can be found in M21's Orzhov "gain 3 life" theme. Sanguine Indlugence and Revitalize are serviceable commons, but the synergy found in Uncommons like Indulging Patrician ties the themes together well. The theme is unique and unlikely to happen repeatedly in any random game without intent.
An example of poor draft archetype synergy can be found in M21's Boros Dogs archetype. The Uncommon tutors for two specific cards which are both Dogs, but doesn't care about Dogs in any way, nor do the common Dogs benefit in any way from attacking with Alpine Houndmaster. Attacking happens all the time and will trigger the Uncommon with no necessary synergy except by tutoring for extra random attackers.
This Week's Challenge:
Build a showcase of a limited draft archetype. Specifically, you must design the signpost uncommon for your archetype and three supporting or versatile commons to go with it. This is a total of 4 cards. A few restrictions and a bonus:
- Unless it directly relates to your archetype, limit your submission to no more that two colors.
- Your cards must be newly created for this contest (no old cards)
- Bonus (for those not currently in the top 8) - design the sweet bomb rare that draws the archetype together!
Submissions are due on Saturday, August 1st at 8pm CST. Late entries will not be accepted.
A helpful link:
2017 Mechanical Color Pie