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I will review your cards on video
The artwork was an excellent choice for the card. There's no need to modify the card to make the removal bidirectional, it's stronger without it. Given that the locket can't be used until turn 5 without some form of acceleration, it could use the push in power. Unless it's for flavour reasons, the card probably doesn't need to be legendary or rare as a 7 mana reanimation effect with downside (even if that mana cost is split across multiple turns and the effect is reusable under limited circumstances) isn't going to be played when cards like Reanimate, Animate Dead, Exhume, and Dread Return Exist. Even a Zombify comes out faster and doesn't shrink the creature over time. The concept of the card is really on point but in the end, it's usually preferable to weigh more heavily towards playability over flavour. If the cost of the locket was BB so that you can do a turn 2 & 3 play instead of a turn 4 & 5 play, the legendary and rare status would be more justified. Also, when you're referring to a creature that's not on the battlefield, it's a "creature card."
I'll take a look at those other cards you mentioned for comparison. I was just careful to ensure it wouldn't be broken by causing a repetitive loop of reviving absolutely everyhing on every turn, but I think I can fiddle around with the cost still. Thanks for correcting my typo in the last line of your comment.
That's a good approach to have, hence my question about removing the creature if something happens to the Locket. Limiting the reanimation to only the creature that's immediately equipped is one way to gate the ability (see Diabolic Servitude). Being below the power curve is far less egregious than making something broken and it leaves you a lot more room for tweaking the card.
Here are two more cards, which you can review both in conjunction with my other batch, or separately.
Shijira of the Rotting Plane
Cthellus, That Which Tortures
I'm moving the list of cards I want you to review here along with newer cards I want you to review in the future.
(this card's effect would actually occur at a global honkai level of 3)
Elvendrain (uncomplete at this time):
If you're okay with doing multiples, I recently made a 10-card cycle I'd love feedback on.
I just started a couple days ago. I'd love to have a review of any of my cards. Maybe, to get started I'd love a review of my cards with the Sustain mechanic, as that's an ability I'm very proud of the design, but not sure about the cards I've made with it.
The cards so far I've added with Sustain are
This is an updated version of
Urgnathkavar, the Morbid
, so please review this card rather than the previously linked version.
Could I get some input on theses cards?
Feel free to make videos on any of these:
I'd look at what set appeals to you most and go with that.
Alternatively, just one of these newer cards:
Soldier's Call has a few versions I'm waffling between:
1-3: Create a token, then add counters if 5+.
1-3: Add counters if 5+, then create a token.
1-2: Create a token -> 3: Create a token, then add counters if 5+.
I made a 7-card cycle of the Warrior Dreams from Hollow Knight.
(Ascend with gorb!)
Just experimenting for fun.
Hello, I would to know what do you think of these cards?
I think Vessel is kind overpowering, but with enough karma counters, its owner could lose game as they mills all of their library into the graveyard.
Him, Speaker in Hands by FireOfGolden | MTG Cardsmith
Vessel by FireOfGolden | MTG Cardsmith
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