Mechanix Challenges

-Rules-

* There's a new challenge every week.
* For each challenge, 10 custom mechanics from Mechanic Encyclopedia for ALL will be featured.
* Submissions must use the featured mechanics.
* You may submit up to 10 cards in one challenge
* Only new cards are allowed.
* Prizes and judges may differ for each challenge.
* Judging will be based on balance, creativity, flavor, wording, and art selection.
* Three winning cards will be announced each challenge, and the winners each may choose up to two custom mechanics for future challenges. (Check out Tome of TheMechanix where we organized mechanics.)
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Comments

  • edited August 25

    -Mechanics of this week-(Edit: Finished) 

    Scroll down/flip the page to see the new challenge!


    “Dreadful” by @TenebrisNemo
    Dreadful (This creature can only be blocked by creatures with total power greater than or equal to this creature's toughness.)

     “Painborn” by @Animist
    Painborn (Each 1 life you pay while casting this spell pays for {1}. This creature enters the battlefield with a -1/-1 counter on it for each 1 life paid this way.)

     “Primal” by @michaelmvm
    Primal [Cost] (You may cast this spell for its primal cost. Spend only mana produced by basic lands to pay that cost.)

     “Apex” by @SKiTCH
    Apex - Whenever this creature deals 3 or more damage to a player, (effect..)
    Apex - [Cost]: (Effect). Activate this ability only if this creature dealt 3 or more damage to a player this turn.

     “Spy” by @sorinjace
    Spy [Cost] (You may cast this card for its spy cost. If you do, this creature enters the battlefield under an opponent's control.)

     “Path” by @ArmisJoe
    Path - …, put a quest counter on this permanent. If it has ‘number’ or more quest counters on it, (effect...)

     “Deranged” by @DoctorFro
     Deranged N (At the beginning of your upkeep, flip N coins. This creature gets +1/-1 for each coin that comes up heads until your next turn.)

     “Lurk” by @Faiths_Guide
    Lurk [Cost] ([Cost], Exile this creature: During your next combat step, after blockers are declared, return this creature onto the battlefield tapped and attacking. Activate this ability only during combat.)

     “Flux” by @Gelectrode
    Flux [cost] (You may cast this spell for its flux cost. If you do, its target(s) is/are chosen at random.)

     “Naturecall” by @Ludos
    Naturecall - if you cast a creature spell this turn, (effect..)
    Naturecall - Whenever you cast a creature spell, (effect..)
    Naturecall - [cost]: (effect). Activate this ability only if you cast a creature spell this turn.
     ...etc

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    Prizes:

    Top three winning cards will get a favorite from -TROPHY- 
    1st place winner will get 1/4 circuit point 
  • edited August 12
    Yes we changed the style of the mechanix challenges!

    Here are FAQs from the past #MechanixChallenges

    Q) Can we change or remove the name of a mechanic?
    A) Yes (just make a note please)

    Q) Can we make minor changes to the mechanics?
    A) Yes

    Q) Can we use two or more different mechanics on a card?
    A) Yes.

    Q) Is double-sided card allowed?
    A) Yes

    Q) Can we use the mechanic without its reminder text?
    A) Yes

    Q) How can I post the picture version of my card, rather than just a link.
    A) 
    1. Press the </> button
    2. <a rel="nofollow" href="Card Link"><img width="256" src="Card Image"></a>
    3. Press the </> button


  • edited August 12
    Primal by michaelmvm


  • edited August 14
     

    Painborne by @Animist, Dreadful by @TenebrisNemo, Primal by @michaelmvm, Apex by @SKiTCH, Spy by @Sorinjace, Lurk by @Faiths_Guide, Naturecall by @Ludos, Deranged by @DoctorFro, Flux by @Gelectrode, Path by @ArmisJoe
  • Primal by michaelmvm:

    Primal [COST] (You may cast this spell for its primal cost. Spend only mana produced by basic lands to pay that cost.)

    Well, the primal mechanic inspired me to actually do something, so here's a strange selection of somethings. I'm aware that their nature as a sort-of-set probably isn't worth anything, but inspiration means they are one anyway:

  • The Cavalry has arrived
  • edited August 14
    redacted

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    Redacted

  • Lurk by Faiths_Guide
  • edited August 13


    Flux by Gelectrode. Good luck to everyone. I just love the concept of this mechanic!
  • edited September 2
    I'll post all my cards in that post for this round.  :D
              

    As I don't have a premium account, here are some errata (they will be in the card comments)

    Selective Sludge - Naturecall - ... You may cast that card. If you don't, its owner gains 1 life.

    The mechanics created by your cardmiths are in the comments.
  • edited August 14


    Spy by sorinjace
  • edited August 14
    Redacted
  • Turncoat's a reskin of Spy by SorinJace. I chose to rename it to fit the card flavor and reword it slightly to fix a handful of minor wording issues in the original version.

  • edited August 14
    Redacted
  • edited August 14
    Redacted
  • @Tomigon I have moved all my entries into one post for easier judging.
  • Path by ArmisJoe:

  • When is the next round?
  • edited August 18
    Markov ClericMaternal Allosarus
  • edited August 18



    Thank you for your entries everyone!
    It's time to announce the winners of this week.

    1st Place 
     by zamshala  (+1/4 cp  @Corwinnn )
    Giving mutate to creature spells cards in your hand is a very original ability. There might be some crazy combos, but I didn't have time to look all nonhuman non-Human cards in MtG. I love unique ideas like this, and this would be a very fun commander with so many possibilities. (Not a big deal, but be careful with small wording mistakes!)

    2nd Place
    Not sure if "turncoat" is the best name, because the original name has a flavor that the creature will help you from under your opponent's control. But I really like the balance of this card!

    3rd Place
     by fire12
    Very flavorful overall! I can see that you enjoyed making this, and it makes me happy:)


    @zamshala, @MemoryHead, @fire12 each of you can choose up to two custom mechanics for future challenges. Pick any mechanics you can find in Mechanic Encyclopedia for ALL or Tome of TheMechanix, or you can make new mechanics! Comment on this thread or send me PM. If you don't want to choose that's also ok!




  • edited August 25

    -Mechanics of this week-(Edit: Finished) 

    Scroll down/flip the page to see the new challenge!

    "Imperialism" by @AustinSmith
    Imperialism - ... [as long as/if] you control more (permanent type) than any other player ...

    "Biotheurgy" by @Beeswax
    Biotheurgy (Each +1/+1 counter you remove from a creature you control while casting this spell pays for {1}.)

    "Recall" by @Blueant
    Recall [Cost] ([Cost]: Exile this card from your graveyard recalled by target creature. That creature gains all abilities of this card.) 

    "Archery" by @ChargingBadger
    Archery N (This permanent enters the battlefield with N arrow counters on it.)

    "Informant" by @CnBCustoms
    Informant - Whenever you draw your second card each turn, ...

    "Extract" by @Superman101
    Extract (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)

    "Defiance" by @Tomigon
    Defiance (Whenever this creature attacks, if defending player controls an untapped creature with greater power, put a +1/+1 counter on this creature.)

    "Invoke" by @WitchDoctor133 ;
    Invoke (Each creature you sacrifice while casting this spell pays for {1} or one mana of that creature's color.)

    "Delay" by @joemamajoe
    Delay N - [Cost] (You may cast this spell for [Cost]. If you do, exile it as it resolves with N time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, return it to your hand.)

    "Extremist" by @joemamajoe
    Extremist N - [Cost] (You may cast this spell for its extremist cost. If you do, it deals N damage to you.)

    -----------

    Prizes:

    Top three winning cards will get a favorite from -TROPHY-  
    1st place winner will get 1/4 circuit point 

  • Circuit Points awarded!
  • edited August 23
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